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  1. #1
    Player
    Jas710's Avatar
    Join Date
    Aug 2013
    Posts
    357
    Character
    Wolf Spyder
    World
    Siren
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by bswpayton View Post
    Another thing Ive noticed is this from dps, that can mess up a pull tank pulls the adds to go round them up wit the other adds and the next thing you know because the dps just had to get its melee on they are one on one fighting the add because they just couldnt help but touch before you rounded them all up.
    Someone needs to start a new tank pulling thread about THIS. Idiot goddamn DPS. lol
    (1)

  2. #2
    Player
    Kyrph's Avatar
    Join Date
    Sep 2013
    Posts
    62
    Character
    Wolf Snow
    World
    Adamantoise
    Main Class
    Warrior Lv 80
    As a Tank I understand this is a problem for some groups which is why I urge tanks to evaluate your party on the first couple of pull before deciding to make bigger pulls. I usually test to see if the dps are doing high damage and decent aoe for larger group to kill them quickly as well as noticing if the healer is skilled enough to handle it. Managing CDs is and important part of making "super pulls" and if you are in a situation you won't have any CDs then you should never rely on your healer to just keep you alive and just make the smaller pull until they are back up. As a tank you want to make sure the pace of the dungeon is appropriate for your group. Just don't assume all groups are the same and you can always just "super pull" because you have done it before successfully. Also when in doubt just ask because some healers enjoy the challenge of healing big pulls.
    (2)
    Last edited by Kyrph; 07-30-2017 at 05:14 PM.

  3. #3
    Player
    Besame's Avatar
    Join Date
    Apr 2016
    Posts
    1,028
    Character
    Calista Fallon
    World
    Coeurl
    Main Class
    Bard Lv 100
    Ask the healer if they are ok with multiple pulls, evaluate your team's dps after 1 or 2 and adjust from there if needed. It's not rocket science.
    (1)

  4. #4
    Player
    vigioX-Sun's Avatar
    Join Date
    Mar 2011
    Posts
    272
    Character
    Vigiox Sun
    World
    Balmung
    Main Class
    Miner Lv 90
    2 pack pull is harmony, 1 cd or 2 an healer should have time to dps an heal just fine.
    I guess I'm lucky I usually leave with 2 commendation almost every expert run.
    An I always do the same unless I know a big pack is ahead.
    (1)

  5. #5
    Player
    Riranor's Avatar
    Join Date
    Jul 2015
    Posts
    5
    Character
    Orik Veridin
    World
    Behemoth
    Main Class
    Astrologian Lv 60
    quick tip to those complaining about party animations but want to big pull, you CAN turn off other party members animations. It's sad to not see but very helpful.
    (1)

  6. #6
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    I'm still trying to gauge how much I should pull at the end of Temple of the Fist. It feels like there's a very fine line there, and I can't tell where that is.

    Sometimes I'll super pull, but I won't pull everything from one boss to another, and definitely not while I don't have at least two cooldowns in reserve. We haven't gotten to that stage yet in gear (and if we have, I certainly haven't, I've had atrocious luck with savage drops).

    Offhand note, but when a DPS races ahead, grabs some mobs, and then brings it back expectantly, I'm tempted to just let them die, but so far, I've only done that once, for a group I SPECIFICALLY told them not to get.
    (0)

  7. #7
    Player
    LunaFaye's Avatar
    Join Date
    Apr 2014
    Posts
    1,037
    Character
    Luna Faye
    World
    Leviathan
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Ekimmak View Post
    I'm still trying to gauge how much I should pull at the end of Temple of the Fist. It feels like there's a very fine line there, and I can't tell where that is.
    When in doubt, ask your healer. Might sound stupid or funny, but that's the answer, because the healer will know how easy you were to heal during that whole run. There's no specific rule, even tho some people want to tell you that, nor is there a specific rule that says depending on the job. As example I read or hear mostly in party chats, when playing my dps, that the healer or tank says well I am a PLD I can tank all of that. While that might be true, so can a DRK and WAR if the person has the right skills and the healer isn't slacking. Other examples I've seen when playing healer or tank, I am a AST I can heal that. But again so can a well trained/good WHM and SCH.

    It all depends on the skill level of both tank and heals, that's important, just having a good tank or a good healer isn't going to work most of the times, when attempting these kind of pulls. Also gear does matter because you can be extremely skilled, but if you run that dungeon in let's say ilvl 285 leveling gear, instead of having grabbed your job gear (yes I just pretend that there's no ilvl requirement for now) then that whole pull will look more dangerous and can make your healer rage quit that day lol.

    It takes 2 seconds to ask, if you both fail, no big deal get back up and try again, or pull smaller. However even tho you might succeed with this healer, doesn't mean the next time you enter that dungeon, you assume that it won't be an issue. So keep that in mind.
    (1)

  8. #8
    Player
    Driskus's Avatar
    Join Date
    Jul 2017
    Posts
    208
    Character
    Driskus Blackstone
    World
    Coeurl
    Main Class
    White Mage Lv 70
    I've been finding this to be a huge problem since Stormblood came out. Its especially bad when you get tanks that are undergeared or that don't use CDs properly trying to do it.

    In fact, I had a tank in Sirensong Sea earlier today wearing almost all i200 gear. I immediately noticed him taking ludicrous amounts of damage on the first pull, and that's when I checked his gear out. Eventually he tried to pull two groups at once, and despite doing everything I could to keep him alive, we wiped in a matter of seconds once cooldowns wore off. He was literally losing about 25-33% of his HP every time anything hit him at that point. To make matters worse overall DPS seemed quite low (things were taking literally FOREVER to die). I was surprised he made it up to right before the final boss before faking a DC and being votekicked. Replacement tank had no problem staying alive, despite using DPS Stance on the boss (something else that I find to be a common problem with tanks in fights that have lots of high-damage attacks).

    To tanks that do this: PLEASE make sure you and the rest of the group are geared properly and can handle it before trying to do massive pulls! Things aren't going to go any faster if you keep dying repeatedly or if the DPS is not very good.
    (3)

  9. #9
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    What I hate more is stop and go tanks.. tank that will run in grab a few mobs whack them for a few seconds and then randomly run off and grab more just as you think the pull us done and drip your shadow flare.

    Even worse in aka mhigo when they stop at one point where there's a tank style mob pop a cooldown. And then 5 seconds later randomly decide to make a mad dash round the corner and grab even more mobs and hit those barriers round anothercorner. Only to die cos there's either no line of sight to heal them or I just used my last aetherflow stack baning my dots across the smaller group where he had previously stopped ..before he decided to run off and get more.

    If you're going to make that big pull do it one go and use ya bloody cool downs properly. oh and also be consistent. it's a bit annoying when the tank has spent the first half of the dungeon making easy to manage pulls or 4-5 mobs. so I might swap largesse for cleric stance just to speed things up that little bit then that one random unexpected massive pull of 20+ things completely comes outta no where. what the helllll???
    (2)
    Last edited by Dzian; 08-11-2017 at 06:30 PM.

  10. #10
    Player
    Besame's Avatar
    Join Date
    Apr 2016
    Posts
    1,028
    Character
    Calista Fallon
    World
    Coeurl
    Main Class
    Bard Lv 100
    I never had a problem with double pulls from a tank until yesterday. Kugane is always one of my fav dungeons and right or wrong, it is a given the tank will double pull most groups between bosses. Yesterday, on the smaller trio that is usually pulled to the big guy on the bridge, after a few secs the tank could not hold agro. The big guy turned and headed to me, I stopped dps for a couple secs then he went back and I thought, ok...then the healer let the tank die and they all came to me hehe. Before that, no one was taking damage except the tank so the healer only had him to deal with. I decided that I would pass on this group because a tank not using cool downs was going to double pull on a healer that could not deal with it.
    (0)

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