Hi, I would like to discuss how SE can simplify food recipes.
It think it goes without saying that when you're using all 8 slots in your synthesis window and each one of those slots is a different item, and some of those items (such as cinnamon) can't even be gathered. Then we have a problem.
I suggest that food recipes, unless they are so highpowered special kind, never have more than 6 items and all of these items should be gathered or easily obtainable. Simplicity and ease should reflect the rank of the item.
Example 1:
Boiled Crayfish (Level 1):
Current recipe:
Crimson Crayfish (x1)
Cloves (x1)
Table Salt (x1)
Mineral Water(x1)
Problems:
This is a Level 1 Culinarian Synth. The number of different items raises the bar unnecessarily high for for a first time skillet wielder. The item, Crimson Crayfish, is not easily obtainable by a low ranking fisher as well. It would be much easier for a level 1 Culinarian to turn crayfish into sand. Also, Mineral water will have to be purchased, because there is no low level way to obtain it.
Suggested Change:
Crayfish(x1) = Boiled Crayfish
Since the the first time skillet wielder will be turning fish into sand anyway, why not give him at least the obtion to make that crayfish into a boiled cray without the burden of buying water?
Example 2:
Boiled Bream (Level 21):
Current Recipe:
Bianaq Bream (x1)
Midland Cabbage (x1)
Wizard Eggplant (x1)
Wild Onion (x1)
Sun Lemon (x1)
Garlean Garlic (x1)
Cloves (x1)
Olive Oil (x1)
Problems: You need eight items gathered from across Eorzea to make this level 21 synth. I believe that it is far more easier to rid the synth of items gathered outside the area where the Bream itself is caught. (La Noscea) This will cut the recipe down to
Bianaq Bream (x1)
Wild Onion (x1)
Sun Lemon (x1)
Olive Oil (x1)
The Wild Onion is a Leve reward so that is okay to keep. Having more items, but have those items all gatherable in the same place will make this synth viable for a level 20 culinarian
Example 3:
Aldgoat Steak (Level 49)
Aldgoat Chuck (x1)
Black Pepper (x1)
Garlean Garlic (x1)
Sour Red (x1)
Laurel (x1)
Table Salt (x1)
Problems: For a high ranking synth, this ingredient list is not so bad, but it's what's inside that has issues. Sour Red is not obtainable by any means besides buying it. This can be modified by using cidar vinegar or something similar. Black Pepper only drops from Imps or is purchased. This should be more easily obtainable by having more mobs drop it or make it gatherable somehow. Otherwise, it should be removed all together.
Suggested change:
Aldgoat Chuck (x1)
Garlean Garlic (x1)
Cidar Vinegar (x1)
Laurel (x1)
Table Salt (x1)
Thanks for reading Devs.
TL;DR
1) Cul recipes should be very simple at the lowest levels and get more complex as you rank up
2) Cul recipe ingredients should not be NPC-obtainable only
3) Cul Recipes ingredients should be more readily available. Preferably locally