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  1. #1
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    Quote Originally Posted by kikix12 View Post
    snip
    yoshida said no 12 time already, and you don't need a parser to be good.

    those who wanna learn will learn. those who don't, won't. Learning doesn't need a user made program (which is subject to margin of error) learning can be done by asking other players for times. Or going out in the world to practice.


    also fyi, there is a search function this suggestion was made 40 times since ff14 launched the issue that comes up, would be other players demanding you turn on your numbers or be kicked.


    the REAL reason they don't want to do a in game parser is so people dpn't reverse engineer it, use it to get true values and break the system with their user made parsers.

    lil research goes a long way.
    (3)
    Last edited by BigRed5392; 10-27-2017 at 01:54 PM.

  2. #2
    Player
    Taika's Avatar
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    Mar 2011
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    Purple Rain
    World
    Sophia
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    Arcanist Lv 32
    Quote Originally Posted by BigRed5392 View Post
    those who wanna learn will learn. those who don't, won't. Learning doesn't need a user made program (which is subject to margin of error) learning can be done by asking other players for times. Or going out in the world to practice.
    How do you know how well you're doing without actual numbers to back it up? There are so many players out there who think they're doing alright but in reality don't have a clue. And if you say read and follow the guides for openers and rotations, you know they're all based on people utilising parsers to find that information, right?

    What's so scary and wrong about actually knowing how you're doing and why in the content where certain numbers simply need to be met or the whole group will fail?

    Also going to ask you the same question: are you even doing the content people need the parsers for? Seems like this thread is full of people saying "oh no you don't need a parser, you just have to X", while those people have no personal experience of the content where the parsers are used and needed... I'm all for implementing an official parser which is limited for the optional use of premade parties (and the content those do: extremes, savage, ultimate). In this case, having one in game doesn't in any way even concern those players who don't do that content in the first place (like many naysayers in this thread).
    (2)
    Last edited by Taika; 10-27-2017 at 06:08 PM.

  3. #3
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    Quote Originally Posted by Taika View Post
    How do you know how well you're doing without actual numbers to back it up? There are so many players out there who think they're doing alright but in reality don't have a clue. And if you say read and follow the guides for openers and rotations, you know they're all based on people utilising parsers to find that information, right?

    What's so scary and wrong about actually knowing how you're doing and why in the content where certain numbers simply need to be met or the whole group will fail?

    Also going to ask you the same question: are you even doing the content people need the parsers for? Seems like this thread is full of people saying "oh no you don't need a parser, you just have to X", while those people have no personal experience of the content where the parsers are used and needed... I'm all for implementing an official parser which is limited for the optional use of premade parties (and the content those do: extremes, savage, ultimate). In this case, having one in game doesn't in any way even concern those players who don't do that content in the first place (like many naysayers in this thread).
    I've played dcuo which DOES have an ingame parser, and can tell you it didn't do what you want. Which is make people learn, so you are not wiping to content.

    I think Parsers are the worst way to tell if you are good or not, as being good is more then just how high your dps is, i see groups wipe due to healers being too scared to heal worried about over healing.

    I see people step on each others toes to do the big D deeps, instead of working as a team. Like a healer who holy spams during blood price, or who doesn't cure till the very last min.

    MMO have been out longer then parsers and other third party tools. I don't recall the EQ crowd ever having parser conversations, I don't recall parsers coming up in ff11 till 2008. I only heard of them in WoW, and personaly experienced them in dcuo.

    the parser in dcuo, tells you in and outgoing damage, crit rate, healing output. It never made people better, just made people rush content so they can top dps. Most ppl didn't want to do their role. Just dps.

    I see that happening here with the need for all tanks/healers to deal big d damage no matter the content. yet dps players are not told to do extra like heal/raise when its part of their kit like rdm. I rarely see people use skills that aid parties, such as enmity reducers since it deals no damage.


    And to reply your question, yes i do content which it is "needed", and never once got complaints if my damage is low, and i DF/PF content not in a static. I did coil around its launch, sadly had no time to do savage alex, but i did do the extremes.

    to be good at the game, you simply need to be in good gear and know the job/role you are playing. You can train out in the world to see how each skill works with others to fine tune your rotations. You can simply use time to try and kill mobs faster each time.

    As i said parser were not always around, how do you think older mmo players managed? ff11 was ps2 only @ launch, how do you think those players "got good".
    (1)
    Last edited by BigRed5392; 10-27-2017 at 11:58 PM.

  4. #4
    Player
    Taika's Avatar
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    Purple Rain
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    Sophia
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    Arcanist Lv 32
    Quote Originally Posted by BigRed5392 View Post
    I see that happening here with the need for all tanks/healers to deal big d damage no matter the content. yet dps players are not told to do extra like heal/raise when its part of their kit like rdm. I rarely see people use skills that aid parties, such as enmity reducers since it deals no damage.
    That was a really long way to say "no, I have no experience of any current (or near past) endgame content in this game" (you have no recorded Omega or Alexander Savage kills nor extremes from HW or SB). And this quote really shows it, as in the content where parsers are used and needed in this game, enmity reducing abilities are an absolute must-use for all DDs, RDMs and SMNs are regularly asked to raise (in progression at least), and DDs are also using their damage reduction abilities etc.

    How parsers are or aren't used in other games is not relevant to this discussion, as those games work differently (in FFXI for example you didn't really need them, since in most fights - unless it was RDM chainspell stun burn strategy - you could just endlessly die and raise and kill bosses really slowly before they added enrage timers, and by that point parsers were already commonly used...), have different communities and different endgame structures (meaning you join content in a different manner, the requirements are different etc.).
    (3)
    Last edited by Taika; 10-28-2017 at 12:14 AM.

  5. #5
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    FallenArisen0990's Avatar
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    Anarista Tarnyang
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    Behemoth
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    Ninja Lv 80
    Quote Originally Posted by BigRed5392 View Post
    Wall of text.
    Yep, those were the days. It's why I like segments that break combat to do an ATE.
    (0)

  6. #6
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    kikix12's Avatar
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    May 2017
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    Seraphitia Faro
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    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by BigRed5392 View Post
    yoshida said no 12 time already, and you don't need a parser to be good.
    Of course not. You can just use a calculator and a spreadsheet. However, I'd prefer to spend those few hours once in a while actually playing the game than doing the math.

    Anyone that is a "top" at their class either used parser, did the calculations the old-fashioned way (the two probably combine to 99% of the best 1 000 players), or have an immensely good luck/instinct that borders on an innate genius. Sure, there are people like that...but most are average. Cause...ya know...that's what "average" means.

    Quote Originally Posted by BigRed5392 View Post
    those who wanna learn will learn. those who don't, won't.
    Of course. But those who wanna learn will have a lot easier time at learning with a parser.

    Quote Originally Posted by BigRed5392 View Post
    Learning doesn't need a user made program (which is subject to margin of error)(...)
    ...I'm asking for a developer-made parser...so yeah...Developers aren't exactly users...

    Quote Originally Posted by BigRed5392 View Post
    also fyi, there is a search function this suggestion was made 40 times since ff14 launched the issue that comes up, would be other players demanding you turn on your numbers or be kicked.
    Parsers may have been suggested 40 times. This suggestion is about a method they could be implemented, not parsers per see.

    Also, read. It doesn't hurt, it's not difficult either. You cannot be kicked for not turning your numbers with my suggestion, because you can't turn them on. And neither can the person that asks you to turn them on or anyone else in the party. Once it would be set, it's in stone for the entire run. And if someone feels like entering a dungeon while being one of the people locking parsers out only to complain about there being no parsers and voting abandon for no parsers being accessible...well, that person would have way bigger problems than not seeing numbers...

    Quote Originally Posted by BigRed5392 View Post
    lil research goes a long way.
    So does actually reading fully first, instead of just skimming the title and progressing to make your post without caring about anything else written.


    As for the people that extremely fear the numbers grieving...I had a peculiar run yesterday as a tank. Using just the combat log that is already in game, I found out that the damage dealers deal with their skills about 30% less damage than I do with the basic Fast Blade, as a paladin with a shield stance on. It took me a while to understand which damage is which (except my own) due to how messed up the combat log is in this game...but that alone would make it suitable for me to vote kick the two DPS if I was into that stuff (I'm not, there's no point, so long as we progress).
    This however does not take into consideration a myriad of things (attack speed is one of them). In fact, this is the purest form of "basic numbers". And it is far more unfair.
    (2)