Quote Originally Posted by RiyahArp View Post
You don't see the disabled people who can't play video games at all, because they don't make youtube videos about it that go viral due to flattering people's sense of how accessible their game is. The guy who plays FFXIV with his feet is a huge outlier, who in part probably made it his way of coping with his disability and creating an identity and a purpose out of it. That shouldn't be used in the sense that anyone can do it, any more than a disabled person running in a marathon means anyone can train to run in a marathon.
You're missing the forest for the trees. You cannot design content around the assumption people will have disabilities or handicaps lest it all stagnates. Per your example, are we going to start making marathons easier because some people are physically incapable of running them? Furthermore, just become a disabled person can't necessarily do something doesn't mean they expect the world to bend over for them. In fact, very few actually want that. They want to persevere in their own way not have their hands held.

Quote Originally Posted by RiyahArp View Post
We have that. It's called the EX Primals, and everyone seems to hate them. What people don't want is the casual side becoming more like them. If you think ex roulette is bad now, imagine when you queued for it, it would be like your average pickup primal group. Skip Soar or disband.

People don't seem to get that harder content doesn't mean you still get to clear it 95% of the time apart from that one random ice mage.
People don't hate them. Raiders simply how they have steadily been neutered. Has it ever occurred to you that constant reduction in difficulty contributes to players apathy; i.e., they don't improve because everything keeps getting easier. Skip Soar memes were born because the DPS check was so pitiful, a proper opener with a standard comp should be more than enough. It's not asking much for people to know their job. Zurvan proved just how few people actually know a proper rotation, or can't be bothered to learn. If this game instilled a better difficulty curve, you would likely see less of this as players would continuously reach a reasonable wall relative to their current skill sets they needs overcome. Instead, we see content that dies with barely an effort put forth juxtaposed with content that wipes the raid for even one error. Zurvan epitomized it better than any. Skip Soar and the entire fight breaks—to the point he literally does nothing of note for 50% of his HP. Don't Skip Soar and people can't handle a mechanic that isn't even difficult to begin with. Now if the normal node better prepared players, maybe this gets avoided.