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Thread: How's Ultimate?

  1. #221
    Player
    SaitoHikari's Avatar
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    Saito Hikari
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    Quote Originally Posted by Nestama View Post
    @bswpayton: If you have no interest in Ultimate, then why have you been complaining about it? Why are you making it sound like Ultimate literally stole content from you? Ultimate did not delay Eureka and chances are the battle team who worked on Ultimate have nothing to do with Eureka, or whatever else (as a reminder, there are multiple battle teams).
    Yeah, Ultimate is literally all recycled assets. If anything, Hidden Canals has a higher likelihood of delaying Eureka, and even then that's a stretch.

    Also, I decided to look at bswpayton's thread creating history, and now I'm trying to decide whether or not he's trolling. A normal person does not make a thread advocating for people to kick DPS who don't AoE in dungeons AND a different thread about why SE doesn't allow parsing when they keep designing fights with enrages, and then turn around to complain about how the devs choose to spend development resources towards a specific portion of the community that's at the opposite end of the spectrum.
    (2)
    Last edited by SaitoHikari; 10-28-2017 at 06:51 PM.

  2. #222
    Player
    RenAshdoll's Avatar
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    Quote Originally Posted by bswpayton View Post
    argument for more.
    Originally for 4.1 the main planned big contents are Ultimate for any raiders who cleared o4s and wants more, the 24 man alliance raid which caters to all and Eureka, with that the new relic weapons. Eureka, unfortunately have to be push-back due to some problems they couldn't even fix in time for 4.15, thus 4.1 feels slightly empty. The Ultimate series is in the end handled by the raid design team amongst many other team within the devs, thus even with omission of the ultimate fight, I really doubt the cater-all contents will magically increase.

    FFLogs are pretty much filled by ppl who wants to be ranked and compared to others. There are way many other raiders/players who don't give a damn about uploading their parses up there as we simply can't be bothered to, so using it as "hard data" is sketchy at best.
    (0)

  3. #223
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    Joe777's Avatar
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    Quote Originally Posted by bswpayton View Post
    So if it takes him 22 hours just to get into second phase I personally would have zero interest in this content, along with I dont know the majority of the players in the game. And just playing content means nothing if people arent clearing it , end result is all that matters at the end of the day, thats like going to work and not gettin a pay check at the end of the pay period i dont know about you but id be pretty pissed If I didnt get paid.
    That is a terrible analogy. Finding a way to clear extremely difficult content is more akin to trying to create something brand new, testing it for errors, and correcting any found and continuously working on it until it is done and works. Yes, inventing something is a more proper analogy than what you said. There is indeed great satisfaction to be had when it is completed, but the trip means just as much as the destination.

    Quote Originally Posted by bswpayton View Post
    What im sayin is more content, outside of the formula would have been nice than using any resources at all on ultimate because of how small the percentage of people whom could even do this and would actually clear it. Most of the people here are hypocrites, someone asked a while back to add on level rewards to the old binding coil the answer to that person on the forums was an overwhelming no. But yet this comes out and people are all for it, if they gona reuse assets it should be for many people not a small portion of the community that it takes making an unbeatable fight to make them happy.
    Binding Coils and Coils Ultimate are completely different things. Therefore, hypocrisy is not present. Those that like what Coils Ultimate have done like it for both its difficulty and what it actually is. Those that like Binding Coils liked it for the same reasons, but over time Binding Coils became obsolete. That is why people wanted incentive to run it; because otherwise it was a waste of their time, even though they liked it.

    You keep going on and on about how Coils Ultimate is wasted resources but as you have been told over and over again it is not. It was content planned before 4.1 that didn't make it with that patch and so it was added later. It in no way has pushed any other content further from being released on its own. If anything pushed that content back it was SE themselves and whatever delays happened. You would still argue that Coils is responsible and is still wasted resources simply because not everyone can run it but that is and always will be false. So long as even 1% of the playerbase enjoys it it was not a waste. And don't try to argue with the whole business perspective because that's just a crock. FF14 isn't Square Enix's only income you know.
    (0)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  4. #224
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    HyoMinPark's Avatar
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    Hyomin Park
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    Quote Originally Posted by bswpayton View Post
    But what you have been doing in this thread and in others , is calling people casual this softcore this and that.
    You mean like you’ve been calling people elitists and toxic in other threads? Or saying that things like Housing and Ultimate are a waste of resources because you think it’s so? I don’t use casual or softcore as an insult, considering I was pretty casual up until Creator when I actively started doing Ex trials and Savage content, and even then, just a few times a month. If you take it as such, that is your own problem. Need I also remind you just who it was that said the opinions and thoughts of the hardcore community—since it’s not the majority—are unimportant and shouldn’t even matter?

    So maybe a good step would be to just acknowledge that maybe your wrong about whats hard and what issnt hard to many people whom take part in the same content as you.
    You should listen to your own advice. :3
    (4)
    Sage | Astrologian | Dancer

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  5. #225
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    Bourne_Endeavor's Avatar
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    Cassandra Solidor
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    Quote Originally Posted by bswpayton View Post
    if they gona reuse assets it should be for many people not a small portion of the community that it takes making an unbeatable fight to make them happy.
    They do. The overwhelming majority of content is meant for varying skill levels. You can grumble about it all you fancy but Ivalice, Shinryu and Skalla are three pieces of content casual players get to enjoy. You claim it an exaggeration, but for hardcore players, no, they haven't had much since Midas. Would you rather they put the used resources into new furniture items? Oh wait, I recall you whined over that too because housing "isn't content."

    At some point, you'll have to come to gripes with the fact this isn't Bswpayton Fantasy. And thank the twelve for it.
    (8)

  6. #226
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    Zojha's Avatar
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    Quote Originally Posted by Joe777 View Post
    So long as even 1% of the playerbase enjoys it it was not a waste.
    Go and make a game that always wholly caters to only 1% of the current playerbase with every update and you'll quickly realize that this is a surefire way to quickly decimate the playerbase, because using resources disproportionately equals wasting resources. Only 1% enjoying a piece of content is only "fine" if it took around 1% of your resources to make.

    The fact that everything including the rewards is rehashed is the saving grace of Ultimate, really. Not a whole lot of people are doing it, not a whole lot of resources were spent... You can err on the side of:"That's okay." At this point, Feast rewards are probably a bigger offender in the "wasted resources" category.
    (1)

  7. #227
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    HyoMinPark's Avatar
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    Quote Originally Posted by Zojha View Post
    Go and make a game that always wholly caters to only 1% of the current playerbase with every update and you'll quickly realize that this is a surefire way to quickly decimate the playerbase, because using resources disproportionately equals wasting resources. Only 1% enjoying a piece of content is only "fine" if it took around 1% of your resources to make.

    The fact that everything including the rewards is rehashed is the saving grace of Ultimate, really. Not a whole lot of people are doing it, not a whole lot of resources were spent... You can err on the side of:"That's okay." At this point, Feast rewards are probably a bigger offender in the "wasted resources" category.
    Your argument would make more sense if this was something SE did on a frequent basis, but this is the first of its kind, and was released alongside other content for the other 99% of players. It was still requested by the 1%, and, contrary to what some people say, their opinions and desires should also be taken into consideration.
    (5)
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  8. #228
    Player RiyahArp's Avatar
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    Riyah Arpeggio
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    Quote Originally Posted by Lunafreya View Post
    Who do people think they are to say this was a waste of resources? .
    It's a total waste of resources. There aren't even that many people streaming it, and people are mostly just talking about it because the game right now has no real content for anyone to do that isn't the same as they have been doing since HW. Already the talking is dying down a bit as people are getting tired of streams that involve wiping to three minute phase mechanics, and soon the non world-firsters probably are going to give up for sanity's sake.

    It's not puggable at all,which is a lot of what made creator and omega have any long term play value, and there's no gear upgrades to make it more farmable, so there's going to be a lot less incentive to keep doing it over time. It's not something people are going to grow into doing, or be reused later on for any content even unsynced.

    This will end up worse than 1v1 pvp for long term usefulness.
    (3)

  9. #229
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    l1nk's Avatar
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    Rafal Chmiel
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    Quote Originally Posted by RiyahArp View Post
    (...)
    You do realize those doing ultimate had no content for 1,5 year to do? And u're telling them about no content?
    (6)

  10. #230
    Player RiyahArp's Avatar
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    Riyah Arpeggio
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    Also, please...the actual asset creation is the smallest part of creating a fight. The length of development is about balancing the fight as it is played, to prevent bugs, people cheating, the fight breaking the servers due to memory leaks, the fight actually being within human reflex time and capabilities, the time it took to think of and layout the attacks they wanted, and to conceive of the level of difficulty in terms of game mechanics. They didn't give this to an intern and told him to make a hard fight, which he coded in a weekend. Stuff like this is the experimental content they talked about when they reduced the amount of dungeons we'd get in a patch cycle, and even the experimental content they do give is sparse.
    (0)

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