

"Content has been getting easier"I did say harder, not hard. And my point was simply to rebuff the accusation that healers who don't want to DPS want the game to be easier. Which isn't true. They don't want to DPS. The reason this is becoming more of an issue is because the content has been getting easier, leaving more opportunity, and expectation, for healers to DPS.
How many Shinryu posts in 4.0 launch were there again? I also so plenty for the solo mission in 4.1. If it's getting easier I don't know how people are getting this far.


To those DPS whinning, I want to say something:
Want me to do DPS? Fine. Then GTFO of the crap, do the mechanics like everyone else and use your aggro mitigation tool. I know that you have at least one, don't lie to me. If you do that, I'll have more time and more mana to DPS. And I will do exactly that: Deal damage, because I won't need to heal you.
I am saying that because it is harder to deal damage when the DPS's HP is lowering way faster than the tank's, even with regens on. And you must think that Cure II costs 1,200 MP and a GCD. With 2 casts, that's the same MP as Holy, that can even make your own live easier, since all mobs will be stunned. But if you're always on the verge of the death, my priority will be always keep you alive over do damage. Or do you prefer to tank the floor?
Remember: The same MP that I use to raise you are enough to cast one Holy or 6 Stone IV. And my MP, although much more manageable, is not endless. Therefore, try to not die, ok?
Deal?
Hey, I recognize that post!OP made this thread because he didn't like the proof posted here http://forum.square-enix.com/ffxiv/t...=1#post4486388
:P
I had thought SE changed tank damage back to just str at stormblood launch...
At least, unless I missed a notice of them switching back to str+vit since then...
Actually, more health doesn't actually change how much healing in necessary.
The enemies will still be doing the same amount of damage regardless of max health, not accounting for mitigation, thus the amount of healing necessary over a time period doesn't change with the amount of max health the tank has.
Yes, thanks for the correction! I don't know why my mind was thinking this.Damage is based on STR, but STR accessories aren't wearable at level 70, so that's why STR is highest melding priority (as everything is already capped on VIT anyway).
What do you say to the dps who never get hit with anything and still have healers who contribute nothing yet whine about it? You make a bit of a sweeping generalization here and its kind of funny.To those DPS whinning, I want to say something:
Want me to do DPS? Fine. Then GTFO of the crap, do the mechanics like everyone else and use your aggro mitigation tool. I know that you have at least one, don't lie to me. If you do that, I'll have more time and more mana to DPS. And I will do exactly that: Deal damage, because I won't need to heal you.
I am saying that because it is harder to deal damage when the DPS's HP is lowering way faster than the tank's, even with regens on. And you must think that Cure II costs 1,200 MP and a GCD. With 2 casts, that's the same MP as Holy, that can even make your own live easier, since all mobs will be stunned.
Deal?


I dps, but it situational depending on the group I get in I mostly I follow this their always time to dps, their a time were you focus on healing and a time when mostly healing but can get some dps in, but their is a time were you just need to watch it all burn.. /shrugs side note premade groups with ppl I work well with I'm always dpsing most the issue I see is usually df.


I posted this earlier, let me post it again...
What if incoming damage was so brutal that all DPS classes were given a heal ability or two...then expected to use it the majority of the time? Where they could only DPS a little, and if they weren't healing all the time people would yell at them? Would that feel right? Wouldn't there be yells that DPS should be DPSing? Cries of "If I wanted to heal, I'd have picked healer!", screams about lazy DPS who refuse to heal. If DPS were suddenly pressured into healing 75+% of the time I think there would suddenly be a lot more empathy. Or would all you DPS be perfectly happy being pushed into a healing role?
I'm not saying healers shouldn't DPS. Just trying to get people to understand the motive not to is not lazyness!
Last edited by Xerek; 11-22-2017 at 08:21 AM.


Here's an idea. How about everyone play their own job as best they can and not worry about what everyone else is doing? This tank/healer/dps thing is getting beyond ridiculous. I play DPS and Healers. If I'm on whm or ast I try keep everyone alive and if I have the spare time/mp I toss in some dps. If I'm on dps (smn or rdm) I dps but if I see the health-bars that are very low or if someone dies I'll happily toss out some heals/raises. None of this is worth all the threads/fights that are going on.
Play the game and have fun. It's a game, not your job. If your pt happens to wipe, you will not die in real life. At worst you've wasted an hour or so. The game isn't going anywhere, there's nothing on here that you can't just do again if you fail the first time.
Last edited by Zarabeth; 11-22-2017 at 08:50 AM. Reason: I had more words.
This nightmare world you're dreaming up exists: its called RDM. Only reason to take one is verraise, and if they're not using it they're close to dead weight as far as damage is concerned.
What if incoming damage was so brutal that all DPS classes were given a heal ability or two...then expected to use it the majority of the time? Where they could only DPS a little, and if they weren't healing all the time people would yell at them? Would that feel right? Wouldn't there be yells that DPS should be DPSing? Cries of "If I wanted to heal, I'd have picked healer!", screams about lazy DPS who refuse to heal. If DPS were suddenly pressured into healing 75+% of the time I think there would suddenly be a lot more empathy. Or would all you DPS be perfectly happy being pushed into a healing role?
I'm not saying healers shouldn't DPS. Just trying to get people to understand the motive not to is not lazyness!




There was a hard solo mission in 4.1?
I didn't even notice =(
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
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Damage is based on STR, but STR accessories aren't wearable at level 70, so that's why STR is highest melding priority (as everything is already capped on VIT anyway).



