Results 1 to 10 of 648

Hybrid View

  1. #1
    Player
    DeaconMoore's Avatar
    Join Date
    Sep 2017
    Posts
    575
    Character
    Deacon Moore
    World
    Mateus
    Main Class
    Summoner Lv 79
    Quote Originally Posted by RiyahArp View Post
    If parsers were a part of this game then, they shouldn't obscure any of the mechanics at all then. They should teach every step of your rotation in game, without need to third party guides or having players figure things out. That's the ultimate cause of low dps, not the requirement of a parser or not.
    Well they could just pile it into one button for us too so we don't mess it up too.
    (1)

  2. #2
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by DeaconMoore View Post
    Well they could just pile it into one button for us too so we don't mess it up too.
    Pointless remark. Rotations are simply the controls you need to play the game now, you shouldn't be asking players on their own to have to research them in third party guides any more than you should be expected to look up on gamefaqs how a game's control scheme works. The fact that they aren't, and that you need both to look up on out-of-game websites the proper sequence of moves to be competent, as well as needing to scrape the combat logs to get accurate feedback of your performance, shouldn't be tolerated in MMOs any more. SE can solve this by simply setting in stone the rotations in game, and providing more accurate feedback in game by things like animations, combo chain remarks, and more about your performance.

    They don't because they want players to figure it out, but that day has passed in MMO history.
    (0)

  3. #3
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by RiyahArp View Post
    They don't because they want players to figure it out, but that day has passed in MMO history.
    And how exactly are you backing up this claim? People enjoy figuring it out. Theory-crafting rotations and stat weight is huge in MMOs
    (4)

  4. #4
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by SDaemon View Post
    And how exactly are you backing up this claim? People enjoy figuring it out. Theory-crafting rotations and stat weight is huge in MMOs
    It's huge for a tiny amount of people relative to the population. When you get to the point where people are complaining about low dps overall to legitimize parsers in game, you've hit the point where theorycrafting has started to add negative value. The old theory of MMO game design was to hide stats for immersion's sake and to give those crafters something sticky to engage them, but there's no point in this game, which has very linear rotations, no variant builds, and a true BiS. It just winds up hindering performance because not many people go into the forum/website culture where you find those resources.
    (1)

  5. #5
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by RiyahArp View Post
    Rotations are simply the controls you need to play the game now, you shouldn't be asking players on their own to have to research them in third party guides any more than you should be expected to look up on gamefaqs how a game's control scheme works.
    Yes and no, it may be the case that players are figuring out rotations that are better than the devs designed. MCH, in particular, has several different rotations for squeezing out damage. General gameplay style is something to be taught in game (use both fire and ice please BLM etc.) but specific rotations and guides are born from number crunching, and mass experimentation.
    (5)

  6. #6
    Player
    DeaconMoore's Avatar
    Join Date
    Sep 2017
    Posts
    575
    Character
    Deacon Moore
    World
    Mateus
    Main Class
    Summoner Lv 79
    Quote Originally Posted by RiyahArp View Post
    Pointless remark. Rotations are simply the controls you need to play the game now, you shouldn't be asking players on their own to have to research them in third party guides any more than you should be expected to look up on gamefaqs how a game's control scheme works. The fact that they aren't, and that you need both to look up on out-of-game websites the proper sequence of moves to be competent, as well as needing to scrape the combat logs to get accurate feedback of your performance, shouldn't be tolerated in MMOs any more. SE can solve this by simply setting in stone the rotations in game, and providing more accurate feedback in game by things like animations, combo chain remarks, and more about your performance.

    They don't because they want players to figure it out, but that day has passed in MMO history.
    But as the goal is to maximize if they are handing us everything why bother with multiple buttons? We could just have one and ensure maximum results every time.
    (3)

  7. #7
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by DeaconMoore View Post
    But as the goal is to maximize if they are handing us everything why bother with multiple buttons?
    When fighting games first came out, special moves were hidden. There was no real resource on how to perform them, you discovered them at random, and if people found out, they spread knowledge imperfectly. This was still an issue even as those games came out on home consoles. Then, arcade operators sometime put cards on the game showing moves, and magazines came out with movelists. Soon fighting game devs started to just tell the moves in game, and then started introducing combo tutorials that let people practice timing.

    So did they all evolve to one button special moves then?

    This MMO is a bit closer to a fighting game in that sense, since each character has a very narrow "move list," with no real customization. But it's still stuck in the "don't tell people about things" phase for what the playerbase is considering basic controls and feedback.
    (2)

  8. #8
    Player
    DeaconMoore's Avatar
    Join Date
    Sep 2017
    Posts
    575
    Character
    Deacon Moore
    World
    Mateus
    Main Class
    Summoner Lv 79
    Quote Originally Posted by RiyahArp View Post
    When fighting games first came out, special moves were hidden. There was no real resource on how to perform them, you discovered them at random, and if people found out, they spread knowledge imperfectly. This was still an issue even as those games came out on home consoles. Then, arcade operators sometime put cards on the game showing moves, and magazines came out with movelists. Soon fighting game devs started to just tell the moves in game, and then started introducing combo tutorials that let people practice timing.

    So did they all evolve to one button special moves then?

    This MMO is a bit closer to a fighting game in that sense, since each character has a very narrow "move list," with no real customization. But it's still stuck in the "don't tell people about things" phase for what the playerbase is considering basic controls and feedback.
    I can win fights in fighting games with one button.
    (3)

  9. #9
    Player

    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    734
    Quote Originally Posted by RiyahArp View Post
    snip
    all fighting games had a moves list. all attacks were shown. fighting games started in the arcade, and not figuring moves out quickly = less money.
    (0)

  10. #10
    Player
    uvuvwevwevweonyetenyevweugwemu's Avatar
    Join Date
    Dec 2016
    Posts
    408
    Character
    Pa Lin'guine
    World
    Siren
    Main Class
    Blue Mage Lv 60
    I miss days where bosses just yell 'kill kill kill' , not 'your 5372 kili tickles'
    #scoutersucks #friezaeatgokuforbreakfast
    (0)