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  1. #41
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Exiled_Tonberry View Post
    I'm extremely curious where/when he said this, and was it for Monk particularly or all jobs?
    If you happen to have that interview I'd love to read it. Monk getting new animations on the level of 4.0 MCH would make me so happy. Monk just LOOKS so boring.
    That's a pov I guess, some of the basic animations are to me, the most simple and interesting. Sure MCH 4.0 looks spinning and fluffy, but the shots really don't feel special, and animations that are too long end up really clipped all the way : Forbidden chakra or tornado kick as an example are so long you don't even see them entirely when weaved between weaponskills.
    (0)
    Last edited by MauvaisOeil; 11-02-2017 at 04:14 PM.

  2. #42
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,873
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    There's a legitimate argument to be made about Black Mage's performance (even though it extends to Monk and Samurai because the exist in the exact same niche of being Greedy DPS), but there is absolutely no comparison when it comes to which Job has the absolute worst kit overall. It had the most useless actions in Heavensward, and despite the action reworks goal being to fix useless actions it basically didn't touch Monk.
    Well, that's not quite true. We definitely lost some useful actions, so they clearly at least touched the job, unpleasantly, and moved on.

    That said, it scares me to think what even the practical solution to Monk's vacuous toolkit would be at this point, because until SE actually figures out what it intends for the stances, GL interactions, macrorotation, and elements within the class design the "practical" design path would be to pare down Monk to about a third of its current abilities, or just forever leave it huddled in corner between its trips to the raid park -- outwardly okay, and inwardly distorted.
    (0)

  3. #43
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Exiled_Tonberry View Post
    I'm extremely curious where/when he said this, and was it for Monk particularly or all jobs?
    If you happen to have that interview I'd love to read it. Monk getting new animations on the level of 4.0 MCH would make me so happy. Monk just LOOKS so boring.
    Monk and Machinist were specifically mentioned if I recall correctly, that said I'm having a hard time finding it. Finding older Stormblood preview articles is hard because everything gets drowned out by the hands on event they had in late may. If I can't find it and I totally just imagined it, then I'll rescind the claim that SE promised new Monk animations.

    However, when you look at many of the jobs that didn't see any changes to their rotations, such as Machinist, Bard, and Summoner, they all at least had new animations added via traits whereas Monk...didn't.
    (0)

  4. #44
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,873
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Exiled_Tonberry View Post
    I'm extremely curious where/when he said this, and was it for Monk particularly or all jobs?
    If you happen to have that interview I'd love to read it. Monk getting new animations on the level of 4.0 MCH would make me so happy. Monk just LOOKS so boring.
    Quote Originally Posted by MauvaisOeil View Post
    That's a pov I guess, some of the basic animations are to me, the most simple and interesting. Sure MCH 4.0 looks spinning and fluffy, but the shots really don't feel special, and animations that are too long end up really clipped all the way : Forbidden chakra or tornado kick as an example are so long you don't even see them entirely when weaved between weaponskills.
    I have to agree with Mauvais here. The 4.0 Machinist animations, for instance, are to me an outright eyesore. In short, they just make zero sense. If a MCH can summon turrets on demand to cheer-lead or cover-fire for his shots... why isn't he using them consistently? What could it possibly have to do with weapon heat, of all things?

    To me, the core issues with the MNK animations are the same as virtually all melee -- the gliding. Second to that is that the initial animations aren't actually practical enough, imo. No Pugilist would ever choose to leave himself so open. If anything, the bigger animations we have now feel like a pretty decent implementation of version 2 animations, where the Monk becomes distinct from the Pugilist, and whereby enhanced strength and speed make new styles effective where they would have otherwise looked ridiculous.

    If you want to see them looking flashy and energized, that would probably require more from our Fists abilities than any of the individual animations, allowing conditional overlying animations atop the base forms.
    (0)

  5. #45
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Random thought.

    What if every application of GL reduced the CD on Perfect Balance by a few seconds, similar to SCH and Aetherflow?
    (0)

  6. #46
    Player
    Sora_Oathkeeper's Avatar
    Join Date
    Mar 2014
    Posts
    191
    Character
    Sora Oathkeeper
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Silver-Strider View Post
    Random thought.

    What if every application of GL reduced the CD on Perfect Balance by a few seconds, similar to SCH and Aetherflow?
    Would be better than tackle mastery at least
    (0)

  7. #47
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Silver-Strider View Post
    Random thought.

    What if every application of GL reduced the CD on Perfect Balance by a few seconds, similar to SCH and Aetherflow?
    I'd prefer PB to simply have it's CD cut down to 60 seconds or so. It's one of our essentially skills, why it's still on such a drastic CD I'll never know.
    (0)

  8. #48
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,873
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Silver-Strider View Post
    Random thought.

    What if every application of GL reduced the CD on Perfect Balance by a few seconds, similar to SCH and Aetherflow?
    While this strikes some as more complexifying or synergetic, the only effect it has other than punishing true downtime is to make it slightly less viable to use fewer Coeurls within the PB window itself.

    If balanced around base SS, it would at least give higher SS amounts some tiny bonus to scaling, but it would still refresh at a higher count of globals consumed than for low SS builds (e.g. scale incompletely) due to the base CD cost, which does not scale. Just like the unscaled Steel Peak, Shoulder Tackle, Elixir Field CDs, it wouldn't sync up any better as a result.
    (0)

  9. #49
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Snip
    Considering PB currently has a 3 minute long CD, it really isn't any more punishing then it currently is so I'm not really seeing how that's much of an argument. Realistically, PB is used almost entirely as a back up in case we end up losing GL, not on consistent CD like the rest of our oGCDs, so I'm not really sure why it would need to sync up with anything at all unless you planned to build around Tornado Kick every time it became available for use, which is just asking for trouble.
    (1)

  10. #50
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Sora_Oathkeeper View Post
    Would be better than tackle mastery at least
    That's a low bar to clear.
    (0)

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