Quote Originally Posted by Kabzy View Post
As someone who loves, loves, loves DPSing as a healer, I do strongly agree with the OP. SE need to stop catering to the snowflakes and actually give us harder content to heal and tank through.

Tanks should have to constantly control enmity, rather than making it a party obligation, and damage needs to be tuned up in regular intervals to keep healers healing. There's nothing wrong with tanks/healers adding DPS, but their difficulty should come first and foremost in their primary role. I don't find it satisying DPSing 90% of the fight and throwing out an Indom whenever it's needed. That's basically the end-game for most SCHs right now, and we still end up with 50% overall healing alongside our cohealers. If people couldn't handle the stress of healing or tanking being made a little more difficult, then they shouldn't play that role. It really should be that simple!
Yup. Remember back when MP management was a thing? Good times. Things have gotten simpler over time, and now we're in a situation where spells like Cure don't really have a purpose because there's no reason to use it over Cure 2 except MP efficiency... which doesn't matter since it's so easy to never run out of MP (unless you're casting Raise a lot).

On the healer end, the biggest problem is that healing is too strong relative to HP pools. You can burst a party from 1HP to full in a matter of seconds, at which point if they're not getting blasted back down immediately, you're done. A rebalance on this end would need an across the board HPS nerf, but they've been going the opposite direction all of Stormblood.

On the flipside, if they don't want to make a change, give tanks and healers more intricate DPS rotations. Not quite on the level of DPS, but at least more than DoTs + nuke spam. It's dull.
A million times this. I've got lots of healing buttons that do interesting things. I spend the majority of my time hitting Stone, which is the most boring DPS skill in the game (you can't even call it a rotation). If they want us to spend 70% of our time DPSing, devote some more effort to make that more interesting to do.