Content is not balanced around healers doing any damage at all, making healing harder would be the best thing that could happen to this game, but i doubt it's ever going to happen, so we have to live with the fact, that we are just merely supporters.
Look at it this way: if SE increases healing requirements to where the high end healers can barely dps, if at all, what do you think is going to happen to the healers who weren't dpsing in the first place?
This. The huge margin of potential downtime that makes the portion of healer globals spent DPSing is what allows skilled and unskilled healers to play the same content, while leaving both something to do at all times.
You can try to force improvement on those unskilled players, and that may even come to some success, but there's a good reason for where and how XIV has chosen to deal with derivative outputs (healing and mitigation), with both seeming largely undertuned in their requirements for most content, or overly intervallic for the remainder.
Is this supposed to be an excuse? Healer wise this is the worst MMORPG, i don't know any other MMORPG where you can sit on your hands all dungeon long, without healing anyone in your group. Also to answer your question, they will heal more? I'm pretty sure most of the so called lazy healer, just wan't to be healers, and not a half baked DPS with support skills
Last edited by Charisma; 11-18-2017 at 11:39 AM.
I'd like to be healing more. It certainly feels odd that I dps so much in your average run; but, then again, I came here from WoW.
They'd cast more healing spells. I don't see the problem.
... No they wouldn't. They'd fail . REALLY HARD. If you up the difficulty curve, people aren't going to suddenly get better. You're just going to lose a lot of people who aren't that hardcore into the game. Raising the bar doesn't make the jumper jump higher, they have to be willing to put in the effort, and people who are just barely grazing it now aren't likely the kind who'd put in extra effort to hit the new standards. What will likely happen if you make healing harder is you're going to get more people playing DPS, or possibly tanks cause "healing is too much effort". Say hello to "ADVENTURER IN NEED: HEALER" permanently.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
So you're saying, in a roundabout sort of way, that most healers in this game are clueless people and that they are mostly lazy? Because that's how that comes across.![]()
Look at how powerful and potent heals are right now. Heal-only healers can get away with using very few of their GCDs in casual content because a lot of buttons will push a target to or above max HP. This is intentional in the game's casual design: healers don't have to try especially hard to keep people alive. So the people who look into minmaxing went to doing damage alongside healing.
If healing potencies were dropped so hard that even high end healers had no time to dps, that means that the people who are used to maybe pushing a few spells every few GCDs would then be overwhelmed with how much they actually have to heal.
Hey, as I said in my previous post to the one you quoted, I made my peace with this casual design, but I also think you're understating people in general in saying they couldn't handle it, tens/hundreds of thousands of others around the world handle it fine in other games, and they would here as well if it shifted that way, is all I'm saying.
It's a mindset, nothing more.
I'm not sure calling it a mindset is entirely true because every time a Raid comes out that requires advanced healing in order to complete it's almost never the DPS heavy healers who I find failing the mechanics. Nor continuing to do so for months after the fact and getting salty over being gated. People who want to put in the bare minimum of efforts even in terms of just pure heals will fight not to change in my experience and no amount of anything more than gentle goading will push them forward.Hey, as I said in my previous post to the one you quoted, I made my peace with this casual design, but I also think you're understating people in general in saying they couldn't handle it, tens/hundreds of thousands of others around the world handle it fine in other games, and they would here as well if it shifted that way, is all I'm saying.
It's a mindset, nothing more.
Personally I don't care if someone only wants to heal. I'm a SCH so I'll gladly put my dots up to cover the slack without so much as a complaint. Hell, I honestly enjoy it because it means I can focus more on mitigation and DPS like my class was built for. Yet I've honestly only encountered a handful of those people who only want to heal and do it well. For the most part I've sadly encountered people who don't even want to do that and who have to be literally carried through most content. That isn't to imply people who are requesting this feature are of that ilk or anyone in this thread for that matter, but more speaking to my personal experiences within the game.
Last edited by Enla; 11-18-2017 at 02:06 PM.
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