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Thread: How's Ultimate?

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  1. #11
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
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    Ul'Dah
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    5,377
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    Cassandra Solidor
    World
    Cactuar
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    Dragoon Lv 90
    Quote Originally Posted by bswpayton View Post
    People are just simply arguing with numbers here the numbers are so small in life majority rules always, so if they where gona bring this out they should of brought out eureka along with it or something that actually most players could take part in instead of makin an instance that maybe a hand full of people would clear. People act like world first players are major rock stars or something like nobody cares its nice but nobody plays the game to watch other people do content.
    You really need to stop this false equivalency nonsense. It's the same argument you made prior to Ultimate's release. The content recycles existing assets. Everything from models, animations, attacks, arena and etc. were reused. Yes, they included a few new things but the bulk of development resources had already existed. Eureka, on the other hand, is entirely brand new content that necessitating a whole new arena, leveling, animations, story, model and so forth. Put simply, if they scrapped Ultimate, we still weren't getting Eureka.

    Edit: Regardless, you are severely underestimating how the raid community can impact this game. More and more high end raiders are simply getting bored because they have nothing exciting or noteworthy to look forward to. Should they start leaving, who will be making all the guides, who will be joining PFs, who will be consistently running content or even simply buying things from the market boards? Just like how FFXIV suffered when all its raids were too hard, it will equally suffer if everything becomes too easy. People keep asking for more midcore level content. Savage has transitioned into "midcore". Now Ultimate is filling the niche for hardcore players.
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    Last edited by Bourne_Endeavor; 10-26-2017 at 01:07 PM.