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  1. #1
    Player
    Deithwen's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    317
    Character
    Deithwen Feainnewedd
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by BigRed5392 View Post
    the whole group needs to make mistakes to cause a wipe.
    There it is again. You don't know what you're talking about.
    And I am not insulting you oO

    Your statement is not an opinion, it's a fasle fact, I'm just pointing it out. When you say "one person can't cause a wipe", this is not just not true, and I can find many fights in this game where your statement is false. No insults here, just facts.
    (9)
    Last edited by Deithwen; 11-03-2017 at 07:25 PM.

  2. #2
    Player

    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    734
    Quote Originally Posted by Deithwen View Post
    Of course some people will abuse it and that's why there is are report /black list means.
    As it's been suggested in this thread, enabling parsers for premades in high difficulty content such as savage, utimate or maybe extreme primals and limiting it's use to these only would be a solution to limit bad behaviour.

    Also, I feel you have a very binary vision about players who use parsers and fflogs, as if they were all the same "bad" people and "elitists".

    just a few questions, wouldn't you want to know how you performed in a fight ? Or, during progression, being able to see what caused a wipe, what can be improved, why the dps check wasn't reached ? There are informations only a parser can provide, and regarding FFlogs, it's an extremly powerfull tool that's not limited to an "epeen" scale.
    explain how people plated mmo before the parser.... as mmo existed before a parser. It isn't hard to figure stuff out on your own with out a parser.

    you can get all that info by communicating with the party, ask if anyone had issues that may have caused them to mess up their rotation. No need for a parser, no need to kick ppl out.


    Quote Originally Posted by Deithwen View Post
    There it is again. You don't know what you're talking about.
    And I am not insulting you oO

    Your statement is not an opinion, it's a fasle fact, I'm just pointing it out. When you say "one person can't cause a wipe", this is not just not true, and I can find many fights in this game where your statement is false. No insults here, just facts.
    assuming i don't know what I'm talking about is an insult though, as i can find and have experienced fights that 1 person isn't the issue.

    1) did the group communicate? if no they are part of the issue

    2) is the healer healing no matter what? if no then the healer is at fault.

    3) is the tank tanking no matter what? if no the tank is at fault.

    4) did the leader explain the strategy to be used? if no, they are at fault

    i can go on. JP don't seem to have an issue with doing any of these... whats the NA community issue? I rarely see people communicate, I rarely see healers heal regardless, i rarely see tanks tank regardless.

    I see people with a vote kick trigger finger. I see people pointing fingers. I see people name and shame.
    (1)
    Last edited by BigRed5392; 11-03-2017 at 08:05 PM.

  3. #3
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by BigRed5392 View Post
    explain how people plated mmo before the parser.... as mmo existed before a parser. It isn't hard to figure stuff out on your own with out a parser.
    Older MMOs generally didn't have as much of an endgame or raid focus as modern ones did. Just getting to the level cap alone was an achievement, and there was much more alternative play such as RPing, open-world PvP, and more freedom for players to create their own identity. WoW wound up being a curse on the genre imo in that it sped up the leveling curv, created cross-server play, and created the idea of modern endgame raiding based on math and stats. They contributed to the munchkinization of the genre, and tipped the balance of the MMO genre to the math nerds.

    I think this is why the genre is in decline. You have a brief leveling curve and a rather bare-bones world focus, with the majority of long term play in endless raids. The idea of MMOs as worlds gives way to MMOs as math exercises.
    (0)
    Last edited by RiyahArp; 11-03-2017 at 08:37 PM.