Quote Originally Posted by Chrono_Rising View Post
Except that it was a much larger dps loss at release and received buffs after complaints. Looking at your lodestone, do you have an alt with a level 70 dark? I only seem to see warrior at 70. I’m just a curious soul.

I’ve seen you post a few times about dark having problems but I don’t think I’ve seen fixes or suggestions of what those problems are, only posts about tbn. Do you think you could share your thoughts on it?
I was wondering how long before someone brought that up lol. Heres the real me. TLDR: I don't carry my main's security token around with me just to log into a forum away from home.

As for fixes id like to see?
* TBN 'usability' buff to allow significantly more use by lowering the associated risk, but without an actual power spike. Either increased duration (5sec is really narrow to break outside of TBs), or making the refund somehow more reliable. Maybe break it into 2 shields and if 1 breaks you get the refund or something else in that vein. Could be combined with a 'get half now, get half later'. 25 blood on use, 25 after break.

TLDR: I don't think TBN needs a power increase, but it needs a consistency, QOL, increase.

* Buff shadow wall already. Just make it 40% like pld to shut everyone up lol.

* Sole survivor is a relic of a skill. It shouldn't be so restrictive and situational. Make it debuff a mob in some way. (if its a party DPS buff then ignore buffing personal DPS etc). Its the shake it off of Drk. Its pretty junky and is a flex slot to potentially fill any desired gap in drk.

* Passenger. SE hasn't learned their lesson about debuff effects that don't work on bosses. It costs so much because it adds blind. Blind doesn't work. It needs to be worth using even without the blind effect (just like shake it off was trash because it didn't work on anything that mattered). This leads to the next point

* Drk AOE skills. Theres to many and the whole process of drk aoe is convoluted and obtuse. They could really just rework the entire AOE system for drks. Passenger, quietus, unleash, abyssal drain. Its just a shit show when all considered.

* Damage: Buff it a smidge. Theres 100 ways to do it and I don't particularly care which. But I like Occam's Razor. Just buff potencies. Its not sexy or flashy, but it gets the job done without some full job redesign that will only bring unforeseen consequences with it.

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Issues I don't particularly care about.

* TBN out of grit. Nuff said.

* 'Bring scourge back!!! QQ'. Dear god. Its an animation. Its purpose was flat damage. It was an unnecessary fluff skill just like fracture. Let it die already.

* 'Only 1 damage combo'. That's an aesthetic issue, not a balance one. I personally enjoy the current drk playstyle quite a bit.

* 'Redesigning drk'. Aesthetic. Not balance. There are people happily playing Drk just like it is. If you dramatically change the playstyle you will just bring those guys to the whine fest instead. That doesn't help.

Aesthetic complaints should be met with new jobs, not changing existing ones imo. You just put the shoe on the other foot and piss a different group off.