https://docs.google.com/spreadsheets...it?usp=sharing
welll
resoult was ovious but this is basicly compare spreadsheet on 3 tanks in 3 category.
https://docs.google.com/spreadsheets...it?usp=sharing
welll
resoult was ovious but this is basicly compare spreadsheet on 3 tanks in 3 category.

To be honest, at this point in time I would take any OP buff or adjustment to save the class that I and many others are fond of because as SyzzleSpark had rightly said before we had a niche, an identity and now that is gone. Ripped from us, made into cheap knock offs for Role Actions which two of them I don't even want to add to my hotbar for whatever reason.
But the way I see it now, our co-worker tanks are NOW at the summit of a mountain, bathing in sunshine while we sit at the bottom trying to spot them but its hard to look through the clouds and even find a silver lining. Fixed Blood Price? Cheers!
Sometimes I feel like we are knocking at SE's front door, yet no one answers and its funny, the lights are on.
Last edited by SplittingSkies; 10-12-2017 at 02:51 AM.


Dark mind green / raw intuition red seems off. Even though they each have limitations, raw intuition is infinitely more usable. Yellow maybe since without awareness you can get shanked. Still, it's a much better CD for personal defense in raids, dungeons and trials than dark mind's situational magic damage reduction.https://docs.google.com/spreadsheets...it?usp=sharing
welll
resoult was ovious but this is basicly compare spreadsheet on 3 tanks in 3 category.
Last edited by whiskeybravo; 10-11-2017 at 11:37 PM.
raw is 15% pdmg reduction mind is 10/30 magic dmg reduction. so in that scale mind > raw.
if u think raw as filler def cooldown then yes then it > mind.


DM is 15% magic, RI 20% physical. The problem is content is mainly physical right now, so it gives the edge to RI.
Uptime.. DM last only 10 sec for 17% uptime (since TBN+DM > DADM). RI last 20 sec and has 22% uptime.
Usage.. You're pretty much only going to be able to use DM for tank busters. There isn't any situation in current content where you're taking 10 seconds of constant magic damage (well, maybe in new stuff, not entirely sure yet). But certainly not in the current set of raids where it matters. So you use DM to augment TBN for one attack vs RI which can be used for 20 sec of fluff damage reduction.
I mean, none of this is favorable for DRK. I'd like to see them rework DM into an all-damage reduction. But it's plain to see RI gets constant usage vs DM situationalness.




i'm pretty sure a parry is a 20% damage reduction on physical hits, not 15. Raw Intution also has a longer uptime than Dark Mind.

where do you get 15% because parry is a flat 20%. unless your counting the crit debuff?


Parry is 20% damage reduction AFTER Total Damage Reduction abilities(Rampart, Sentinel, IB/Vengeance), so it has its uses. Dark Mind counts as a Total Damage Reduction ability for Magical damage(which we need more of).

That's the exact same thing.
All damage reduction are multiplicative, happening before or after any only change something if they are conditionnal to each other (IE : A blocked hit will never be parried, a non blocked hit has a chance to be parried). That's the basic math people usually have a hard time undestanding. Parry could happen at first or after every other damage reduction, the RI with 20% parry would still have the same worth : It increases the effective health of the player by a mere 25%.
The crit case of Tint is, however, a relevant case, as it seems critical hits occur before any kind of damage reduction and are exclusive with parry and blocks (critical attacks can neither be blocked or parried).
yeh sorry for some reason i tought parry was 15 because i remebered that block was 20%> and i remebered it was higher then parry base value.
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