I know this is bait but

I would've agreed with this entirely until the Shake it Off change, but Divine Veil is ultimately the most important piece of utility that Paladin has and now Warriors have an explicitly better version of it. There's absolutely no reason for them to do a significant amount more damage than Paladin now, if at all, outside of class flavor.


Quote Originally Posted by Shurrikhan View Post
No more so than any other job...

Less, so, even, than Bard or Monk.

Yes, a disproportionately large part of Warrior damage is dealt within a small portion of gameplay, which means fewer sample strikes, but it's no more dependent on critical strikes or direct hits than anyone else -- less, even, than any job that specifically has on-crit mechanics.
That's not how RNG works. I see this train of thought often but it's simply not true.

RNG is "random," sure, but it still trends towards a more consistent value over time. Less sample strikes means there's less time for the RNG to equalize. RNG ultimately has more of a detrimental effect on Warrior than anything else because of this fact, because it's the only job in the game that does so much of its damage in such a small number of casts. It's actually incredibly unlikely for RNG to be truly detrimental on any of the supposed "RNG-heavy" jobs with crit mechanics, because those jobs both have a rather large casts-per-minute number.

This is a pretty big design flaw on Warrior's end imo but I can't think of any fixes off the top of my head that would actually be fun.