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Thread: How's Ultimate?

  1. #1
    Player
    loreleidiangelo's Avatar
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    Apr 2014
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    Ul'dah
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    Lorelei Diangelo
    World
    Leviathan
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    Dancer Lv 74

    How's Ultimate?

    Will be at work all day and won't be able to check the fight out myself until this evening, so I thought I'd ask the perspective of serious groups giving this fight an honest go - how is it? How's the atmosphere and fight design? Does the fight live up to its moniker of "ultimate"?
    (0)

  2. #2
    Player
    LastFireAce's Avatar
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    Oct 2016
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    New gridania
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    Character
    Xitra Lunrise
    World
    Diabolos
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    Dragoon Lv 90
    I hate my very being.
    my static found it pretty mean.
    (1)

  3. #3
    Player
    HaelseMikiro's Avatar
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    Aug 2013
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    Limsa-Lominsa
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    700
    Character
    Febreealle Goldlyonse
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    From the streams I'v seen so far, Twintania doesn't seem bad at all, when you beat her and Nael drops down is when the fight immediately ramps up to borderline crazy, unless you're already familiar with the final phase of T9 from original progression, then it's more nostalgic than anything, and you just have to figure out new dance steps with your current members. I haven't seen any of the combat with Bahamut yet though.
    (0)

  4. #4
    Player
    UnstablePersonality's Avatar
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    Ishgard
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    Athena Nightreaper
    World
    Siren
    Main Class
    Machinist Lv 90
    First vid I saw was a party killing twin and wiping instantly during the phase transition.
    (0)

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  5. #5
    Player
    loreleidiangelo's Avatar
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    Apr 2014
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    Lorelei Diangelo
    World
    Leviathan
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    Dancer Lv 74
    Quote Originally Posted by LastFireAce View Post
    I hate my very being.
    my static found it pretty mean.
    Out of curiosity, did you raid any of the Coils of Bahamut when they were current? Do you have an opinion on the learning curve of Ultimate vs them?
    (1)

  6. #6
    Player
    Pondera's Avatar
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    Oct 2016
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    151
    Character
    Venusiel Arcadia
    World
    Siren
    Main Class
    Culinarian Lv 70
    well, I haven't ran it, but if it falls in line with the rest of the savage raids that I've encountered, I think I can make some predictions

    1) Party will be dead within moments of pulling. Massive damage AoEs, instant kill moves, mechanic combos, whatever puts us in the ground the fastest. Basically, a couple hundred hours of deaths while learning the fight like we're Bill Murry in Groundhog Day
    2) If a single party member flubs a mechanic, or ANYONE dies, might as well wipe. Tank dead? Unable to execute tank swap mechanic, party died. Healer dies? Overwhelmed by raid-wide damage and everyone dead. DPS dead? Boss has 89 quintillion HP and will enrage in 8 seconds. Everyone dead.

    Forgive me for my salt, but I'm starting to believe that SE is padding the Savage/Extreme raid tier so that it takes 3 months at least to bash through it all, and no one complains about content drought. I mean, there is difficulty, and I'm fine with it. I'd consider myself a challenge gamer, but my FC actually has people quitting the raid team for the sake of their mental health. So, when SE talks about clear rewards for Ultimate coil of Bahamut, I find that incredibly optimistic.
    (7)

  7. #7
    Player
    Lambdafish's Avatar
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    Feb 2014
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    Ul-Dah
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    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Pondera View Post
    Forgive me for my salt, but I'm starting to believe that SE is padding the Savage/Extreme raid tier so that it takes 3 months at least to bash through it all, and no one complains about content drought. I mean, there is difficulty, and I'm fine with it. I'd consider myself a challenge gamer, but my FC actually has people quitting the raid team for the sake of their mental health. So, when SE talks about clear rewards for Ultimate coil of Bahamut, I find that incredibly optimistic.
    That is how content padding works yes. Anima grind is another one, they are useful tools for developers of an MMO and helps prevent content starvation.

    The raid tiers this time have been designed very well. Ultimate essentially fills the spot of Gordias except that now you can reasonably clear the raid without it. For midcore players, they may spend the raid cycle trying to clear omega and succeed, but for the hardcore raiders, they now have an additional challenge to keep them logging in.
    (11)

  8. #8
    Player
    Vrankyl's Avatar
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    Nov 2014
    Location
    Gridania
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    555
    Character
    Tsenno Se'senovoto
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    This fight was asked for. So anyone quitting raid groups over it is quitting over a requested feature. SE warned us about this content and it was even wondered by the devs if anyone would manage to clear it. Nor will there be any actual nerfs aside from bug fixes more than likely.
    (33)

  9. #9
    Player
    Dualblade's Avatar
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    Feb 2014
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    Night Kdark
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    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    Twintania appears to have been cleared, while Nael appears to be the wall for those groups so far.
    (1)

  10. #10
    Player
    Airget's Avatar
    Join Date
    Mar 2011
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    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    There is no need to do a challenge on day 1 or spend 12hrs+ trying to get a clear. The reason one ends up not enjoying X content is because they willingly burn themselves trying to be the first to clear. Enjoy the content for what it is, challenging, that extra challenge people have been asking for. Try for 2hrs, then try another time for 2hrs but if you're doing raids for 10hrs+ and then complain that it's SE's fault that chose to raid that long, the fault is on you.
    (14)

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