Wait what?no way, heavensward warrior never had the amount of utility current PLD have while still able to compete in dealing the highest damage at the same time.
stormblood paladin is better than heavensward warrior,even if somehow SE changed warrior design back like 3.x with addition of 4.x skills the current PLD design will still outshine them
Edit: thanks to people who could word this better than me![]()
Last edited by jameseoakes; 11-07-2017 at 07:43 PM.
The difference in PLD and WAR right now is minuscule you are just looking for a reason to have WAR returned to 3.0 status where it was completely broken.
That being said i do think PLD dps is a bit excessive considering their toolset and ease of use but WAR is still in a good spot and the only tank with slashing debuff on them not to mention the most powerful personal mitigation.
Look at the total picture before you start demanding selfish biased buffs especially if those buffs are related to dps because in that case your interests are definitely not in the right place.
Having dps based on rng is bad, however, I don't think many warriors would want that to change. More reliable damage output needs to be balanced by a dps nerf. You can't do 100+ dps (or 200+ if you buff it) everytime. War's dps would be still be ahead of paladin, but it would be less noticeable. I'm no math expert, but I think nerfing fell cleave or berserk, and buffing the rest would make war less dependent to their berserk windows (which is still not great, the job would take a hit on identity)


Kind WAR sirs,
Would it be okay, would it be acceptable, if SE fixed some of the problems with DRK first before WAR gets its 3rd major buff in an expansion that isn't even half a year old yet?

I'd like to believe that class changes aren't a 0-sum game. If you really believe that SE can only balance one job at a time I think you should probably mosey on over to the DPS subforum where people playing MNK are hoping for some balance changes, I think their one thread might threaten almost literally every thread on this subforum in the past four weeks.
Last edited by DaulBan; 11-07-2017 at 07:25 PM.
One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)


HW WAR had two debuffs that were not just good, they were mandatory. And it was the only job that could bring them. SB PLD earning a teamslot without having such broken utility is actually indicative of superior design. That's why nobody actually seriously believes that PLD is overpowered, because while it is really, really good, it doesn't fucking blackmail you into having to take it.

can you explain the reason why paladin isn't as bad as warriors heavensward other than grudge, PLD are kinda mandatory to have as well that's why they're in almost every raid group if not all of them while WAR and DRK are interchangeableHW WAR had two debuffs that were not just good, they were mandatory. And it was the only job that could bring them. SB PLD earning a teamslot without having such broken utility is actually indicative of superior design. That's why nobody actually seriously believes that PLD is overpowered, because while it is really, really good, it doesn't fucking blackmail you into having to take it.

HW
vs
SB
WAR in HW was almost exactly 2:1 to the other tanks. Because it made up almost every comp. Period. Hearing that someone wasn't running WAR was almost hilarious. PLD does not even come close to having the same dominance.
Last edited by DaulBan; 11-07-2017 at 07:44 PM.
One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)
That's because DRK was a badly designed PLD clone so that you never wanted both of them at the same time. Imagine a DRK trying to MT for Reprisal with no additional enmity while PLD has Savage Blade in its dps combo.
Yes obviously it was DRK's fault WAR was ridiculously overpowered in 3.0
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