Lets get back to the topic on hand. You run Ifrit with your super duper endgame LS, how does a craftable horn drop differ from a Need/Greed system in your situation? Both eliminate the second layer of RNG we currently have, but Need/Greed doesn't allow people to obtain the best gear in the game by purchasing it outright.
No, I was actually only pointing out how bad of an idea making Ifrit drop horns that could be crafted into Ifrits weapons was.
Seems my linkshell and our "endgame community" is doing just fine.This current system harms endgame communities, and helps only those who equate luck and farming with elitism. Now I have played MMO endgames for years and I can handle the work, and I would gladly gear a hundred of my members before getting the item I want if it meant I could improve my linkshell. I don't care about the work, I don't care about rarity.
I dont recall where SE said that, please provide a link and quote.I care about Square Enix telling us "you can't have an endgame linkshell currently, we are taking that out of your hands. You are there to facilitate the formation of groups, and ultimately we are restricting you on this content so that you are no different from any chat channel including Ul'dah's /shout channel."
If by that quote you mean its implied, I would disagree on grounds that I have created my linkshell to be exclusive to all other "endgame" linkshells, thus creating exactly what you said is not possible.
And its just that:What of the people who have been in my LS for a solid year doing whatever qualified as endgame as a team? Showing up when we need them? There are many in my LS who are just that, and they despite their efforts have no luck at Ifrit. I can do nothing to help them get the rewards they want while I get those rewards for the 5th or 6th time and they drop into oblivion as I got them already in the first week.
Luck.
Any system they come up with will be just a matter of % chance. Yes in your example you can "hand" someone something, but:
Currently the droprate on Ifrit weapons is about 5%.
They could implement the system the EXACT way you describe and you could still get nothing for "all those people in your endgame shell" for 100+ runs.
And you would be here complaining even THAT system was unfair.
There is no pleasing some people.
Yes it needs improvements,
NO allowing horns to be crafted into Ifrit weapons is not a good solution.
Need/Greed with master loot is the best choice imo.
That way you have to "do" the content, but nothing is "dropped into oblivion"
Last edited by DoctorMog; 11-15-2011 at 01:41 PM.
They could always mix it up, like with Ifrit he drops Rare/EX weapons and materials that could be used to make armor. Then with the moogle fight perhaps they drop rare/ex armor and drop craft materials needed to make Weapons. Then maybe Garuda can be 50/50 where she drops rare/ex weapons for war discipline and rare/ex gear for mage while also dropping materials needed to war armor and mage weapons.
To make it even more dynamic perhaps the materials in question can only be used at the beastmen strongholds so one would have to team up with a crafter in order to obtain said material. It could make things more dynamic and to make it even better just have it where the materials drops are more common and the rare/ex ones are tougher to come by. While it might be harder to get the rare/ex items at least you'll be building up on materials which you could request crafters to turn into gear.
Why do you have to keep calling it Need for Greed? You realize we had a loot system that allowed people to pass items since launch right? Need for Greed is a specific type of loot system which I already explained, and explained why it is not a solution to fix all loot issues in this game (and could horribly screw things up if implemented like it is in many MMO's).
But anyways, you are right simply having a loot system and not a copy of the faction NM chest system (which made sense for that since people spent faction, and doesn't make sense for Ifrit since the entire group puts in equal effort/resources) would solve my main complaint that endgame loot distribution has been taken out of the hands of groups/linkshells.
But I'd still like to have at least some craftable NM drops because I feel it adds a layer to endgame by including crafters/HQ and extends the life of such content, by yes allowing the endgame community to profit. I feel that people in endgame, just like people who craft or gather should be allowed to profit off of their chosen playstyle. People desire endgame drops, and in XI our linkshell was made filthy rich off of this desire. That gil came from our hard work as a linkshell.
However, that completely ignores the fact that rather than making your objections to Akuun's suggestion you also had to wrongfully paint him as some "buy to win" casual "instant gratify-er", while defending the current inexcusable system we have now which has a myriad of issues harmful to the community.
I really love this fight, its just fun and nicely designed. Just the right difficulty and takes some practice to master the battle ive done about 20 kills now on lancer with 5/7 drops but i guess that was lucky. Cant wait for primal moogle.
Instead of a crafting recipe, I would propose setting up an NPC.
Ifrit would no longer drop weapons, but a key item.
You would take this key item to the NPC, and the NPC would "craft" it into any of one the "Ifrit Weapons" you would desire, avoiding the whole "market forces" problem that a recipe would have.
This way, there would be a lot less waste, and it would be up to the person with the random drop to get a weapon they'd find useful. There would be no requirement for need, greed, evil deeds, whatever.
(original by GalvatronZero)
I guess you don't care then how your people get drops. Are you sure you are an "endgame community"? Typically equitable and organized loot distribution is a large reason that people join endgame shells over say casual shells which spam content 24/7 and claim "endgame".
I mean I can sit in ul'dah with /shout and do the same thing, anyone can do this content, you might be the only one still bragging about livestreaming it but you aren't the only one killing him every day but I'd still rather be in an LS with others who I rely on and see as a team working towards shared goals and accomplishments.
Being able to help our members get the items they need most is a huge boon to this. Something they took away with the Ifrit fight. Now we break up into parties of 8 to spam this content, while repeatedly having to toss items we know each other could use and wish we could give to them.
So? We did the same thing in beta, it doesn't matter if all we can do is form groups then we may as well just be statics within a casual LS (I mean no offense if you run your LS as a "elite static group" based charity), or even not as part of an LS just pick ups.I dont recall where SE said that, please provide a link and quote.
If by that quote you mean its implied, I would disagree on grounds that I have created my linkshell to be exclusive to all other "endgame" linkshells, thus creating exactly what you said is not possible.
Endgame LS have continuity, at least ours did until Ifrit. In darkhold or the world NM's we geared all our members with the drops they needed, and we prioritized those drops so that people got what they needed first and their participation was rewarded equitably.
This is how endgame has always worked in MMO's. Square Enix took that away from with us the way Ifrit's loot works. Personal loot lists? It is a slap in the face of anyone who has a real endgame community.
Rare loot is not unfair. Certain things should have rarity, but when they drop shouldn't we at least be able to decide who gets it?Any system they come up with will be just a matter of % chance. Yes in your example you can "hand" someone something, but:
Currently the droprate on Ifrit weapons is about 5%.
They could implement the system the EXACT way you describe and you could still get nothing for "all those people in your endgame shell" for 100+ runs.
And you would be here complaining even THAT system was unfair.
I don't care about rarity. I care that myself, another lancer, a pugilist, a thaumaturge, a gladiator, an archer, a marauder and a fellow conjurer have all gotten multiple drops of Ifrit's Cane while a person who has been in our LS since almost the beginning, who carried this linkshell through tough times, who selflessly crafts and donates his time and resources for our linkshell cannot get a break on the drop he wants most.
If we had a loot system that worked, this man would have been the first person to have gotten what he wanted and everyone in our linkshell would have sat and applauded him because he deserved it.
Ditto for an archer who can't get bow she wants. A pugilist who had to watch countless others toss his drop before he finally got it. The list goes on... and I sit here wondering why all you can do is sneer at the fact that we were robbed of something in the game we enjoy: working as a team, and the pride in getting others the things we know they deserve.
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