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  1. #171
    Player
    Keicho's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Tem Saris
    World
    Odin
    Main Class
    Warrior Lv 80
    This game is becoming more n more like WoW mentality everyday it's getting scary.

    Look if you want a party that speed runs content, healers that DPS and DPS that use AoE to their fullest extent then pop up a PF and put it into the description, instead of trying to force people to your way of playing.
    (2)
    lol. lvl 50 heal and tanks needed to do dmg also.
    (0)

  2. #172
    Player
    Keicho's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Tem Saris
    World
    Odin
    Main Class
    Warrior Lv 80
    and also idk why u all QQ.

    2 years ago no one flamed.

    but now all WOW player comes here or waht?. u ever had to deal dmg as heal and tank. tank has to deal dmg to hold agro. or should they have full agro while do nothing now? lol. afk tank incoming?
    heals can easily go dmg while they dont have to heal. and tahts after every heal.

    stop make the game easier. the new raids are easy enough.
    (0)

  3. #173
    Player
    Xerek's Avatar
    Join Date
    Jul 2013
    Posts
    262
    Character
    Alexandr Nocturne
    World
    Balmung
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Keicho View Post
    and also idk why u all QQ.

    2 years ago no one flamed.

    but now all WOW player comes here or waht?. u ever had to deal dmg as heal and tank. tank has to deal dmg to hold agro. or should they have full agro while do nothing now? lol. afk tank incoming?
    heals can easily go dmg while they dont have to heal. and tahts after every heal.

    stop make the game easier. the new raids are easy enough.
    Two years ago dungeons were harder and healers couldn't DPS anywhere near as much. It was even worse in ARR. The problem is, healing has gotten easier, dungeons have gotten easier. Healers would love for things to be harder, so we have to heal more again.
    (0)

  4. #174
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    609
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    To those DPS whinning, I want to say something:

    Want me to do DPS? Fine. Then GTFO of the crap, do the mechanics like everyone else and use your aggro mitigation tool. I know that you have at least one, don't lie to me. If you do that, I'll have more time and more mana to DPS. And I will do exactly that: Deal damage, because I won't need to heal you.

    I am saying that because it is harder to deal damage when the DPS's HP is lowering way faster than the tank's, even with regens on. And you must think that Cure II costs 1,200 MP and a GCD. With 2 casts, that's the same MP as Holy, that can even make your own live easier, since all mobs will be stunned. But if you're always on the verge of the death, my priority will be always keep you alive over do damage. Or do you prefer to tank the floor?

    Remember: The same MP that I use to raise you are enough to cast one Holy or 6 Stone IV. And my MP, although much more manageable, is not endless. Therefore, try to not die, ok?

    Deal?
    (3)

  5. #175
    Player
    Lunafreya's Avatar
    Join Date
    Jan 2016
    Location
    Ul'dah
    Posts
    714
    Character
    Ellia Lombardia
    World
    Lamia
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Xerek View Post
    Two years ago dungeons were harder and healers couldn't DPS anywhere near as much. It was even worse in ARR. The problem is, healing has gotten easier, dungeons have gotten easier. Healers would love for things to be harder, so we have to heal more again.
    It wasnt even hard back when stance dancing was a thing. In short it's never going to be tough because dungeons are way too casual.
    (5)

  6. #176
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by miraidensetsu View Post
    To those DPS whinning, I want to say something:

    Want me to do DPS? Fine. Then GTFO of the crap, do the mechanics like everyone else and use your aggro mitigation tool. I know that you have at least one, don't lie to me. If you do that, I'll have more time and more mana to DPS. And I will do exactly that: Deal damage, because I won't need to heal you.

    I am saying that because it is harder to deal damage when the DPS's HP is lowering way faster than the tank's, even with regens on. And you must think that Cure II costs 1,200 MP and a GCD. With 2 casts, that's the same MP as Holy, that can even make your own live easier, since all mobs will be stunned.

    Deal?
    What do you say to the dps who never get hit with anything and still have healers who contribute nothing yet whine about it? You make a bit of a sweeping generalization here and its kind of funny.
    (2)

  7. #177
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by alimdia View Post
    OP made this thread because he didn't like the proof posted here http://forum.square-enix.com/ffxiv/t...=1#post4486388
    Hey, I recognize that post!
    :P


    Quote Originally Posted by Taika View Post
    Yes, tanks meld STR on the right side, but only because it's already capped with VIT. VIT increases tank DPS just as much as STR at the moment (and also provides additional HP).


    What would you think would be the "obvious" solution to these tanks melding instead of STR?
    I had thought SE changed tank damage back to just str at stormblood launch...
    At least, unless I missed a notice of them switching back to str+vit since then...


    Quote Originally Posted by kidalutz View Post
    Simple Tank 1 will have less health than tank 2 because they're using str over vit. though honestly the whole thing would be moot if they'd just make vit increase tank damage again.
    Actually, more health doesn't actually change how much healing in necessary.

    The enemies will still be doing the same amount of damage regardless of max health, not accounting for mitigation, thus the amount of healing necessary over a time period doesn't change with the amount of max health the tank has.
    (0)

  8. #178
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Squintina View Post
    Well yeah but wasn't that my point? That there's something wrong with this community to be so focused on such things (to the point that it even occasionally shows up in lower-level dungeons)?
    I have to ask:

    Do you find it acceptable for DPS to only auto-attack in lower-level dungeons? What about in leveling dungeons? In Expert dungeons? I’m guessing the answer is no, with a reasoning somewhere along the lines of “They aren’t doing anything, and that’s not acceptable.” This is the closest comparison I can find for healers that insist on “healing only” when the content like dungeons rarely requires more than a heal once every 15-20 seconds and where Regen or a fairy is more than enough in most cases to keep the tank alive.

    Do you find it acceptable for DPS to ignore their AOE skills in favor of single-target 1-2-3? I’m guessing, again, probably not, because they’re inherently making runs take longer by neglecting half of their toolkit. Again, this is the logic I apply to healers that refuse to balance healing and DPS, and with tanks that insist on only using their enmity combo and ignoring the other ones they have (PLD’s Goring Blade/Royal Authority, WAR’s Storm’s Eye/Path, DRK’s Souleater combo).

    Not trying to sound abrasive or argumentative, but I hope you can see the double standards here.

    Quote Originally Posted by miraidensetsu View Post
    To those DPS whinning, I want to say something:

    Want me to do DPS? Fine. Then GTFO of the crap, do the mechanics like everyone else and use your aggro mitigation tool. I know that you have at least one, don't lie to me. If you do that, I'll have more time and more mana to DPS. And I will do exactly that: Deal damage, because I won't need to heal you.

    I am saying that because it is harder to deal damage when the DPS's HP is lowering way faster than the tank's, even with regens on. And you must think that Cure II costs 1,200 MP and a GCD. With 2 casts, that's the same MP as Holy, that can even make your own live easier, since all mobs will be stunned. But if you're always on the verge of the death, my priority will be always keep you alive over do damage. Or do you prefer to tank the floor?

    Remember: The same MP that I use to raise you are enough to cast one Holy or 6 Stone IV. And my MP, although much more manageable, is not endless. Therefore, try to not die, ok?

    Deal?
    I’m sorry, but if you run out of MP from healing and/or DPSing (I do not fault you on running out of MP if you are doing multiple Raises throughout a duty), that is your fault for not managing your MP correctly. Even when you’re having to heal foolish DPS that stand in the bad. Be proactive with Lucid Dreaming/Thin Air/Ewer/Energy Drain/Aetherflow, and even with having to heal foolish DPS you should be fine.
    (8)
    Last edited by HyoMinPark; 11-22-2017 at 08:17 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  9. #179
    Player
    Xerek's Avatar
    Join Date
    Jul 2013
    Posts
    262
    Character
    Alexandr Nocturne
    World
    Balmung
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Lunafreya View Post
    It wasnt even hard back when stance dancing was a thing. In short it's never going to be tough because dungeons are way too casual.
    I did say harder, not hard. And my point was simply to rebuff the accusation that healers who don't want to DPS want the game to be easier. Which isn't true. They don't want to DPS. The reason this is becoming more of an issue is because the content has been getting easier, leaving more opportunity, and expectation, for healers to DPS.
    (0)

  10. #180
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    I dps, but it situational depending on the group I get in I mostly I follow this their always time to dps, their a time were you focus on healing and a time when mostly healing but can get some dps in, but their is a time were you just need to watch it all burn.. /shrugs side note premade groups with ppl I work well with I'm always dpsing most the issue I see is usually df.
    (0)

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