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  1. #1
    Player
    Hikozaemon's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    456
    Character
    Hikozaemon Kenkonken
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Dakin View Post
    He has been over this. The current system is working as intended. The drop rate as well as the random nature of loot serves as a time sink to keep players occupied until 1.20. As soon as they can roll out enough content to keep people occupied, they will most likely implement a need/greed system.
    theres no damn random nature in getting 5 Ifrits Canes in 20+ kills My 17Conj really needed that cane. Not like i would like a Greataxe for my MRD or Fists for my PUG no i need more Ifrits canes. I wish i could shove all those cane drops up Yoshis ass and see how he likes gettin shafted like me.
    (2)

  2. #2
    Player
    Dakin's Avatar
    Join Date
    Mar 2011
    Posts
    107
    Character
    Dakin Reyes
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Hikozaemon View Post
    theres no damn random nature in getting 5 Ifrits Canes in 20+ kills My 17Conj really needed that cane. Not like i would like a Greataxe for my MRD or Fists for my PUG no i need more Ifrits canes. I wish i could shove all those cane drops up Yoshis ass and see how he likes gettin shafted like me.
    That is actually a perfect example of how random the loot distribution is, if there is a certain % chance for 1) an item dropping from the chest and 2) the same % for each item.

    http://en.wikipedia.org/wiki/Gambler's_fallacy
    (0)