So you're countering my "anecdotal experience" with your own and trying to assume you know what I've experienced personally, interesting. Tell me then, where do you see the fairness in eight players being able to party up together and target one lone player who wouldn't be able to get away to a "safe zone" due to how this game works with stuns, pulls, etc.? Especially when said lone player is only in the zone to do the Beast Tribe quests and such? Or how about needing to get X amount of kills for a reward, but you're on the lesser faction with no hope of doing so?
When you bring factions into PvP, it creates bullying. This is true even in Frontlines. Or do I really need to bring up every instance of Adders and Flames ganging up on Maelstrom?
I am speaking from experience because that is how a proper opinion is formed. Saying something is anecdotal is just trying to make your opinion sound better when it's just the same as my own.
I'm glad you noticed, the exact purpose of my statements were to highlight how players have vastly different experiences but it doesn't mean it's applicable to the bigger picture.
Those are rules and scenarios of open world PvP that you accept when you attempt the content. My entire WoW career was on a PvP server and I fell victim to open world PvP messing up my mundane solo goals many times. It's quite easy to deal with - you get some buddies to get revenge or you leave and do something else. If that bothers you, then open world PvP isn't your thing and that's perfectly fine. It's optional content that you don't have to participate in.Tell me then, where do you see the fairness in eight players being able to party up together and target one lone player who wouldn't be able to get away to a "safe zone" due to how this game works with stuns, pulls, etc.? Especially when said lone player is only in the zone to do the Beast Tribe quests and such? Or how about needing to get X amount of kills for a reward, but you're on the lesser faction with no hope of doing so?
When you bring factions into PvP, it creates bullying. This is true even in Frontlines. Or do I really need to bring up every instance of Adders and Flames ganging up on Maelstrom?
Your anecdotal experiences are absolutely valid to bring up. An experience is an experience, and all experiences add up to something, whether yours is part of the norm or not. But you seemed to be speaking with authoritative blanket statements about what all open world PvP is like. Open world PvP can be very fun for many people, and it's worked quite well for many other games. So to say things like "it's always a bully fest" just isn't true.
Oh that's an easy one:
Eorzea is a realm rebuilding after a calamity. It'd be easy to think some have it harder than others. Bandits, pirates, poachers, thieves, refugees, they all exist, and all would want to continue living/surviving day to day by any means. Ishgard? Heretics, and zealots among both the House of Lords/Commons. Northern territories? Various tribes, villages, and the usual bandits, thieves, etc. And clearly Ala Mihgo isn't terribly unified on many levels. They had a coup d'etat just before the Garleans occupied them.
Othard has the Confederacy, and the newly liberated Doman populace, Kugane, as a port town would be just as succeptable to piracy, refugees, and thieves as much as say, Limsa would. And the Azim Steppe has all the warring Xaela tribes.
Hydaelyn is anything but a perfect world where everyone gets along.
Last edited by ThirdChild_ZKI; 11-11-2017 at 03:44 AM.
THIS. People would wanna be there just for the Beast Tribe quests and fates and we wouldn’t be able to because of gankers.Originally Posted by Zandeth
Where do you see the fairness in eight players being able to party up together and target one lone player who wouldn't be able to get away to a "safe zone" due to how this game works with stuns, pulls, etc.? Especially when said lone player is only in the zone to do the Beast Tribe quests and such? Or how about needing to get X amount of kills for a reward, but you're on the lesser faction with no hope of doing so?
When you bring factions into PvP, it creates bullying. This is true even in Frontlines. Or do I really need to bring up every instance of Adders and Flames ganging up on Maelstrom?
Taisynn Arghal of Siren
FC Leader of Cult of the Chocobo (18+), LGBT-Friendly Guild
We’re all advocating for the type of game we want to see. Mine just happens to clash with yours. I like a story driven game, where people can come together as a community, and defeat challenges based on a PVE format. I want to work together. [snip] You’re not gonna like what I say, but I’m gonna say it regardless because I want Square Enix to hear the other side.
But that's...the purpose of open world PvP. If you don't want to get ganked doing a FATE or a Beast Tribe quest or whatever FFXIV might put into an open world zone then...don't go there.
Some people may not like end game raiding. Maybe it's the pressure of performing well or being forced to be on at certain times to push new content, or what have you. You complaining about open world PvP would be like someone who doesn't like end game raiding saying, "I hate being held to a schedule and being forced to cooperate with other players". To which the rightful reply is, "That's the price of the content that you have to pay if you want to participate".
And guess what? Lots of people opt out of lots of FFXIV content. Whether it's end-game, beast tribes, crafting, sight logs, housing etc. etc.
I'm not sure if I understand this. How are you supposed to PvP if you're not part of different factions. Or are you saying it should be a free-for-all deathmatch in the area? Every man for himself? It could work I guess, but unless there is partying up available to form teams, that wouldn't be much fun. This is what competitive stuff is. Again, let us just take a look at sports. If two people from one football team is running to get the ball from a lone player, are they bullying him? No. That's just how the game works.
In Frontlines, if let's say Mael is in the lead and Twin and Flames both attack them, that is not bullying. That else are they supposed to do there? Just sit back, fight each other and let Mael win?
I'd very much like to know your logic behind this.
It seems people got stuck on the idea of Beast Tribes in the area. If we just remove Beast Tribe quest then, would there be any objections to a open-world pvp zone? Because if you don't like PvP, now there wouldn't be any reason to go there. It would be just for PvPers.
Last edited by Shirolumi; 11-11-2017 at 10:33 AM.
I can only get behind this unless there is no storyline plot part of the area. If it is just PVP, I’m good, as I won’t feel the need to go there ever. Storyline needs to be kept PVE.It seems people got stuck on the idea of Beast Tribes in the area. If we just remove Beast Tribe quest then, would there be any objections to a open-world pvp zone? Because if you don't like PvP, now there wouldn't be any reason to go there. It would be just for PvPers.
Taisynn Arghal of Siren
FC Leader of Cult of the Chocobo (18+), LGBT-Friendly Guild
We’re all advocating for the type of game we want to see. Mine just happens to clash with yours. I like a story driven game, where people can come together as a community, and defeat challenges based on a PVE format. I want to work together. [snip] You’re not gonna like what I say, but I’m gonna say it regardless because I want Square Enix to hear the other side.
For the current pvp, I'm content to accept it's for fairness or competition, for lore sake. GC based factions can still participate but I do want to have some tribe/group/mercenaries factions. Here's an idea, how about we have to leave our GC if we want to join a faction in the pvp area? That also can explain we have to use subset of our skills since we're not tied to lore.
On topic of gang-ing up, pvp is literally what it is. Whether it's factioned or single fights, bigger number will take advantage of weaker number. Bullying out of social reason though is nothing to do with pvp, just mob mentality. That's still a problem in Hunts, don't think it will be different in pvp.
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