Are you talking about the duty where you have to catch all the orbs before they hit the npc's? And if yes: What the hell is hard on that?
I very much doubt we will see dungeons like Amdapor Keep or Pharos Sirius again, nor will we see primals like Thordan Ex. Even 2.0 Titan HM was a pretty significant slugfest with a huge amount of aoe damage back when most people were still wearing Darklight."Content has been getting easier"
How many Shinryu posts in 4.0 launch were there again? I also so plenty for the solo mission in 4.1. If it's getting easier I don't know how people are getting this far.
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Yet Shinryu "Kept the casuals from playing the game." I'm not saying it's getting harder. It's just not getting easier. I heard more cries on Shinryu normal than I heard for Final Steps, and I heard a LOT on how terrible Final Steps is to a casual.
Imho the game has typically got easier across the board, it makes sense for SE to spend what little they still do on FFXIV on content that's going to reach the most amount of people. And as such, the first half of this raid tier is by far the easiest and most accessible yet.
Whilst yes, you could rightly claim that Unending Coil is also pretty clearly the hardest content we've ever seen (And yes, it really frustrates me that my group has 0 interest in running it), it's also almost entirely made out of recycled assets and mechanics and as such, likely cost comparatively little manpower to develop vs Omega which is fair enough given the minuscule portion of the player base that's ever going to experience much of it outside of a youtube replay.
Final Steps was a weird one really. It wasn't at all challenging, it just relied on people reading prompts to understand a critical mechanic, something which a frighteningly significant portion of the player base has always had difficulty doing.
Last edited by Sebazy; 11-22-2017 at 11:05 AM. Reason: Grammar is harder than Hashmal
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
Yes, thanks for the correction! I don't know why my mind was thinking this.Damage is based on STR, but STR accessories aren't wearable at level 70, so that's why STR is highest melding priority (as everything is already capped on VIT anyway).
True, I have also seen healers like this who simply don't want to do their job at all when it comes to, you know, actually healing, so they lay the blame on tanks. I once saw screenshots posted by my fc leader where she had such a healer during Sus (I forget if nm or Ex). Then that healer blew the LB when everyone was alive, basically responding with a "there, lol happy?"I've been on the opposite side of that coin as a tank.
Healer: Lol, you died, why didn't you use any cooldowns!
Me: I did, I used every single one. Why did you not cast a single heal, you just stood there.
Healer: I shouldn't need to, you're too squishy.
Me: What? How so?
Healer: OMG! No wonder you are so squishy, you slotted STR in your accessories instead of VIT! Noob!
Me: *facepalm*
This was in a recent Expert Roulette.
Those are always fun, as are Warriors who choose to stay in Deliverance through a relevant raid when only one healer is alive (and already busy keeping survivors alive and rezzing) due to people botching mechanics. Like, dude, take the damage mitigation for a moment or two until we're all back on our feet and we know the off-healer can contribute again. You're making the recovery harder than necessary.
It's easy to understand if you look at it realistically:
- If you queue alone with random people, you can't argue, for you were the one who accepted the random queue.
- If you make a partyfinder specifying you want everyone to DPS, then you can argue if somebody doesn't follow your specific rule.
Whenever I queue for Leveling or anything, there are dungeons that are done in 15 minutes, while others on the same map lasts for over 30 minutes, and for my personal experience, the best you can do is just salute at start and point if a mechanic is done wrong. Don't waste your time about the DPS, just do your job the best you can to finish faster as possible.
You'll never change somebody's mind in a videogame, so every minute invested in talking about "a heal or tank should do DPS" is a minute lost forever.
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You absolutely can so long as the majority of those random people agree with you. Queuing randomly does not mean you are suddenly and uniquely not responsible to those around you.
If 3 out of 4 people want a quick and competent run, then you are obliged to as much. You can still refuse, at which point they'd have to weigh the urgency of their preferences against their perception of yours, and the value of their own desires against anyone else's, but you don't stand on any particular right, let alone just because you queued as a random.
Maybe, but it was me who queued on random, therefore I find a loss of time to talk to a healer to make him DPS, or a Tank to switch to Sword Oath and stuff.You absolutely can so long as the majority of those random people agree with you. Queuing randomly does not mean you are suddenly and uniquely not responsible to those around you.
If 3 out of 4 people want a quick and competent run, then you are obliged to as much. You can still refuse, at which point they'd have to weigh the urgency of their preferences against their perception of yours, and the value of their own desires against anyone else's, but you don't stand on any particular right, let alone just because you queued as a random.
I still think that when you queue alone with randoms, that's the risk you get, and arguing doesn't make you any right and usually won't change anything. People will keep playing the way they want.
I'm just trying to explain that you can't force anybody to do what you think it's best. You can teach them if they do something wrong, or tell them the optimal way to play it. But getting mad at them seems a little overreaction and a waste of time.
That's why you should do a Partyfinder if you want to do something exactly as you want.
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Spanish Community FFXIVESP: http://www.discord.gg/ffxivesp
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