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  1. #181
    Player
    Xerek's Avatar
    Join Date
    Jul 2013
    Posts
    262
    Character
    Alexandr Nocturne
    World
    Balmung
    Main Class
    Astrologian Lv 70
    I posted this earlier, let me post it again...

    What if incoming damage was so brutal that all DPS classes were given a heal ability or two...then expected to use it the majority of the time? Where they could only DPS a little, and if they weren't healing all the time people would yell at them? Would that feel right? Wouldn't there be yells that DPS should be DPSing? Cries of "If I wanted to heal, I'd have picked healer!", screams about lazy DPS who refuse to heal. If DPS were suddenly pressured into healing 75+% of the time I think there would suddenly be a lot more empathy. Or would all you DPS be perfectly happy being pushed into a healing role?

    I'm not saying healers shouldn't DPS. Just trying to get people to understand the motive not to is not lazyness!
    (1)
    Last edited by Xerek; 11-22-2017 at 08:21 AM.

  2. #182
    Player
    Zarabeth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    663
    Character
    Kaylee Frye
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    Here's an idea. How about everyone play their own job as best they can and not worry about what everyone else is doing? This tank/healer/dps thing is getting beyond ridiculous. I play DPS and Healers. If I'm on whm or ast I try keep everyone alive and if I have the spare time/mp I toss in some dps. If I'm on dps (smn or rdm) I dps but if I see the health-bars that are very low or if someone dies I'll happily toss out some heals/raises. None of this is worth all the threads/fights that are going on.

    Play the game and have fun. It's a game, not your job. If your pt happens to wipe, you will not die in real life. At worst you've wasted an hour or so. The game isn't going anywhere, there's nothing on here that you can't just do again if you fail the first time.
    (2)
    Last edited by Zarabeth; 11-22-2017 at 08:50 AM. Reason: I had more words.

  3. #183
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Xerek View Post

    What if incoming damage was so brutal that all DPS classes were given a heal ability or two...then expected to use it the majority of the time? Where they could only DPS a little, and if they weren't healing all the time people would yell at them? Would that feel right? Wouldn't there be yells that DPS should be DPSing? Cries of "If I wanted to heal, I'd have picked healer!", screams about lazy DPS who refuse to heal. If DPS were suddenly pressured into healing 75+% of the time I think there would suddenly be a lot more empathy. Or would all you DPS be perfectly happy being pushed into a healing role?

    I'm not saying healers shouldn't DPS. Just trying to get people to understand the motive not to is not lazyness!
    This nightmare world you're dreaming up exists: its called RDM. Only reason to take one is verraise, and if they're not using it they're close to dead weight as far as damage is concerned.
    (0)

  4. #184
    Player
    Jijifli's Avatar
    Join Date
    Jun 2015
    Posts
    1,384
    Character
    Jijifli Kokofli
    World
    Balmung
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by Xerek View Post
    I did say harder, not hard. And my point was simply to rebuff the accusation that healers who don't want to DPS want the game to be easier. Which isn't true. They don't want to DPS. The reason this is becoming more of an issue is because the content has been getting easier, leaving more opportunity, and expectation, for healers to DPS.
    "Content has been getting easier"

    How many Shinryu posts in 4.0 launch were there again? I also so plenty for the solo mission in 4.1. If it's getting easier I don't know how people are getting this far.
    (2)

  5. #185
    Player
    Keridwyn's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    680
    Character
    Keridwyn Maeve
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Jijifli View Post
    "Content has been getting easier"

    How many Shinryu posts in 4.0 launch were there again? I also so plenty for the solo mission in 4.1. If it's getting easier I don't know how people are getting this far.
    Wait, people wanted the 4.1 fun stuff nerfed? Okay, time out, I am about as average as it gets and running potato net and I thought it was a fun refrshing change. Who are these people that thought it was too hard and how did they make it to 70?
    (5)

  6. #186
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    There was a hard solo mission in 4.1?

    I didn't even notice =(
    (4)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  7. #187
    Player
    Xerek's Avatar
    Join Date
    Jul 2013
    Posts
    262
    Character
    Alexandr Nocturne
    World
    Balmung
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Jijifli View Post
    "Content has been getting easier"

    How many Shinryu posts in 4.0 launch were there again? I also so plenty for the solo mission in 4.1. If it's getting easier I don't know how people are getting this far.
    A8 normal was harder then O1S and O2S. Shinryu was so much of a problem because he was old difficulty, while the rest of Stormblood was way easier. Tell me what 4.x dungeon was even close to The Vault's difficulty. Four of us ran Skalla...blind...on launch day, and cleared with just one wipe. And that was to the first boss, not the last. I ran all floors of Omega normal the week it launched without a single wipe. In fact, in 10+ weekly runs of Omega normal, I wiped once on O3. O1N-O4N were all easier then Shinryu normal.

    ...and you don't think content is easier now?
    (0)

  8. #188
    Player
    Jijifli's Avatar
    Join Date
    Jun 2015
    Posts
    1,384
    Character
    Jijifli Kokofli
    World
    Balmung
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by Xerek View Post
    A8 normal was harder then O1S and O2S. Shinryu was so much of a problem because he was old difficulty, while the rest of Stormblood was way easier. Tell me what 4.x dungeon was even close to The Vault's difficulty. Four of us ran Skalla...blind...on launch day, and cleared with just one wipe. And that was to the first boss, not the last. I ran all floors of Omega normal the week it launched without a single wipe. In fact, in 10+ weekly runs of Omega normal, I wiped once on O3. O1N-O4N were all easier then Shinryu normal.

    ...and you don't think content is easier now?
    Vault was 0 issue. In fact, I went heals for it. A8 normal reused mechanics from A6, meaning people already saw half of the fight's mechanics. In fact, the only "hard" part of Normal Alex was, hillariously, the first one, because nobody wanted to hit 0.5.

    Yet Shinryu "Kept the casuals from playing the game." I'm not saying it's getting harder. It's just not getting easier. I heard more cries on Shinryu normal than I heard for Final Steps, and I heard a LOT on how terrible Final Steps is to a casual.
    (0)

  9. #189
    Player
    Hestzhyen's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    744
    Character
    Hestzhyen Voer
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Xerek View Post
    A8 normal was harder then O1S and O2S. Shinryu was so much of a problem because he was old difficulty, while the rest of Stormblood was way easier. Tell me what 4.x dungeon was even close to The Vault's difficulty. Four of us ran Skalla...blind...on launch day, and cleared with just one wipe. And that was to the first boss, not the last. I ran all floors of Omega normal the week it launched without a single wipe. In fact, in 10+ weekly runs of Omega normal, I wiped once on O3. O1N-O4N were all easier then Shinryu normal.

    ...and you don't think content is easier now?
    I think SE is trying to balance where they put the hard content. The MSQ isn't too hard so everyone can do it. That goes for dungeons associated with it too. The Lakshimi and Susano'o story trials were so easy I was seriously let down. But then Shinryu happened and I was feeling better- the last fight of the story up to that point SHOULD be hard. We were fighting a demi-god at the climax of the arc! SE put the hard fight where it mattered- the big epic showdown between us and a uniquely powerful enemy- and not in the random story fights. I'm not a huge fan of coasting through the story on cruise control but I understand that content everyone's meant to do should be accessible to... everyone. The EX trials also felt a little soft but so did Ravana EX and Bismarck EX on HW launch. We got harder trials later on, and Shinryu EX thrashes anyone who can't comfortably do Thordan EX, which was not a cakewalk. I think SE will release more difficult trials mixed with easier ones for the life of SB like they did with HW. It seemed to strike a decent balance between "challenge" and "frustration" for the people who were into them.

    Omega normal is pathetically easy. It's also meant for people to 1) get introduced to a few new mechanics for Savage and 2) for normal/mid-core people to get okay gear. It's only 320- a step up from the Ala Mhigan gear and worse than Creation and Savage and takes weeks to collect tokens for one exchange. You could skip them entirely and deck yourself out in crafted gear if you wanted to. Point being, it's not meant to be hard. I think 1 and 2 were TOO easy, but 3 and 4 make me hope that they'll be gradually upping the difficulty with successive additions. (If 5 is as braindead as 1 I will be sorely disappointed.)

    Savage was easier this time around too. But again, I'm hoping that it's a prelude for things to come. I don't think things will get as hard as Gordias outside of Ultimate difficulty but I'll be pleased if they ramp the difficulty going forward. Basically we have to wait all the way until 4.2 until we'll have any idea of what's going to happen... we can't really look at Alex for this, since its swings in difficulty were a huge source of contention in the raiding community. SE has to improve that so we're going in mostly blind as far as their ambitions for Omega, both Normal and Savage.

    I hope you aren't right. A nagging part of me is saying "SE is dumbing everything but Ultimate down because people complain" but I think that little voice should stuff it until we see what's coming next. I'm not one to hold out hope that SE will do the sensible thing but it's not going to hurt to hold opinions until we see what's on the table.
    (2)
    Last edited by Hestzhyen; 11-22-2017 at 09:26 AM.

  10. #190
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Keridwyn View Post
    You can have Holy when you pry it from my broken fingers.
    I feel you man. Its hard to press more than 3 buttons.
    (4)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

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