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  1. #151
    Player
    Eliroth-Kaminari's Avatar
    Join Date
    Oct 2016
    Posts
    78
    Character
    Moku Satsu
    World
    Odin
    Main Class
    Dark Knight Lv 90
    https://docs.google.com/spreadsheets...it?usp=sharing
    welll

    resoult was ovious but this is basicly compare spreadsheet on 3 tanks in 3 category.
    (4)

  2. #152
    Player
    SplittingSkies's Avatar
    Join Date
    Jun 2015
    Posts
    35
    Character
    Lynx Shadowstorm
    World
    Moogle
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Malichi View Post
    Trait: Blood of the innocent: LV 70 When the Blackest Night falls off an ally due to damage absorbed, Delirium recast is reset.
    Just a thought. Actually that might be a little OP. Reduce recast of delirium by 60 seconds.
    To be honest, at this point in time I would take any OP buff or adjustment to save the class that I and many others are fond of because as SyzzleSpark had rightly said before we had a niche, an identity and now that is gone. Ripped from us, made into cheap knock offs for Role Actions which two of them I don't even want to add to my hotbar for whatever reason.

    But the way I see it now, our co-worker tanks are NOW at the summit of a mountain, bathing in sunshine while we sit at the bottom trying to spot them but its hard to look through the clouds and even find a silver lining. Fixed Blood Price? Cheers!

    Sometimes I feel like we are knocking at SE's front door, yet no one answers and its funny, the lights are on.
    (1)
    Last edited by SplittingSkies; 10-12-2017 at 02:51 AM.

  3. #153
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Eliroth-Kaminari View Post
    https://docs.google.com/spreadsheets...it?usp=sharing
    welll

    resoult was ovious but this is basicly compare spreadsheet on 3 tanks in 3 category.
    Dark mind green / raw intuition red seems off. Even though they each have limitations, raw intuition is infinitely more usable. Yellow maybe since without awareness you can get shanked. Still, it's a much better CD for personal defense in raids, dungeons and trials than dark mind's situational magic damage reduction.
    (3)
    Last edited by whiskeybravo; 10-11-2017 at 11:37 PM.

  4. #154
    Player
    Eliroth-Kaminari's Avatar
    Join Date
    Oct 2016
    Posts
    78
    Character
    Moku Satsu
    World
    Odin
    Main Class
    Dark Knight Lv 90
    raw is 15% pdmg reduction mind is 10/30 magic dmg reduction. so in that scale mind > raw.
    if u think raw as filler def cooldown then yes then it > mind.
    (0)

  5. #155
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Eliroth-Kaminari View Post
    raw is 15% pdmg reduction mind is 10/30 magic dmg reduction. so in that scale mind > raw.
    if u think raw as filler def cooldown then yes then it > mind.
    DM is 15% magic, RI 20% physical. The problem is content is mainly physical right now, so it gives the edge to RI.

    Uptime.. DM last only 10 sec for 17% uptime (since TBN+DM > DADM). RI last 20 sec and has 22% uptime.

    Usage.. You're pretty much only going to be able to use DM for tank busters. There isn't any situation in current content where you're taking 10 seconds of constant magic damage (well, maybe in new stuff, not entirely sure yet). But certainly not in the current set of raids where it matters. So you use DM to augment TBN for one attack vs RI which can be used for 20 sec of fluff damage reduction.

    I mean, none of this is favorable for DRK. I'd like to see them rework DM into an all-damage reduction. But it's plain to see RI gets constant usage vs DM situationalness.
    (0)

  6. #156
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Eliroth-Kaminari View Post
    raw is 15% pdmg reduction mind is 10/30 magic dmg reduction. so in that scale mind > raw.
    if u think raw as filler def cooldown then yes then it > mind.
    i'm pretty sure a parry is a 20% damage reduction on physical hits, not 15. Raw Intution also has a longer uptime than Dark Mind.
    (0)

  7. #157
    Player
    garret_hawke's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lomisa
    Posts
    94
    Character
    Garret Shadowwalker
    World
    Midgardsormr
    Main Class
    Ninja Lv 80
    where do you get 15% because parry is a flat 20%. unless your counting the crit debuff?
    (0)

  8. #158
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,423
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Tint View Post
    i'm pretty sure a parry is a 20% damage reduction on physical hits, not 15. Raw Intution also has a longer uptime than Dark Mind.
    Parry is 20% damage reduction AFTER Total Damage Reduction abilities(Rampart, Sentinel, IB/Vengeance), so it has its uses. Dark Mind counts as a Total Damage Reduction ability for Magical damage(which we need more of).
    (0)

  9. #159
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by HyperiusUltima View Post
    Parry is 20% damage reduction AFTER Total Damage Reduction abilities(Rampart, Sentinel, IB/Vengeance), so it has its uses. Dark Mind counts as a Total Damage Reduction ability for Magical damage(which we need more of).
    That's the exact same thing.

    All damage reduction are multiplicative, happening before or after any only change something if they are conditionnal to each other (IE : A blocked hit will never be parried, a non blocked hit has a chance to be parried). That's the basic math people usually have a hard time undestanding. Parry could happen at first or after every other damage reduction, the RI with 20% parry would still have the same worth : It increases the effective health of the player by a mere 25%.

    The crit case of Tint is, however, a relevant case, as it seems critical hits occur before any kind of damage reduction and are exclusive with parry and blocks (critical attacks can neither be blocked or parried).
    (1)

  10. #160
    Player
    Eliroth-Kaminari's Avatar
    Join Date
    Oct 2016
    Posts
    78
    Character
    Moku Satsu
    World
    Odin
    Main Class
    Dark Knight Lv 90
    yeh sorry for some reason i tought parry was 15 because i remebered that block was 20%> and i remebered it was higher then parry base value.
    (0)

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