Quote Originally Posted by Dakin View Post
Yoshi has said he intends the gear hierarchy to be as follows:

Crafted gear w/ multiple materia > rare/ex NM / instanced content drops > Crafted gear w/ a single materia

Having a horn drop which crafters can make into a weapon and sell/trade freely messes that up. You may think the following statement sounds elitist, but I don't care. I don't want Joe Lancer running around with the same gear I've obtained through defeating difficult NMs or instanced content because he has a fat wallet.

Edit: Need or Greed system is still the best system in my opinion, and from interviews it is what Yoshi is leaning towards. It still has the RNG aspect (which keeps players occupied in possibly having to clear content multiple times), but alleviates the rage induced by the current RNG on top of RNG system.
Well bully to you then because joe Lancer can go pay a number of groups to run him through ifrit while he takes a dirt nap after the first Eruption.

Need for Greed is a stupid system, which if enforced along currently equipped class completely ignores the fact that this is a multi class/character game; and if it doesn't is pointless since anyone can "need" or "greed".

The system at launch was best, they need to get back to it.