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  1. #10
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by SplittingSkies View Post
    So. Lets just get this right.

    In other words the skill pales in comparison to WARs Zerk/IR and PLDs FoF/Req; On one hand, WAR gets a 30% AP increase every minute and 50% off sale with their skills that cost BG every two minutes, ignoring zerk, in the beginning they were charged with using IR now its free and yet some are still trying to push their luck where that and Unchained don't share the same CD. And on the other hand, we have PLD with their 25% damage increase and 20% magic damage/healing increase BOTH available every minute. The similarity between all of those four skills is that none of them cost their BG to execute, yet ours does, yet ours is on a 2 minute CD, yet ours just gives us a DA in return and extends BP/BW with no significant difference as we rely upon the damage buffs that everyone else in the party gives, to even make a difference (I realise that I might be repeating what others have been saying but I'm doing this for emphasis)


    I still think they could of done a lot more with it and the CD duration isn't properly justified in my opinion for it to EVEN be two minutes. I would take the OP's suggestion of a 10% direct hit buff for yourself and everyone in the party, at least having something like that would justify the two minute CD to a degree. I don't even know what in math is the damage increase with even gaining an extra 8 seconds and to buy an extra DA with 50 blood, but popping a CD of 120 seconds which costs us 50 blood to use should give a lot more than an 8 second extension on BW. We aren't dungeon tanks, we were worth more than that before they decided to take away the skills we had that had some form of synergy to them.
    Quote Originally Posted by Chrono_Rising View Post
    This still pales in comparison to the big damage cooldowns of the other tanks.
    This is why we shouldn't just vacuum compare skills. Your Just listing out IR vs Delirium! FoF vs blood weapon! FIGHT! Sure inner release is stronger than delirium. Sure pld has 2 rotating buffs, but pld doesn't have darkside. War doesn't have the avg potency of drk. Handpicking skills to 1v1 each other doesn't show the whole picture. But what matters is the output. Example: Heres numbers from Shin on FFLogs yesterday (picked it cuz its new and shiny):

    Rank% War Pld Drk
    90% 3139 3056 2917
    50% 2605 2473 2321
    10% 2032 1914 1877


    These are the kinds of numbers you should be 1v1ing to compare. Complete package numbers. Yes drk is at the bottom. But its only ~5% behind the awesome power of pld. ~10% behind lolWar. 5% is not very much ground to make up to get back into the mix. But theres no point in comparing FoF to blood weapon or delirium to IR.

    What drk needs is an overall damage buff, not imitate specific job mechanics like "Delirium shouldn't cost gauge because war's IR doesn't cost gauge!" The jobs specific mechanics like gauges perform entirely different functions. Plds dont even use their gauge for damage, Wars damage is centered on FCs through gauge. Drk gauge is neither of those things. IR being 'free' is not a reason to make delirium free. Apples. Oranges.

    Drk needs a raw damage buff, not copying the exact job specific mechanics of War or pld.

    Buff delirium, or potencies or whatever because the overall damage is low. Don't buff because "IR is stronger than delirium". The latter makes no sense plucking it out of context like that.
    (2)
    Last edited by Aana; 10-18-2017 at 12:07 AM.