Yup. Remember back when MP management was a thing? Good times. Things have gotten simpler over time, and now we're in a situation where spells like Cure don't really have a purpose because there's no reason to use it over Cure 2 except MP efficiency... which doesn't matter since it's so easy to never run out of MP (unless you're casting Raise a lot).
On the healer end, the biggest problem is that healing is too strong relative to HP pools. You can burst a party from 1HP to full in a matter of seconds, at which point if they're not getting blasted back down immediately, you're done. A rebalance on this end would need an across the board HPS nerf, but they've been going the opposite direction all of Stormblood.
A million times this. I've got lots of healing buttons that do interesting things. I spend the majority of my time hitting Stone, which is the most boring DPS skill in the game (you can't even call it a rotation). If they want us to spend 70% of our time DPSing, devote some more effort to make that more interesting to do.On the flipside, if they don't want to make a change, give tanks and healers more intricate DPS rotations. Not quite on the level of DPS, but at least more than DoTs + nuke spam. It's dull.



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