Considering on my main class I can kill the SSS O4s Dummy with 12 seconds remaining, and still have 1% on the shinryu ex dummy when time runs out, Shinryu Ex seems to require MORE dps than O4s.
"BAAAAAARD!" - 2018
As someone who has never tanked either feel free to take this with a grain of salt but I have a friend who I've done Shinryu with a few times who vastly prefers tanking it and outright refuses to heal it. I think Shinryu is a bit softer on tanks (comparatively) because if you think about it other than Ak Morn/Tera Slash there really isn't even a reason to enter tank stance.
Not only that, O4S requires more enmity management since it restes throughout the encounter.As someone who has never tanked either feel free to take this with a grain of salt but I have a friend who I've done Shinryu with a few times who vastly prefers tanking it and outright refuses to heal it. I think Shinryu is a bit softer on tanks (comparatively) because if you think about it other than Ak Morn/Tera Slash there really isn't even a reason to enter tank stance.
"BAAAAAARD!" - 2018


My definition of casual and I consider myself one most of the time except lately.
- Play in short 30min -3 hour spurts
- Doesn't bother looking up game info or desire to be a perfectionist
- Fun, fun before perfect clear or server first(In one dungeon after 1 bad pull, tank says god I hate dps and leaves, Mr. Serious face?)
- Drifts from game to game whichever feels more fun in that moment
There are some other things that mean casual to me but those are more debatable. Like there is not really a right word for someone who prefers hard or easy content, but a casual doesn't want to be a professor of mathematics or view 100 videos on how to become a god at a class, they might still be good with less studying. An elitist is someone who studies their game to the tee, plays rather damn well, but loves criticizing other who do not game the same way.
For me midcore is someone who has a good amount of time to play but not all day save for a binge day or two every now and then. They do like being knowledgeable on game systems, but not necessarily masters. Want a meaningful means of progression without needing to live in the game.
Hardcore to me means you study every nuance of the game, play for hours upon hours, and strive for perpetual progression.
Like I said, I don't even call raider lifers in particular hardcore unless they do raids all the time, but are more that spectrum of players who demand super challenging content. Not elitist until they begin critiquing everyone else with or without someone asking for tips.


I'd say the reason for this is because 1-70 MSQ and regular quest plus all four man dungeons up to and including expert roulette are for the base tier of player. And that there just might be more people on average wishing to whet their appetites for something tougher.
I don't see an issue here, nor anything weird or odd. When Plane of Time was available for Everquest, It had four tiers of varying difficulty. Naxx10/25 in WoW also had varying tiers, even gear would be higher ilvl towards the end than at the beginning. It allows players to sort of pick and choose their difficulty, they don't have to feel they're stuck at one throughout.The devs literally consider the first two raids to be on a separate tier from the second two in each tier.
They've also billed Shinryu EX as being a fight they recommend specifically for those who can consistently beat O1S and O2S but are struggling to complete O3S, which is more admission on their part that a divide exists at that particular point in raid clusters.
To be honest, I lump all three together. There's a class before what you call 'casual'. That just can't 'get' the game. They'll keyboard turn, click abilities, and not understand class nuances. Stuff like using Jolt to Dualcast a white/black spell, or doing a job quest and running Stone Vigil as a Conjurer. Then after that is people who understand the basics of the game, with varying degrees of desire or will to do better or not.My definition of casual and I consider myself one most of the time except lately.
For me midcore is someone who has a good amount of time to play but not all day save for a binge day or two every now and then.
Hardcore to me means you study every nuance of the game, play for hours upon hours, and strive for perpetual progression.
Using you as an example, you said you consider yourself casual.. usually. What happened there? You didn't get smarter, you were smart before. You didn't simply have an epiphany. It was simple, you wanted to test it out, try your limits. Maybe at a nice little pace. But I'd assume you completed some goals you set for yourself (congratulations in that case by the way). And I'll go so far to say if you wanted to, you could do Omega V4 Savage. IF you wanted, as in your skill in the game isn't holding you back.
Not wanting to do content doesn't make someone worse at the game than someone who does. Elitists like to tell us otherwise. Its not true. Ironically, people like you are probably heads and tails above elitists who trash on others because they need people to be good enough to carry said elitist. And no one has a right to judge one who doesn't want to do the harder stuff.
As you pointed out, it takes a bit of coordination that some of us simply don't wish to engage in. Nothing wrong with that, we all play the game how we want as much as we want. I'm glad you found a pace that works. I wish everyone could, but many hold themselves back due to preconceptions.
*shrug* I don't bother with SSS dummies, they're pretty inaccurate representations of how actual fights with actual mechanics go anyway. Test your rotations and your DPS on them if you want, sure, but they're not really helpful for determining how well you'd be able to both handle a fight's mechanics + still contribute the expected level of DPS despite those mechanics... since there's no mechanics.Considering on my main class I can kill the SSS O4s Dummy with 12 seconds remaining, and still have 1% on the shinryu ex dummy when time runs out, Shinryu Ex seems to require MORE dps than O4s.
Even something as simple as a mob turning around to use an attack on one of your healers can considered a DPS-hampering mechanic, as if you don't expect it coming you can whiff a positional because of it. That's a sort of thing that will only come with fight knowledge and practice, not dummies.
I know all that but they're designed to show you if you have the dps required for a fight provided you do mechanics, and as such are given HP based on the dps a fight requires.*shrug* I don't bother with SSS dummies, they're pretty inaccurate representations of how actual fights with actual mechanics go anyway. Test your rotations and your DPS on them if you want, sure, but they're not really helpful for determining how well you'd be able to both handle a fight's mechanics + still contribute the expected level of DPS despite those mechanics... since there's no mechanics.
Even something as simple as a mob turning around to use an attack on one of your healers can considered a DPS-hampering mechanic, as if you don't expect it coming you can whiff a positional because of it. That's a sort of thing that will only come with fight knowledge and practice, not dummies.
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