Quote Originally Posted by bswpayton View Post
But content built for world first players is a waste, look at how much smaller the parse numbers for v3s compared to v2s. Then look at the neo exdeath numbers, meaning the it's plenty of people having issues with 3 and 4 already. Which the devs already stated. So what's the justification behind something ten times harder? There is none especially to bring this out when the new stuff that's coming out was already expected anyway. Has nothing to do with me being upset. To the average player nothing was given, but the best raiders not raiders alone get the most original new content of this patch.
You don’t have to be 99th percentile or world first to do Ultimate Savage; you only need to have the skill to clear it. That isn’t the same as 99th percentile parses, a lot of which are padded and catered to, so they cannot be an accurate representation of a player’s skill.

Parse samples for V3S and V4S are smaller than the samples for V1S and V2S because there is a massive jump in difficulty between V2S and V3S. People can be carried by (for lack of a better term) “average” players in the first two floors; it’s not easy to carry people after that. You have to actually know what you’re doing. And even then, Omega Savage is not close to the difficulty of Gordias or Midas Savage, even if they were considered “overtuned.”

This game is massively built around the casual playerbase. But the minute something is released for the raiders that want more challenging content, it’s deemed a “waste of resources.” Not everything has to be catered to the casual crowd in this game. Raiders may be a very small percentage of the playerbase, but there are many small percentages. The game as a whole favors the more casual/midcore players. Let the hardcore ones that want a challenge have one for once. There will be plenty of “midcore”/“content for the average player” released during the rest of this expansion, and any future ones.

As for Patch 4.1 content, while I personally feel like there could have been more (sad that Eureka was delayed until 4.2, but hopefully this means it will be built upon well, and won’t be Diadem 3.0), there is still enough to make do—it’s not like the devs are only releasing Ultimate. There is a new Expert Dungeon (casual playerbase), Ivalice 24-man raid (casual playerbase), Shinryu Ex (midcore/average playerbase—especially since the devs stated it will not be as hard as Thordan Ex was in 3.1), Housing (yes, that is content—SE did not leave the definition of “content” for you to define), with Housing will probably comes more crafting recipes (also “content”), and the usual glamour/new hairstyles (again, still considered “content”). Not to mention, new MSQ to do.