Quote Originally Posted by BluexBird View Post
No need for more Warrior damage. But please make Unchained have a separate cooldown than Inner Release please please. That's the only "extra damage" I think Warriors should get.
Would kind of defeat the point of minding them together, and, much more importantly, would make Warrior the go-to puller/MT.

Personally, I'd be fine with just seeing (1) Defiance also affect healing received from Abilities (that rather huge portion of healing actually done, especially when it really matters), and (2) Inner Beast and Steel Cyclone damage increased by 33%, but made no longer immune to Defiance's damage reduction, thus making Unchained more significant and usable.

If you wanted to take it a bit further, you'd need only increase the damage penalty on Defiance by 4% and remove the damage bonus on Deliverance, in turn increasing all Warrior skill potencies by ~5%, thus causing Unchained to give a 6.5% damage boost over its duration (over a 40% boost compared to now on IB/SC damage).