Quote Originally Posted by Reynhart View Post
I'll explain to them why I won't do a speedrun, and if they don't understand, they'll have to deal with it or make a team with additionnal requirement. But, on the other hand, if I want a speedrun and the party won't handle it because of the tank or the healer (depending of the job I queued with), I'll either leave of deal with a slow run.

No, it's a violation of valid kick reason, that SE just don't want to investigate. If they ever add "Different Playstyle" in the kick window, I'll tak the kick without an issue...but it's the same as blatantly saying "kick all you wan't, we won't monitor it"
It seems to me you don't necessarily understand the overwhelming support for "different playstyle" kicks that has been expressed by GMs. Your argument hinges on this idea that this isn't a valid reason to kick someone yet SE as a company (the people who literally make and enforce the rules) have expressed on numerous occasions that you are wrong.

Different playstyle kicks are as valid as any other kicks, if you're playing in such a way that inconvences the rest of the group (like, say, a single pul tank in expert dungeons) you can't be that angry if this happens because not only are you aware of the majority of the playerbase preferring speed(ier) runs but your group would likely communicate with you about their request before kicking you.

I say all this as someone that's virtually never actually had to use this reason for a kick. As a healer specifically I can usually coax a tank into trying bigger puls if I assure them I will be able to keep us alive. Quite a few have thanked me for it. I swear I'm not some kickhappy troll.