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  1. #1
    Player
    Krotoan's Avatar
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    May 2013
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    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kacho_Nacho View Post



    They'd cast more healing spells. I don't see the problem.
    ... No they wouldn't. They'd fail . REALLY HARD. If you up the difficulty curve, people aren't going to suddenly get better. You're just going to lose a lot of people who aren't that hardcore into the game. Raising the bar doesn't make the jumper jump higher, they have to be willing to put in the effort, and people who are just barely grazing it now aren't likely the kind who'd put in extra effort to hit the new standards. What will likely happen if you make healing harder is you're going to get more people playing DPS, or possibly tanks cause "healing is too much effort". Say hello to "ADVENTURER IN NEED: HEALER" permanently.
    (20)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  2. #2
    Player
    JCharms's Avatar
    Join Date
    Sep 2016
    Posts
    194
    Character
    Maybelline Charmers
    World
    Cerberus
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Krotoan View Post
    ... No they wouldn't. They'd fail . REALLY HARD. What will likely happen if you make healing harder is you're going to get more people playing DPS, or possibly tanks cause "healing is too much effort". Say hello to "ADVENTURER IN NEED: HEALER" permanently.
    So you're saying, in a roundabout sort of way, that most healers in this game are clueless people and that they are mostly lazy? Because that's how that comes across.
    (4)

  3. #3
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by JCharms View Post
    So you're saying, in a roundabout sort of way, that most healers in this game are clueless people and that they are mostly lazy? Because that's how that comes across.
    Look at how powerful and potent heals are right now. Heal-only healers can get away with using very few of their GCDs in casual content because a lot of buttons will push a target to or above max HP. This is intentional in the game's casual design: healers don't have to try especially hard to keep people alive. So the people who look into minmaxing went to doing damage alongside healing.

    If healing potencies were dropped so hard that even high end healers had no time to dps, that means that the people who are used to maybe pushing a few spells every few GCDs would then be overwhelmed with how much they actually have to heal.
    (18)

  4. #4
    Player
    JCharms's Avatar
    Join Date
    Sep 2016
    Posts
    194
    Character
    Maybelline Charmers
    World
    Cerberus
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Dualgunner View Post
    If healing potencies were dropped so hard that even high end healers had no time to dps, that means that the people who are used to maybe pushing a few spells every few GCDs would then be overwhelmed with how much they actually have to heal.
    Hey, as I said in my previous post to the one you quoted, I made my peace with this casual design, but I also think you're understating people in general in saying they couldn't handle it, tens/hundreds of thousands of others around the world handle it fine in other games, and they would here as well if it shifted that way, is all I'm saying.
    It's a mindset, nothing more.
    (3)

  5. #5
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by JCharms View Post
    Hey, as I said in my previous post to the one you quoted, I made my peace with this casual design, but I also think you're understating people in general in saying they couldn't handle it, tens/hundreds of thousands of others around the world handle it fine in other games, and they would here as well if it shifted that way, is all I'm saying.
    It's a mindset, nothing more.
    I'm not sure calling it a mindset is entirely true because every time a Raid comes out that requires advanced healing in order to complete it's almost never the DPS heavy healers who I find failing the mechanics. Nor continuing to do so for months after the fact and getting salty over being gated. People who want to put in the bare minimum of efforts even in terms of just pure heals will fight not to change in my experience and no amount of anything more than gentle goading will push them forward.

    Personally I don't care if someone only wants to heal. I'm a SCH so I'll gladly put my dots up to cover the slack without so much as a complaint. Hell, I honestly enjoy it because it means I can focus more on mitigation and DPS like my class was built for. Yet I've honestly only encountered a handful of those people who only want to heal and do it well. For the most part I've sadly encountered people who don't even want to do that and who have to be literally carried through most content. That isn't to imply people who are requesting this feature are of that ilk or anyone in this thread for that matter, but more speaking to my personal experiences within the game.
    (2)
    Last edited by Enla; 11-18-2017 at 02:06 PM.

  6. #6
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by JCharms View Post
    So you're saying, in a roundabout sort of way, that most healers in this game are clueless people and that they are mostly lazy? Because that's how that comes across.
    I'm sorry if Implied so, even unintentionally. Are most healers just one button healing things?

    I'm saying that the people that coast along with no DPS as a healer aren't going to step it up if it suddenly gets harder. They'll likely swap jobs. It isn't the job, it's the person playing it.

    Like you said, it's a mindset and a lot of people aren't gonna wanna swap from watching netflix while they run dungeons to actually having to pay attention all the time.

    if that doesn't apply to you, then you aren't part of the problem.
    (9)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  7. #7
    Player
    Kacho_Nacho's Avatar
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    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Krotoan View Post
    ... No they wouldn't. They'd fail . REALLY HARD. If you up the difficulty curve, people aren't going to suddenly get better. You're just going to lose a lot of people who aren't that hardcore into the game. Raising the bar doesn't make the jumper jump higher, they have to be willing to put in the effort, and people who are just barely grazing it now aren't likely the kind who'd put in extra effort to hit the new standards. What will likely happen if you make healing harder is you're going to get more people playing DPS, or possibly tanks cause "healing is too much effort". Say hello to "ADVENTURER IN NEED: HEALER" permanently.
    I was going to comment you appear to believe the majority of healers are lazy people who only want to coast through the content; but, I read your later clarification and concede your point. You can't force players to change They are set in their ways.

    While I'd like to see healers casting more heals and less damage spells that is something which may cause the game to be too difficult for an unknown percentage of players. But, can we both agree people who play healers are not more lazy than players of other roles?
    (2)
    Last edited by Kacho_Nacho; 11-18-2017 at 08:58 PM. Reason: character limit

  8. #8
    Player
    Krotoan's Avatar
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    May 2013
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    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kacho_Nacho View Post

    While I'd like to see healers casting more heals and less damage spells that is something which may cause the game to be too difficult for an unknown percentage of players. But, can we both agree people who play healers are not more lazy than players of other roles?
    Not my intention at all to imply healers are lazy. Totally agree there.

    What I'm saying is the lazy healers aren't going to step up if the healing gets more complex. They're going to bail. Leaving less people queuing healer.. though I suppose in the end it'd make the lousy healer pool smaller. If anything I know healing is a thankless job which is why I never do it myself.. so much more fun to poke things with sharp sticks.
    (4)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?