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  1. #1
    Player
    Eyvhokan's Avatar
    Join Date
    Jun 2017
    Posts
    200
    Character
    Eyvhokan Poseidal
    World
    Shiva
    Main Class
    Miner Lv 70
    Quote Originally Posted by Chrono_Rising View Post
    I don't have my notes with me at the moment, but I believe delirium works out to be about 240 potency every 120 seconds when used with blood weapon, thats 2 potency a second. Basically we trade 50 blood for 2400 mana and 8 seconds more of blood weapon. This just doesn’t feel awesome to use being on a 2 minute timer, compare this to something like inner release, or paladin’s two buff rotation and you can see how lacking this ability is.
    If it's that ineffective, I would probably do something like reduce the cooldown to 80s (every other BW basically), and blood cost to 20. Rather than a big effect every window, more frequent small effects.

    In addition, I would make Blood Price let you ignore the some of (or all of!) the Grit penalty, so it is nice to use if you want Grit up, and in effect making Delirium more attractive if you're in Grit.
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  2. #2
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Eyvhokan View Post
    If it's that ineffective, I would probably do something like reduce the cooldown to 80s (every other BW basically), and blood cost to 20. Rather than a big effect every window, more frequent small effects.

    In addition, I would make Blood Price let you ignore the some of (or all of!) the Grit penalty, so it is nice to use if you want Grit up, and in effect making Delirium more attractive if you're in Grit.
    This still pales in comparison to the big damage cooldowns of the other tanks.
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