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  1. #13
    Player
    frostmagemari's Avatar
    Join Date
    Aug 2013
    Posts
    579
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    Quote Originally Posted by Reynhart View Post
    It would shift the playstyle, but still left only one option. Even if we could argue that's what tanks are supposed to be, we have no right to force this playstyle upon everyone.
    Actually.. The Devs, have all the right in the world to force a particular playstyle if they wish. There are no "alternative play styles" to Damage classes. They are all there for one purpose, and people choose those classes for that purpose. The only reason tanks and healers have two playstyles is because the game is already at an imabalance but it can be fixed; but not by your method.
    Tank classes are there to tank content; and in a game where you can raise multiple jobs on a single character, each role should be built around doing it's role. If anything, trying to accommodate two play styles of tank would hinder the balancing process. You do not seem to understand this; or are unwilling to.

    Quote Originally Posted by Reynhart View Post
    That's not true. Again, the problem with tank stance is not being able to do your job without it, but the damage you lose using it. If having the tank stance allows the party to retain the same overall DPS, then being in tank stance would not be a problem. And since tank stance gives mitigation and enmity, either increasing the mitigation so that healers do more DPS, or make high enmity generation have an effect on other members' DPS.
    Reyn. All of your changes are unrealistic, and would make the game harder to balance.
    You DO NOT have good ideas; and in fact, your ideas show that you have a gross misunderstanding of how to balance a game appropriately.
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    Last edited by frostmagemari; 11-09-2017 at 04:24 AM.