See : Tanks letting DPS die thread in the DPS role section...That bit about DPS being expected to hold back really isn’t a thing. Enmity skills are powerful right now, and tank stance dancing isn’t punished the way it was at 4.0 launch. If the tank is losing aggro at a roughly equivalent ilvl while the DPS are using their own enmity management skills properly, the tank has opportunity to improve.
My point stands. Good tanks generally do not lose aggro. If a DPS is drastically better geared the tank and/or has a powerful opener with minimal ramp-up, it just becomes more important that they use enmity reduction when they need it.
So no, it’s only necessary to hold back on DPS when the tank is bad or at a much, much lower ilvl.
Disclosure: I hate everything about a Damage Meter, I consider it one of the most destructive things you can do to an MMO after seeing various versions of it introduced over the last 18 years.
However, the best way I can think of implementing one while mitigating the damage caused by it's existence would be to make it non-numerical. Let's assume that there is a 'magic number' that you have to hit to down any particular content. Those 'Test Trials" make it seem this might be a thing. So for any given content, that number is X.
Now we add a small colored globe to the UI. The Globe has Red, Orange, Yellow, Green for colors, like other UI color elements. If your current value is Yellow it means you are doing X damage, if you are orange or red, you are below X, if you are at green, you are above X. So the only consideration is if YOU are in the Green. (or yellow/orange as a non-high damage role for reasons that should be obvious.)
This gives the personal performance in an accurate manner while limiting the amount of E-Preening/Stress associated with a damage meter.
Last edited by Tzain; 10-10-2017 at 11:50 PM. Reason: 1000 character limit
I play FFXIV because I enjoy it.
Sometimes I have to remind myself of that simple fact.
Yes lets give people a better reason to kick players more often or to hold it over their heads they're not the best players in the game.
Why stop there why not just kick casuals from the game and make savage dungeons, savage Primals (step above EX).../s
Are you implying all casuals are bad?
Nope, not implying anything I was being passive aggressive and sarcastic, meant to reply to someone but meh.
I'm hardly a hardcore myself, I would daresay that I'm more casual than most of the regulars on the forum, i've done all of normal Omega in terms of endgame non 4 man dungeon content if that tells you anything.
People who keep suggesting a DPS meter really underestimate how many people will abuse it. Heck, check PF on the Raids and EX comments just to get an idea the kind of people that will use it to "justify" kicking someone or talking down to them.
Remember "Skip Soar" ? Do you really want to give these people a tool that's ripe for abuse? How about the current meta for endgame, there are people excluding jobs. I get the good intention, but nothing good is going to come of it when given to people who want to abuse it.
Parsers have been in the game a long time, and most of the "abuse" isn't even from people using them.
The amount of dps required to skip that first soar was doable at ilvl 230. The min ilvl for the instance is 250, yet many groups with 6 dps still couldn't skip. There was even a reddit page devoted to helping people skip soar. It had openers specifically designed to maximize dps on Zurvan for every class, but half the comments there were along the lines of, "stop crying and just learn how to do soar." The irony, of course, being that the people most likely to fail soar were the ones who couldn't do enough dps to skip it.Remember "Skip Soar" ? Do you really want to give these people a tool that's ripe for abuse? How about the current meta for endgame, there are people excluding jobs. I get the good intention, but nothing good is going to come of it when given to people who want to abuse it.
If ppl getting abused for doing bad dps it should be problem for banning them for WEEKS if its ingame dps meter or 3rd party. Its just that SE is to fucking lazy to thinking or change EULA. So yea it should make any difference if its in-build or not, abuse is abuse.People who keep suggesting a DPS meter really underestimate how many people will abuse it. Heck, check PF on the Raids and EX comments just to get an idea the kind of people that will use it to "justify" kicking someone or talking down to them.
Remember "Skip Soar" ? Do you really want to give these people a tool that's ripe for abuse? How about the current meta for endgame, there are people excluding jobs. I get the good intention, but nothing good is going to come of it when given to people who want to abuse it.
There's also a tool in game to test whether you meet that requirement. If you aren't going to use the tools provided, don't complain about the lack of tools.
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