Ultimate is not just for hardcore raiders, it's for any raiders who wants the extra challenge to see how far they can go even if they can't clear it. Don't have to be now, can be later in patch 3.3 where they overgeared and went back for the mechanics. The number of players who attempted raids and showed interest in UltiBa, from what I observe, is quite substantial and to neglect them means losing valuable customers and as some pointed out, some of the most valuable sources of game info we ever have.
The Final Fantasy XIV dev team is split into multiple groups, each responsible for different areas of the games like raids, dungeons, lores, graphic etc. Having the raid team design UltiBa doesn't mean the other teams stopped functioning, especially when they are re-using assets, as such will not have an impact on content turn out.
(Considering there was thread after thread being made complaining about gating Ultimate behind clearing V4S and how “unfair” it was, I’d say enough people are interested in it to make it worthwhile to implement. If we want to discuss interest, I know a lot of people that are not interested in Ex primals—doesn’t stop the developers from making them. I, myself, am not interested in any of the new dungeons being released, because they’re just copy-pastes of all the previous dungeons with arbitrary gates set up to temper tanks that want to pull larger groups of mobs.
Doesn’t stop the developers from making more dungeons. Same thing can be said about any piece of content: not everyone is going to be interested, and the content isn’t going to last forever. Considering SE had to put in an Alliance Roulette with a massive EXP reward to get the queues rolling for the older 24-mans....
In other words, it seems like you’re saying “I’m not interested in this piece of content, so it’s not important, and it’s going to die quickly.” Just because you don’t like something, or just because you have no interest in it, doesn’t mean that other people don’t as well.)
This right here is displaying what you want right there and its also when ,I chimed in and how the thread has gotten to 22 with people arguing back and fourth with me. The point is this to more skilled players yea dungeons are boring I find them boring and if they where the only form of content in the game Id already be gone just like Im sure alot of other players would be. But what you have been doing in this thread and in others , is calling people casual this softcore this and that.
This content easy, this or that undertuned, when in reality some players cant even beat an unsync hw primal Ive seen it first hand was truely sad, but hey it was tuff for them. The only form of content that is easy by default are dungeons, guildheist, fates, and potd because they where designed in that way. Everything else is subjective bottom line, and the only way to prove if something is hard or is not hard is from looking at clear rates. And floggs and other surveys are the only hard data that show this, not people on the forums, not your friends, not anybody else aside from the devs. What data has showed whether its the whole picture are not is that when content is tuned up to a certain level then the clear rates drastically decrease. So yea you may consider v3s easy, neo exdeath easy, but there is no data indicating that , that is the true case for the majority of those whom take part in that content there is no argument to be made here.
So maybe a good step would be to just acknowledge that maybe your wrong about whats hard and what issnt hard to many people whom take part in the same content as you. And stop going around these forums using the word casual like its meant to be an insult. When the data that we have shows that just as many people can clear the end of a raid tier as the beginning fights then u will have an argument on whats easy and whats not until then you honestly dont have one. So according to data, Hardcore players already separated themselves from midcore or softcore are lazycore whatever you want to call them with how drastic the numbers between v1s v4s.
Ultimate again would have been fine if patch came with actual content in it but it didnt , and it looks bad when the only new thing implemented isnt even for 99 percent of the player base. Go look at some videos on the topic of ultimate its several comments like exactly what im saying here people question why this was brought out but yet nothing for basicly the whole playerbase of the game. I put a post up a while back about what everyone was doing with the lack of content in the game and ultimate does nothing to change that, the patch should of had more instead we got less than 3.1.
Last edited by bswpayton; 10-28-2017 at 06:17 PM.
You know what you said contradicts your signature though right?
1. As I said before, Coils Ultimate was announced long before 4.11 but didn't make it in time to be included in 4.1. The fact that there was nothing else added content-wise with Coils Ultimate doesn't mean they would've added something else if they hadn't added that.
2. Coils Ultimate does count as content. FF14 is big on unlocking content by clearing other content. Coils Ultimate is no exception. You want to play it? Then clear the pre-requisite content. It's that simple. As long as you can clear the pre-requisite content then you can play that content, and if you can't then you have that to work on first, or you can do something else. Not like this game is lacking in things for everyone to do.
3. You seem to enjoy using fflogs to back up your argument rather than using common sense. Clear rates shmear rates they don't have any bearing on how many people are actually playing the content, and that is what truly matters. Apparently fflogs doesn't tell you that or you wouldn't be arguing with everyone like fflogs is the only info that matters.
Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.
But we did get more look at all the QoL fixes we got and UI changes. I was more happy with them than any content they could've added. If that alone costs a dungeon then so be it, it's not like we do more than half of these dungeons after release anyway.the patch should of had more instead we got less than 3.1.
I have no intrest in ultimate, Ill leave that to xenos or happs, in xenos case first two days he spent 22 hours or something like that doing this fight. Hes also the one with whom his whole team beat alex with all tanks so obviously he is on another skill level.
So if it takes him 22 hours just to get into second phase I personally would have zero interest in this content, along with I dont know the majority of the players in the game. And just playing content means nothing if people arent clearing it , end result is all that matters at the end of the day, thats like going to work and not gettin a pay check at the end of the pay period i dont know about you but id be pretty pissed If I didnt get paid.
What im sayin is more content, outside of the formula would have been nice than using any resources at all on ultimate because of how small the percentage of people whom could even do this and would actually clear it. Most of the people here are hypocrites, someone asked a while back to add on level rewards to the old binding coil the answer to that person on the forums was an overwhelming no. But yet this comes out and people are all for it, if they gona reuse assets it should be for many people not a small portion of the community that it takes making an unbeatable fight to make them happy.
@l1nk
The exaggerations here are truely priceless, yea lets see you cant even do anything in the game with one button. Go try it stand in one spot dont press any buttons to move and just use savage blade over and over and see how quickly you die.
@SaitoHikari
I have run out of post but no I am not trolling never have never will I just dont back down from people whom disagree with me nor should anyone else
Last edited by bswpayton; 10-28-2017 at 07:00 PM.
@bswpayton: If you have no interest in Ultimate, then why have you been complaining about it? Why are you making it sound like Ultimate literally stole content from you? Ultimate did not delay Eureka and chances are the battle team who worked on Ultimate have nothing to do with Eureka, or whatever else (as a reminder, there are multiple battle teams).
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Last edited by Nestama; 10-28-2017 at 06:43 PM.
Ultimate or not, there would not be more content in 4.1 anyway.
3.1, story, 2 dungeons, raid24, Lord of verminion, Diadem, beast tribe , 1 EX. (nothing later in 3.15 except relic and 1 side quest)
4.1, story, 1 dungeons, raid24, GC dungeons with your squad, new map stuff harder, Delivery quest, beast tribe, side quest, 1 EX, Ultimate, Shirogane. (4.15 rivals wing, perform, Eureka, relic?)
(ultimate or not, they have decide to stop doing more dungeons in 4.1 4.3 and 4.5 patch way before)
Basically, more stuff in 4.1 than 3.1.
Clean everything before any nerf is my goal. No matter the time needed to reach the last hp and beat it.
twitch.tv/jeycht
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