Where is the FC spam? You only have to do it 4 time per burst, not 7 like someone has said. Also, with IR there is some difference between two stance.
"Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle
Tanks being simple is exactly the reason why you shouldn't simplify them even further.
If you don't see any difference, then you're not looking hard enough. You wouldn't even need to use CDs for certain things if you had the permanent benefits of tank stance, and threat would become a complete non-issue.
Exactly! It's the easiest tank in the game.
(In my Tyrese Gibson voice the PLD says) "WHAT MORE DO YOU WANT FROM ME?" @_@
Why would paladin only have 10% when dark knight has 30%? Kinda dumb if you ask me..
Why would we want to dumb down this game more?
If you understand your job, you dps and time cool downs to provide dps, watch eminity meters, and use your job to its fullest potential.
If you just want to play casually in tank stance 24/7, that's fine to, all the 4 man dungeons were designed for you.
If tanks just had tank stance mitigation 24/7, you wouldn't need cds. Or eminity combos for that matter. The way the game is now at least.
If anything you DON'T want this because they would gear new content around your new mitigation, and you would HAVE to learn how to manage your cds, or just die even with your constant 20% mitigation.
i will say i challenge you to tank in tank stance and dont use ever a cd in all the current conten and come back and share you fantastic experience.Why would we want to dumb down this game more?
If you understand your job, you dps and time cool downs to provide dps, watch eminity meters, and use your job to its fullest potential.
If you just want to play casually in tank stance 24/7, that's fine to, all the 4 man dungeons were designed for you.
If tanks just had tank stance mitigation 24/7, you wouldn't need cds. Or eminity combos for that matter. The way the game is now at least.
If anything you DON'T want this because they would gear new content around your new mitigation, and you would HAVE to learn how to manage your cds, or just die even with your constant 20% mitigation.
first of all you guys dont have much idea what are you talking about, current conten is actually desing with tanks in tank stance in mind, the 20% is not gamebreaking or god mode so change tank stances to be 24/7 hen you are MT will dont break the game or need a rework on all current conten at al, stop over exaggerate.
tank stance is a over punishing button for no really reason and sould be fixed somehow, idk why you want to keep the "boring" button forever instead to make tanks more fluid and more fun in every aspect of they gameplay without loosing performance.
I pulled up your records, and you're pretty good on doing damage as drk. So you spend 90% of the fight out of grit and manage to clear the fights easily enough, yet still claim this content was built with tank stance in mind? how.first of all you guys dont have much idea what are you talking about, current conten is actually desing with tanks in tank stance in mind, the 20% is not gamebreaking or god mode so change tank stances to be 24/7 hen you are MT will dont break the game or need a rework on all current conten at al, stop over exaggerate.
I just firmly feel its only place is just as a crutch to use when your group is bad, or when you want to learn a fight safely (And of course pulling the entire dungeon in 4 mans, but nobody cares about 4 mans here.). These fights dont need you to have 20% extra effective health, or else a lot of tanks wouldn't still be using penta melded 320 crafted gear with str and dh. They would absolutely rescale all content's damage based around you having 20% bonus mitigation, or it would just be too easy to be a tank.
Hell, why don't you just wait for 4.2 and stack pure tenacity if you really think it feels that bad. if you stack pure tenacity as your primary after 4.2, you'll likely reach 15-19% damage reduction all the time.
Last edited by Zerathor; 11-17-2017 at 09:33 AM.
bcs is the basic, if not no one will be able to clear a fight on tank stance never, as been like that from ARR, the only think that make easy tanking is gear, and getting overgeared is pretty easy here not tank stances, i have some runs on neo where i mitigate the TB with tank stance plus my mitigations (bcs you know agro reset and stuff) and still being hit pretty hard, halicarnasus when i have to tank it on ilvl 310 (was the minimung ilvl) hit me damm hard too, until i hit around 325 i was unable to tank it outside of tank stance (all being said the sholar on my raid was not the best one).
so talking about tank stances, even if they reduce the mitigation to 10% with will be a more oviously solution instead of change all the conten, tank stances work pretty bad, mine cost a lot of resouces and a gcd put it on, fights like neo with all the agro resets cost me so much for no reason, and every fight i have to grab agro from a add without a ninja is the same.
so what is the point of have a tank stance how punish me so much in such basic things? i dont buy it at all, the desing is bad, pretty bad, WAR dont use they defiance set at all excep on dungeon pulls, PLD is a borderline and dont really care bu when they have to swap on raid they get punished to and DRK its just a damm pain suffer all the penlatitaions, i will happily pay the tank stance price if not cost me such amounts of dps, idk, they can reduce the benefics of emity and mitigation to compensate remove the damage penalty or whatever solution you can think.
i cant stand at this ugly desing, i love optimice my job, and i hate a lot being punished for doing the basics, none other job have to dealt with this (except healers until SB come) i dont get why tanks have to, just i dont like tank stances being useless buttons when you have to hit it crush you back for it, the benefic dont compensate at all.
Last edited by shao32; 11-17-2017 at 11:38 AM.
I can relate with you on that, but making tank stance always on is a bad solution.
Hear me out here though: what if they made grit/other tank stances not cost mana.
I think it should still occupy a gcd to reward proper cool down management, but it not requiring resources saves mana for DA, and let's it be used if you're out of mana.
The only reason I feel it should still hold a gcd to turn on is, that would pretty much just make it a rampart that's always off cd. That feels a little too strong. But making it a viable 'oh sh*t' button that doesn't punish resources would be better.I can relate with you on that, but making tank stance always on is a bad solution.
Hear me out here though: what if they made grit/other tank stances not cost mana.
I think it should still occupy a gcd to reward proper cool down management, but it not requiring resources saves mana for DA, and let's it be used if you're out of mana.
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