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  1. #41
    Player
    Blanchimont's Avatar
    Join Date
    Jun 2015
    Posts
    302
    Character
    Viese Blanchimont
    World
    Ultros
    Main Class
    Pugilist Lv 80
    I dislike big pulls. It doesn't save much time unless you have some very powerful AoE classes. Most of the time, you don't. The time you save is minimal, but it makes healers one of the most boring classes as all they do is get to press heal and heal and maybe a DoT if they are lucky that the tank uses a few cooldowns to mitigate damage. It makes healer one of the most boring classes to play when you just do wall to wall pulls.
    (4)

  2. #42
    Player
    PWilson's Avatar
    Join Date
    Jul 2014
    Posts
    78
    Character
    Paul Wilson
    World
    Leviathan
    Main Class
    Paladin Lv 70
    Had the opposite problem the last couple days. Been working on getting my WARK up to my PLD - twice in Gubal Library, once in Gubal Library HM, and once in Fractal Continuum - was some times the healer going to make big pulls, most times DPS. Nobody seemed to notice or care that I didn't have to level sync... Probably just people getting their weekly WT and rolling 50/60 or whatever, so I left the dungeon each time rather than try to fight for post-pull aggro and all the other crap.
    One culprit had the gall to hunt me down after they were done and brag they got it done anyway. I was like sure, cool dude, you go on with your bad self.

    Point I'm making is that for every time we try to be polite or normal or not be Super Tank, every other darn player we meet is trying to rush us.
    (2)
    My goal is to better than yesterday.

  3. #43
    Player
    Kouhai's Avatar
    Join Date
    Nov 2015
    Posts
    32
    Character
    Pocket Kouhai
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    As a tank that does super pulls. Trust me, it's a lot faster to pull everything. A good super tank
    1) Doesn't cuss out the healer if they wipe, he just pulls slightly less.
    2) Uses a healthy amount of cooldowns.
    3) If he feels as though the healer is struggling, won't pull as hard on the next pull.
    4) Helps aoe dps.
    5) No class has bad aoe anymore. Just push the aoe damage button and things will die.
    6) It helps you practice healing with cooldowns, don't panic and use your own cooldowns. You're not using them anyway, might as well. My motto is if you're not striving to get better, you're being a burden on yourself more than the party members.
    (3)

  4. #44
    Player
    Kouhai's Avatar
    Join Date
    Nov 2015
    Posts
    32
    Character
    Pocket Kouhai
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    Part 2)

    7) From raid groups with healers who have cleared higher tier savage content, it's expected for tanks to pull as big as possible because they both know that they can clear it regardless if the dps are bad or not.
    8) A dungeon isn't supposed to be taken slowly. If you want to do it slowly, you're just annoying the rest of the party because they are there to get it over and done with.
    9) An MMORPG is a team based game and everyone is there to help each other. Saying that you won't go at someone elses pace because you don't want to is not only selfish, but also goes against what a team is. If you CAN"T go at that pace that's a different story and you should mention it.

    This is my two cents on the topic. I understand it's an issue because a lot of people who pull big are pretty bad (Not popping cooldowns correctly, eating stuff they shouldn't) but they are there trying to finish the dungeon as fast as possible. Pulling big and aoeing is faster than pulling one at a time.
    (2)

  5. #45
    Player
    Undrentide's Avatar
    Join Date
    Mar 2012
    Location
    Uldah (i picked Limsa Lominsa by mistake at phase 4!)
    Posts
    315
    Character
    Undie Nilleshna
    World
    Moogle
    Main Class
    Conjurer Lv 70
    As a healer, currently levelling Ast this is a major annoyance. The tank sprints off and pulls a huge pack without seeing where the party are, I catch up, usually cos I was casting protect at the start and dealing my first ast card and eating food...by then the tank is just about dead, I end up having to spam benefic2 over and over with synastry to keep the tank alive, my mp drops as fast as the tanks hp, we survive with the tanks hp just about topped off and he sprints off and does it again, while I'm sitting at around 30% mp and unused cards because I simply didn't have time, never mind get any dps done.
    (1)

    "Your former glories and all the stories, dragged and washed with eager hands..but oh your city lies in dust my friend!"

  6. #46
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    Pull as big as you want... but if you have one melee and one caster it's not going to be very efficient... aoe damage drop off just sucks up tp/mp with little to show for it... I can't replenish mp and a caster can't toss me a goad... which means in a huge pull I'm going to have to switch to single target at some point just to keep attacking making a huge pull moot... you want huge pulls check your party comp, their gear levels and then consider how the dungeon flows... otherwise you're not really saving any time... and if time isn't your friend then don't queue for a dungeon
    (2)

  7. #47
    Player
    silverlunarfox's Avatar
    Join Date
    May 2015
    Location
    Shirogane
    Posts
    1,036
    Character
    Loki Lux
    World
    Lamia
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Maeka View Post
    Or, do tank yourself.

    I tank, and I don't do this crap because I hate it when people do it to me. I don't mind like a 2 group pull if I'm well-geared for the dungeon, and I don't mind when a competent tank does it, but a lot of times you get these macho tanks who think they are oh-so-awesome but yet they forget what Rampart or Convalescence is.
    This is why i became a tank main over heal main in 3.0....

    Sure go ahead, pull all the things, but for gods sake use some defensive cooldowns....
    (1)

    "Within each of us, the potential for great power waits to be released."

  8. #48
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Okamimaru View Post
    Pull as big as you want... but if you have one melee and one caster it's not going to be very efficient... aoe damage drop off just sucks up tp/mp with little to show for it... I can't replenish mp and a caster can't toss me a goad... which means in a huge pull I'm going to have to switch to single target at some point just to keep attacking making a huge pull moot... you want huge pulls check your party comp, their gear levels and then consider how the dungeon flows... otherwise you're not really saving any time... and if time isn't your friend then don't queue for a dungeon
    Not really ive seen a ninja and a dragoon party do better than a caster and ranged one of the biggest isseus is that tanks dont use their aoe on a pull if you have tank and both dps using aoe any pull is possible
    (1)

  9. #49
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by bswpayton View Post
    Not really ive seen a ninja and a dragoon party do better than a caster and ranged one of the biggest isseus is that tanks dont use their aoe on a pull if you have tank and both dps using aoe any pull is possible
    I'm sure there is math for this but at least Bane and Fire2 have fall of damage the more targets they hit. Melee DPS doesn't to my knowledge at least NIN and BRD don't. I'm sure there is a certain number of mobs that would mean that the physical damage dealers out shine the magical.
    (0)
    可愛い悪魔

  10. #50
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Maku View Post
    I'm sure there is math for this but at least Bane and Fire2 have fall of damage the more targets they hit. Melee DPS doesn't to my knowledge at least NIN and BRD don't. I'm sure there is a certain number of mobs that would mean that the physical damage dealers out shine the magical.
    But still wat do you see most of the time tanks go in pull 12 adds and half the time focus in on one add once they have full hate on the whole group. Thus leaving all the work to two people , this is the biggest issue with big pulls. This is how a big pull should go if your a palidan lets say dungeon takes 20 mins with big pulls you pick to pulls where you use hg, then you grab the adds with flash use scron and then pop fight or flight, and spam total eclispe all day long.

    Instead I dont see any palidans hardly even using total ecilspe. Drks are the worse to a drk should be placing salted earth down every pull pop blood price go to town with Abyssal Drain, pop Quietus for more mp and even more Abyssal Drain, instead you get drks using dark arts soul eather on one add which mades zero sense at all. Then warriors are a bit diff but still the same they go to town with overpower, and have and use steel cyc when needed. This is the real isssue with big pulls tanks not using thier aoes at all, I can see focusing in on one add that has alot of health but u still should be using ur aoe I just dont understand why tanks refuse to.
    (3)

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