There are a lot of contradicting viewpoints and suggestions here. My alarm was OP’s suggestion of adding beast tribes and fates. Which, in other games with open world PVP, is just bait to get PvE players to come out so they can get ganked. In the world of MMOs, there is already a set negative connotation with PVP. I came to FF14 to avoid those PVPers. I would quit if Square Enix changed the atmosphere or feel. I like our current community, and those who just like stories like from single player games, it’s an allure that makes them want to get their feet wet in an MMO. To avoid super competition and just play co-op woth friends. We got enough dog eat dog in this world. Fantasy is an escape from the real world.
Final Fantasy 14 is not an Open World Sandbox like Archeage where the story is kind of an afterthought and PVP is the focus. FF14 is focused on story and PVE content, and PVP is the afterthought. It is extra things to do. This is what people are worried about. Suddenly adding an open world PVP zone could change the dynamics of the game community; people don’t want to attract the bad actors of other games. Their concerns are just as valid as yours. You’re getting angry because our compromises aren’t enough for you. The pount we’re making here: Ff14 is different than other games with a mostly positive community and we wanna keep it that way.
Literally, the majority of people here are just wanting you to understand we don’t like having to be paranoid that we’re talking to an NPC or looking at a map and suddenly here comes 8 people on a war path just because they can. You all gave these ideas and contradicting viewpoints and now you set the stage for misunderstanding.
My compromise is keep PVE out of it, dedicate it solely to PVP, and we’re good. I’m not gonna budge or discard anyone else’s opinion, nor am I gonna demand anyone else to agree with it. I’m above personal attacks for different opinions.