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  1. #1
    Player
    KaldeaSahaline's Avatar
    Join Date
    Apr 2014
    Posts
    439
    Character
    Kaldea Sahaline
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    I'd be 100% OK with shifting the game to a 0 DPS healing paradigm and a actual tanking paradigm.

    In order to do that though you'd need to actually make those jobs engaging:

    1) Healers would need to heal frequently and necessarily. No more only needing heals every 10s nonsense.
    2) Give healers external cooldowns to help mitigate damage on tank/other parties mandatory for surviving tough damage phases.
    3) Tanks would need actual responsibilities. Real aggro drops, dangerous enemy damage, active mitigation model (via rotation/abilities not long cooldowns). Interrupts, and CC needed and mandatory or else dire consequences etc. You'd need to have enemies and bosses need to be moved to control space, etc.

    Would you be ok with the game design shifting this way? Anything less than this and you'll see an enormous exodus away from tanks/healers because playing these jobs would be absolutely mind-numbing.
    (1)

  2. #2
    Player
    randoom's Avatar
    Join Date
    Oct 2013
    Posts
    22
    Character
    Randoom Theory
    World
    Cactuar
    Main Class
    Carpenter Lv 60
    Best way to heal or tank is a dead monster.
    (8)

  3. #3
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Hayward View Post
    It's time to kill this DPS meta dead. When tanks and healers are getting harassed for doing their stated jobs in an Expert dungeon, something has gone off the rails.

    Over-reliance on DPS races in raids has spilled over into all other aspects of the game, and is causing needless stress among people who couldn't give two rats' farts about FFLogs or parses.

    When a forum thread stretches 43 pages with wannabe pros relentlessly damage controlling for the DPS meta, something is seriously wrong with the direction of the game.

    Tanking and healing need to mean something. That means dispensing with DPS races in favor of high or fast damage to tanks, requiring heightened attention to restoring HP or preventing damage.
    Its also an option to stop watching netflix or playing facebook games, stop chatting during a dungeon and just focus on the dungeon itself. If you do all of that you are able to do some dps without any problems except the gear is so bad that the tank dies in an instant or the healer heals baby numbers.

    I don't give a rats ass about fflogs in dungeons but i would die of pure boredom if i would just heal or just tank in a dungeon because i'm able to use more than just 3 buttons.
    (9)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  4. #4
    Player
    Keridwyn's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    680
    Character
    Keridwyn Maeve
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Honestly I would have agreed with you prior to the change to cleric stance. I'm an average player. I'm not out to wring the most out of my class simply because I know I cannot. I live in a place where my ping is pretty much dirt and I suffer lag spikes tall enough to draw the interest of mountaineers. Do I screw up, certainly, I make some spectacular bonehead mistakes from time to time, but if I can throw some rocks at some mobs, anyone can throw some rocks at some mobs.

    With all that said, I don't think the DPS meta is what's actually hurting everyone, I think it's the 'gotta go fast' mindset where if your dungeon isn't done in less time than it takes a pizza to be delivered then everyone is bad.
    (4)

  5. #5
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,823
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Healers should only focus on healing its dps job to do most the damage on tank to hold the agro. Every time see whm use holy there is a delay before they can use a healing spell. So if a tank takes hard hit when there using holy they will die before they get chance to be healed. Happened to many times in parties been in and then group wipes.
    (0)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by hynaku View Post
    Healers should only focus on healing its dps job to do most the damage on tank to hold the agro. Every time see whm use holy there is a delay before they can use a healing spell. So if a tank takes hard hit when there using holy they will die before they get chance to be healed. Happened to many times in parties been in and then group wipes.
    That is absolutely untrue. The only "delays" occur after instant casts. As with any and all casts in this game.
    (11)

  7. #7
    Player
    Jijifli's Avatar
    Join Date
    Jun 2015
    Posts
    1,384
    Character
    Jijifli Kokofli
    World
    Balmung
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by hynaku View Post
    So if a tank takes hard hit when there using holy they will die before they get chance to be healed.
    Benediction

    The Stun from Holy

    Tetragrammaton

    The tank has COOLDOWNS

    Assize Heals too.

    Honestly WHM are the one's that can aoe abuse the best because they have so many abilities they can use to get away with it.
    (14)

  8. #8
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
    Posts
    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by hynaku View Post
    Healers should only focus on healing its dps job to do most the damage on tank to hold the agro. Every time see whm use holy there is a delay before they can use a healing spell. So if a tank takes hard hit when there using holy they will die before they get chance to be healed. Happened to many times in parties been in and then group wipes.
    You are so wrong on many levels, it's untrue what you say. You have tetra to instant heal, benediction (no you dont save this for boss fights only) The ''delay'' you speak of only after a instant cast and its with every spell in the whole gane. You clearly dont use WHM the right way, the way you explain things. This is like an issue too, too many ''only healing'' players barely know how to even play their class.
    (10)

  9. #9
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by hynaku View Post
    Healers should only focus on healing its dps job to do most the damage on tank to hold the agro. Every time see whm use holy there is a delay before they can use a healing spell. So if a tank takes hard hit when there using holy they will die before they get chance to be healed. Happened to many times in parties been in and then group wipes.
    Holy -> (Swiftcast) -> Aero III -> (Assize) (Presence of Mind) -> Stone IV spam -> Cure II -> Divine Bension -> Tetragrammaton

    I can also intentionally allow a tank's HP to plummet and use Benediction but the above will always be available for every pull. Either you had a poor WHM or the tank wasn't using their CDs efficiently. In the latter case, my job isn't to compensate for your deficiencies.
    (10)

  10. #10
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    Holy -> (Swiftcast) -> Aero III -> (Assize) (Presence of Mind) -> Stone IV spam -> Cure II -> Divine Bension -> Tetragrammaton

    I can also intentionally allow a tank's HP to plummet and use Benediction but the above will always be available for every pull. Either you had a poor WHM or the tank wasn't using their CDs efficiently. In the latter case, my job isn't to compensate for your deficiencies.
    This, Holy has a Stun affect as well so it's an absolutely ESSENTIAL part of any WHM's damage mitigation kit. In fact Holy has saved many a run for me where the tank was convinced cooldowns were some type of venereal disease and took so much damage that I had barely enough time to register what was happening. Holy essentially allows a redo of the start of a pull, giving you precious seconds to top the tank and throw in some DPS whilst giving yourself time to assess the situation. Are there healers who still use the spell like it's 2.55 and the nerf never happened? Yes, but those are just bad players over all.
    (1)

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