Results 1 to 10 of 35

Hybrid View

  1. #1
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    My 2 cents...

    Moon phase and Weather
    (Yea I find it easier when the moon is bigger, half/full moon etc., while weather should have some effects on the stability of elements as well, I'm still trying to figure it out)
    Actually I don't. Streaks of 2-3 botches are pretty common regardless of what is happening around me. It is pretty random here, but the fun (and frustration) is in how to handle the randomness.

    Guild Buff
    (It certainly helps even when it's not a requirement from synths)
    Can usually skip it when you are 3 or less under recipe unless your equipment is past expiry. Helps to avoid traveling half the world to get support when I don't need it.
    --------------------

    I use Preserve (L10) > Fulfillment (L10) > Maker's Muse (L10) > Ingenuity (L30?) in that order.
    Tendertouch (L10) is also pretty nice but I swapped it out once I got better alternatives.
    -> Hence get all the L10 skills and find a combination that suits your (spamming) style.

    I use 2 x Recipe Level as an estimate for the craftsmanship (or magic) I need for best successful action rates. Once you have that, put any extra into control for stability.
    -> It should help.
    -> Using the right tool makes it easier to hit the required craftsmanship value.

    --------------
    Finally adjust your own expectations.
    Synths can and will fail. Materials are cheap. The world isn't gonna collapse if you only get 75% success.
    The game doesn't have to change to suit you.

    If you just can't handle randomness, don't play poker, don't roll dices, don't walk down the street (random chance of a car swerving off the street to kill you), don't drive a car (random chance of a drunk driver hitting you), don't eat (random chance of choking to death), don't breath (random chance of someone smoking walking by you and giving you cancer) and don't live (random chance of death at every turn).
    (2)
    Last edited by tymora; 11-17-2011 at 08:08 AM.

  2. #2
    Player
    Karleguarth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa!
    Posts
    98
    Character
    Bum Bum
    World
    Titan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by tymora View Post
    Finally adjust your own expectations.
    Synths can and will fail. Materials are cheap. The world isn't gonna collapse if you only get 75% success.
    The game doesn't have to change to suit you.

    If you just can't handle randomness, don't play poker, don't roll dices, don't walk down the street (random chance of a car swerving off the street to kill you), don't drive a car (random chance of a drunk driver hitting you), don't eat (random chance of choking to death), don't breath (random chance of someone smoking walking by you and giving you cancer) and don't live (random chance of death at every turn).
    Emm... Are you implying "The crafting system is random, deal with it" in a thread with the OP,
    that's me,
    trying to eliminate those so-called "random factors" one by one, while showing his progress proofing he's not making it up?

    I wish to gather more players who're interested in learning the game, sharing idea and findings with this thread..
    and obviously not hearing any more opinions about "It's random"..

    And uhh... your suggestions such as don't eat, don't breath are actually valid..
    as I'm looking for the same ways to deal with the "randomness" people complained for long,
    here's a few examples:

    Failing on white orbs:
    The P/D cycle position affects the success chance, level difference and Control stat reduces a "random factor" which shifts you away from the periodic positions.
    (Don't attempt even standard synthesis on bad positions)

    Element goes chaotic:
    Weather and the sound from orb during "action selection" affects it, and it can also be countered by Control stat, which gives you less undesirable sound.

    (Don't use even standard synthesis when you know your success chance is low, while the sound indicates a higher chance of chaotic element upon failure)
    (0)

  3. #3
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    he could be using a compabny manual, i get over 900xp when i use them

    post a ful screen shot please
    (0)

Tags for this Thread