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Results 141 to 150 of 259
  1. #141
    Player
    Heleth's Avatar
    Join Date
    Sep 2013
    Posts
    15
    Character
    Serin Raem
    World
    Cerberus
    Main Class
    Marauder Lv 70
    I always use the first pull or two to determine how much I can pull... If the healers mana bar barely moves, or the healer spends most of the time dps'ing I will pull more to accomodate the group.. Also, the pace of the dps'ers will impact this.. If mobs die faster than I can round them up, obviously I can pull more.... I usually dont do superpulls, but if I see that we are obliterating mobs and flying through the instance, we might as well pull accordingly...

    But if people tell me to slow down I will, and if people tell me to speed up i will do that too(as long as I feel the group can handle it....)
    (1)

  2. #142
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    511
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Heleth View Post
    If the healers mana bar barely moves, or the healer spends most of the time dps'ing I will pull more to accomodate the group..
    Or, your healer is a complete idiot and don't know how to use a single spell to heal (Don't laugh please, i encountered this kind of player before, playing a SCH and don't even use a single heal on me)
    (0)

  3. #143
    Player
    Voidedge_Ragna's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    444
    Character
    Edge Void
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    As a healer and tank main.

    As war ill usually judge my healer on their gear then proceed to pull 2 sets or 3 depending on dungeon. In 98% of cases everything goes well thats why i cant understand all the horror stories here.

    As Sch i want my tank to go wild and pull 3 sets while putting up my dots.

    If healer and tank are in sync you can do some crazy stuff. While i agree its not a race im sure 95% of players rather have a fast dungeon.

    If you wipe or misjudged your team go slower and apologies *shrug* you learn from mistakes if you dont take of the training wheels you wont improve.
    (2)

  4. #144
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    If i'm tanking i'll do the first pull how i want to do. If the healer can keep me up its fine, if don't i pull smaller.

    If i'm a healer and the tank knows how to use cooldowns and has the right gear i enjoy big pulls because i don't fall asleep while dpsing. If the tank is undergeared or just plain bad i hate big pulls because i have to heal without beeing able to do much dps.
    (1)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  5. #145
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    As a melee DPS, I have to say, I detest when tanks do massive pulls as I tend to feel like I just have to stand off to the side and watch everyone else play. I'll either end up out of TP from doing all the AOE I need to do to help take mobs down, or there will be doing many telegraphed attacks from the enemies that there's no way for me to stay in the group and AOE without dying to the damage.

    Plus, let me tell you how much fun it is to wait 35 min in queue to just spam Death Blossom.....
    (1)

  6. #146
    Player NephthysVasudan's Avatar
    Join Date
    Sep 2017
    Location
    Ul'Dah
    Posts
    1,091
    Character
    Nephthys Yamada
    World
    Adamantoise
    Main Class
    White Mage Lv 80
    Quote Originally Posted by winsock View Post
    That's pretty vague. What do you believe I should do differently?

    I need to be able to guestimate how skilled the healer is in order to do my job well. How do you propose I support my party as a tank without getting a feel for the healers skill level? If I ignore a bad healer's skill. We will continually wipe because they won't be able to heal my pulls. If I ignore a good healers skill, we wont be able to capitalize on that as a party.
    I find it funny that you have to "guess" to do your job.

    Maybe you should do something about that.

    Try communicating.

    -Neph
    (0)

  7. #147
    Player NephthysVasudan's Avatar
    Join Date
    Sep 2017
    Location
    Ul'Dah
    Posts
    1,091
    Character
    Nephthys Yamada
    World
    Adamantoise
    Main Class
    White Mage Lv 80
    Quote Originally Posted by wereotter View Post
    As a melee DPS, I have to say, I detest when tanks do massive pulls as I tend to feel like I just have to stand off to the side and watch everyone else play. I'll either end up out of TP from doing all the AOE I need to do to help take mobs down, or there will be doing many telegraphed attacks from the enemies that there's no way for me to stay in the group and AOE without dying to the damage.

    Plus, let me tell you how much fun it is to wait 35 min in queue to just spam Death Blossom.....
    You know I've started seeing this.... these "super pull" stunts only work when you have a heavy long range DPS stacked and a whole lot of bloody luck. Lately I keep getting paladins who do stupid things and DPS that seem to be doing literally nothing - when in fact its not that they are doing nothing - they can't keep up with the bloody mess that the tank started.

    The assumption is the healer is able to lay down the spells to keep you alive - what most keep forgetting - is we also have to keep everyone else alive as well. If we burn our cool downs too soon - you end up in trouble - Especially when you decide to not wait. Why is it when boss fights come up nobody bothers to check the health of everyone else and make sure all is good to go? >.<;;;

    Its like tanks think they are DPS and not Tanks these days.

    -Neph
    (1)

  8. #148
    Player
    ZStar's Avatar
    Join Date
    Oct 2017
    Posts
    55
    Character
    Megumin Lensflare
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    If you can super tank and not die then fair game yeah? Gotta use "hallowed ground" types skills more often. You can use it at least twice in a dungeon if you manage it properly. The tank has to good to begin with plus paladins are kinda op now, just heal yourself if the healer cant heals you fast enough.

    Knowing the fights, CD management and geared makes super pulling easier. If the tank doesn't do it, then he is at the fault not the healer (unless the healer just spams dps and not heal obviously)
    (0)

  9. #149
    Player NephthysVasudan's Avatar
    Join Date
    Sep 2017
    Location
    Ul'Dah
    Posts
    1,091
    Character
    Nephthys Yamada
    World
    Adamantoise
    Main Class
    White Mage Lv 80
    Quote Originally Posted by ZStar View Post
    If you can super tank and not die then fair game yeah? Gotta use "hallowed ground" types skills more often. You can use it at least twice in a dungeon if you manage it properly. The tank has to good to begin with plus paladins are kinda op now, just heal yourself if the healer cant heals you fast enough.

    Knowing the fights, CD management and geared makes super pulling easier. If the tank doesn't do it, then he is at the fault not the healer (unless the healer just spams dps and not heal obviously)
    Problem is with that kind of thinking - they always think "Just spam Cure II and Regen" - doesn't work that way... that's how you run out of mana very quickly. The cool-downs have a 120 Second average wait time on them - I've had to experiment as it is because the number of idiot tanks are higher than ever before these days just to bloody survive. And the tank isn't the only one who needs healing...everyone else does as well. Tanks who can self heal should be using that more often if they are super pulling - and most don't even do that. The sad thing of it is - I'm getting better at it...but its miserable for me. I'm gonna end up maining as a tank just because i'm fed up with the carelessness.

    -Neph
    (0)

  10. #150
    Player
    ZStar's Avatar
    Join Date
    Oct 2017
    Posts
    55
    Character
    Megumin Lensflare
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Blanchimont View Post
    I dislike big pulls. It doesn't save much time unless you have some very powerful AoE classes. Most of the time, you don't. The time you save is minimal, but it makes healers one of the most boring classes as all they do is get to press heal and heal and maybe a DoT if they are lucky that the tank uses a few cooldowns to mitigate damage. It makes healer one of the most boring classes to play when you just do wall to wall pulls.
    I enjoyed it on white mage though =)
    1) Put some regen heals on tank plus divine benison
    2) Swift cast Aero 3
    3) Run in the middle-ish of the mobs then thin air + presence of mind
    4) Holy the crap out of the mobs (3-4 times, mobs getting stun means no healing required)
    5) then tetra or benediction if the tank drops in hp

    Not so fun as a scholar though, if you want to dps chances are the tank might die before you can heal lol (if he didn't use any mitigation skills)
    (0)
    Last edited by ZStar; 10-24-2017 at 06:36 PM.

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