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  1. #191
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Awha View Post
    Now while this type of playstyle is not my cup of tea, I am sure SE can work with the community that does enjoy this type of play style to create some content that fits their desires.
    I don't see that working well though. If players can't perform their role's main responsibilities now to the point they can focus on dpsing, then I doubt they'll be able to clear content with a much higher focus on their role's main responsibilities.

    Quote Originally Posted by Sebazy View Post
    Rabanastre is a fantastic demonstration of what happens when average casual players let their standard of play rot away due to the daily content simply not requiring anything more. And then of course, once they hit content that actually punishes them for all those mistakes they've previously been getting away with, the results are pretty much akin to a train wreck.
    I thought Zurvan Ex did a fine job of this, it even showed just how toxic casual players can be.
    (1)

  2. #192
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by Mimilu View Post
    And when did I ever say you wanted it? I was just asking you questions about the suggestion you were making.
    The issue with adding a new content-type that focuses less on DPS and more on Healing and Defensive-Tanking is that they would have to balance abilities around it, causal play, and raiding. SE already has an issue balancing around just casual and raiding.
    Pretty sure new raid encounter is balanced around top end players only. So certainly SE is willing to make content for a small sub set of players that is balanced around them. Not everything in a game has to be cleared by every subset of players. Also sorry figured since you quoted me I figured you were asking me what a more active tank is, did not know it was a general question.

    I am sure SE has developers on staff that would love to make content that places a larger burden on tank and healers, I say let them go ham. Not all content has to be made with every player in mind, that mindset is what causes issues within a community. If SE provided enough variety in content that focused on a wider range of play styles I am willing to bet overall we will have a happier community.

    Quote Originally Posted by HoodRat View Post
    I don't see that working well though. If players can't perform their role's main responsibilities now to the point they can focus on dpsing, then I doubt they'll be able to clear content with a much higher focus on their role's main responsibilities.
    Said content will not be meant for those type of players. They already have their own content that can be cleared by putting for the barely any effort. This content will be designed around players that want tank stance to hold more value or not be bashed for sitting in tank stance, and for encounters that allow players to focus solely on healing without being ridiculed. It is not a perfect idea, but I think this type of content will create a preferred play style that allows for content that matches it. Instead of it being forced on all players.
    (0)
    Last edited by Awha; 11-20-2017 at 02:36 AM.

  3. #193
    Player
    Xerek's Avatar
    Join Date
    Jul 2013
    Posts
    262
    Character
    Alexandr Nocturne
    World
    Balmung
    Main Class
    Astrologian Lv 70
    Rabanastre is a raid, and nothing new. When first released, every stage of each 24-man raid destroyed non-raiders. World of Darkness, Wiping City ("Do not /taunt Happy Fun Ball.")...no, you can't use Rabanastre as an example of casuals going soft, sorry.
    (0)

  4. #194
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
    Posts
    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Xerek View Post
    Rabanastre is a raid, and nothing new. When first released, every stage of each 24-man raid destroyed non-raiders. World of Darkness, Wiping City ("Do not /taunt Happy Fun Ball.")...no, you can't use Rabanastre as an example of casuals going soft, sorry.
    There is no enrage, no big penality of bosses there, so no it makes people go soft.
    (1)

  5. #195
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,413
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    No, we need to concentrate on what really matters, and that is fixing DRK
    (0)

  6. #196
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Awha View Post
    Said content will not be meant for those type of players. They already have their own content that can be cleared by putting for the barely any effort. This content will be designed around players that want tank stance to hold more value or not be bashed for sitting in tank stance, and for encounters that allow players to focus solely on healing without being ridiculed. It is not a perfect idea, but I think this type of content will create a preferred play style that allows for content that matches it. Instead of it being forced on all players.
    I know there are people who can excel at tanking/healing and want content that puts a higher emphasis on that rather than dps, but I believe you are overestimating how many people like that exist. In my experience, most tanks/healers who complain about having to dps are the ones that either can't because they aren't good enough at tanking/healing (and they usually don't care about improving because they can still clear content like that) or the ones that just don't even try because, "I'm not a dps," either attitude won't excel when the difficulty gets ramped up.
    (4)

  7. #197
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by HoodRat View Post
    I know there are people who can excel at tanking/healing and want content that puts a higher emphasis on that rather than dps, but I believe you are overestimating how many people like that exist. In my experience, most tanks/healers who complain about having to dps are the ones that either can't because they aren't good enough at tanking/healing (and they usually don't care about improving because they can still clear content like that) or the ones that just don't even try because, "I'm not a dps," either attitude won't excel when the difficulty gets ramped up.
    Not really overestimating, I know they prob do not even amount to 1% of the overall active player base, but at even that number is enough for them to do ult, meh I say give other subset of players some love.
    (0)

  8. #198
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Xerek View Post
    Rabanastre is a raid, and nothing new. When first released, every stage of each 24-man raid destroyed non-raiders. World of Darkness, Wiping City ("Do not /taunt Happy Fun Ball.")...no, you can't use Rabanastre as an example of casuals going soft, sorry.
    Rabanastre is casual catchup content irrespective of whether it is a raid or not. The mechanics it throws out there are far more simplistic and sedately paced than what we see in Savage/EX etc.

    I'd also argue that Rabanastre is one of the easiest 24 mans so far, yet huge chunks of the populace still struggle with it. Simply standing in the correct half of the arena for a clearly telegraphed dive is too much for many on Hashmal.
    (9)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  9. #199
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sebazy View Post
    Simply standing in the correct half of the arena for a clearly telegraphed dive is too much for many on Hashmal.
    To be fair, if you're unlucky enough to be on the extreme opposite side of wherever he is about to dive through, you're kinda boned. Even if you sprint, you're getting hit.
    (1)

  10. #200
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Xerek View Post
    Rabanastre is a raid, and nothing new. When first released, every stage of each 24-man raid destroyed non-raiders. World of Darkness, Wiping City ("Do not /taunt Happy Fun Ball.")...no, you can't use Rabanastre as an example of casuals going soft, sorry.
    Rabanastre is a step up from Void Ark and little else to any even mildly competent player. The only two bosses even worth a mention at Mateus and Hashmal yet people still manage to mess those up. It's depressing sometimes seeing how you'll out-damage ilvl 320+ DPS players while on a healer. There is no excuse whatsoever when a WHM can out-perform a BLM, RDM and SAM.

    Quote Originally Posted by HoodRat View Post
    I know there are people who can excel at tanking/healing and want content that puts a higher emphasis on that rather than dps, but I believe you are overestimating how many people like that exist. In my experience, most tanks/healers who complain about having to dps are the ones that either can't because they aren't good enough at tanking/healing (and they usually don't care about improving because they can still clear content like that) or the ones that just don't even try because, "I'm not a dps," either attitude won't excel when the difficulty gets ramped up.
    I firmly believe part of the underlining problem is how the dev team continuously reduces the difficulty, thus offering little incentive to improve. With few exceptions, Stormblood has severely stepped down its difficulty. Even Savage has reached a point where it's far less interesting. Alte Roite has no business even he labelled Savage. I wouldn't stack him up against Susano EX. It's this constant hand holding that leads to what we have now. If the normal mode equivalents weren't absolute jokes, it could provide a meaningful curve to teach players who do want to improve. Unfortunately, this game has no curve. It jumps from laughably easy to occasionally moderate to extreme.
    (8)
    Last edited by Bourne_Endeavor; 11-20-2017 at 05:05 AM.

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