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  1. #1
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by kikix12 View Post
    You, and the person before you, haven't read a thing past the word "parser", either.
    I think ultimately it doesn't matter because you just explained yourself why most of these options won't work, anyway. And yeah I thought about the 'forcing people to show their numbers' bit later. But they can go around that by declaring such thing to be considered harassment and call it a day. Not that it stopped anyone ever because even on these forums, rude messages are regarded as 'harsh, but just'; people just won't see the difference and things will go on as they are.

    You turn parsers off, you WILL NEVER be in a party where ANYONE will have any numbers visible at all. You turn them on, you will ONLY be paired with people that have parsers on, so everyone will see them. Second option will make person with parsers on LOSE THEM for the sake of faster queue, if that's what they prefer.
    I get that you're offering this to get around the difficulty discussed prior, but ultimately in the content that really matters, people will really want their parsers, and while it is their choice, you're reducing the amount of people you can team up with for endgame content. And that's also the content you'll queue for pre-made, so queue times won't matter.
    As for the faster queue, no dps ever will use a parser at all in real queueable content, and that will kind of miss the mark, wouldn't you say? Other than that, any option that fragments queues is horrible, awful, and likely will not see implementation for this reason alone if no others.

    Bottom line is, we don't have any parsers in the game because no matter how you spin and twist it, people will find some way to use it against other players.
    (10)
    Last edited by BillyKaplan; 10-26-2017 at 06:03 PM.

  2. #2
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by BillyKaplan View Post
    But they can go around that by declaring such thing to be considered harassment and call it a day.
    They'll be kicked for "gameplay difference", so it's not going around anything. Personal parsers won't work. No way they can work. They are there, you're going to be forced to use them or get kicked (well, sometimes, since there are still people that don't care).

    Quote Originally Posted by BillyKaplan View Post
    I get that you're offering this to get around the difficulty discussed prior, but ultimately in the content that really matters, people will really want their parsers, and while it is their choice, you're reducing the amount of people you can team up with for endgame content. And that's also the content you'll queue for pre-made, so queue times won't matter.
    In pre-made parties, people already severely reduce the amount of people they can team up with. So what's the difference?! And if someone will want the parser no matter what, I'd believe they STILL use ACT and similar. And they still would not be able to say anything about it if the party officially have no parsers. So worst case scenario...it's the same as is now for some content while it'd help in some other content for some people.

    Quote Originally Posted by BillyKaplan View Post
    As for the faster queue, no dps ever will use a parser at all in real queueable content, and that will kind of miss the mark, wouldn't you say? Other than that, any option that fragments queues is horrible, awful, and likely will not see implementation for this reason alone if no others.
    Of course DPS will use queues. And there are already options that fragment queues, like the language. The problem with queue is not the lack of people to play it. It's the absurd amount of DPS compared to tanks and healers.

    Also, people still "segregate" the queue, instead they do it after it pops. If someone does not want to go with under-performers, they will "disconnect" themselves, initiate kicks and what not (possibly blindly), annoy others to get kicked or just outright leave and take the penalty. Just this weak, I had a party where half of the people just up and left the duty several seconds after it begun, for whatever reason. No one could even manage to really do anything before it happened.
    (1)

  3. #3
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by kikix12 View Post
    They'll be kicked for "gameplay difference", so it's not going around anything
    Which is its own can of worms but that's neither here nor there.

    In pre-made parties, people already severely reduce the amount of people they can team up with. So what's the difference?!
    You misunderstood me, it is those very pre-mades I'm talking about that will be limited. While I'm aware most hardcore raiders already parse, I can't believe they all parse all the time. And it is that group you will be fragmenting because you'll be forcing one or the other to abide by the other's philosophy. That is to say, a non-parsing capable raider can no longer team up with the parsing raider who wouldn't have said anything because the non-parser is good enough for them. Because it's all or nothing now.

    Of course DPS will use queues. And there are already options that fragment queues, like the language.
    You compare choosing to use a game utility to the language you were born into. Ok. Wow.

    The problem with queue is not the lack of people to play it. It's the absurd amount of DPS compared to tanks and healers.
    Which is why anything that will make the queues longer is bad, very bad, teribad, because we really don't need to make things worse.

    Also, people still "segregate" the queue, instead they do it after it pops.
    Being inside a duty and being outside a duty are completely different situations. If you're already inside, people in your fc or linkshells will be a lot more inclined to join in progress, because if you're 'underperforming', that quitter had to have been there for a while to see that, right? Also you'll know if you have bonus or not and can use that to lure people in as well. I strongly disagree with people comparing people dropping queue before and after it popped because the situations are very different. That's part of what we have the roulettes for, and absolutely why we have the 'join in progress' for. I've seen dead parties where it was only the one first timer left get filled within a minute or two and we cleared the content. So as I like to say before, thank you for making my queue pop, enjoy your penalty, I'm running my content.
    (7)

  4. #4
    Player
    Bobs's Avatar
    Join Date
    Nov 2017
    Posts
    121
    Character
    Dr Ray
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    This is exactly why I don't do "end game content," in this game.

    If you want/need to be ranked play a MOBA or a FPS.
    (3)
    Last edited by Bobs; 11-01-2017 at 11:48 AM.