Quote Originally Posted by wereotter View Post
As a melee DPS, I have to say, I detest when tanks do massive pulls as I tend to feel like I just have to stand off to the side and watch everyone else play. I'll either end up out of TP from doing all the AOE I need to do to help take mobs down, or there will be doing many telegraphed attacks from the enemies that there's no way for me to stay in the group and AOE without dying to the damage.

Plus, let me tell you how much fun it is to wait 35 min in queue to just spam Death Blossom.....
You know I've started seeing this.... these "super pull" stunts only work when you have a heavy long range DPS stacked and a whole lot of bloody luck. Lately I keep getting paladins who do stupid things and DPS that seem to be doing literally nothing - when in fact its not that they are doing nothing - they can't keep up with the bloody mess that the tank started.

The assumption is the healer is able to lay down the spells to keep you alive - what most keep forgetting - is we also have to keep everyone else alive as well. If we burn our cool downs too soon - you end up in trouble - Especially when you decide to not wait. Why is it when boss fights come up nobody bothers to check the health of everyone else and make sure all is good to go? >.<;;;

Its like tanks think they are DPS and not Tanks these days.

-Neph