I'm happy raiders appear to be happy. Hopefully after they get to experience the duty they will be pleased with it too.
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I'm happy raiders appear to be happy. Hopefully after they get to experience the duty they will be pleased with it too.
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Last edited by LaylaTsarra; 10-06-2017 at 03:03 AM.
They could delete mch, and I'd be totally ok with that. Ha all jokes aside, I am still in prog on the raids myself never said raids where a waste. But content built for world first players is a waste, look at how much smaller the parse numbers for v3s compared to v2s. Then look at the neo exdeath numbers, meaning the it's plenty of people having issues with 3 and 4 already. Which the devs already stated. So what's the justification behind something ten times harder? There is none especially to bring this out when the new stuff that's coming out was already expected anyway. Has nothing to do with me being upset. To the average player nothing was given, but the best raiders not raiders alone get the most original new content of this patch.




I am by no means a world first raider. My first Neo clear came six weeks following its release. So let's not presume Ultimate only appeals to the very best. Furthermore, Ultimate isn't going anywhere. If you haven't beaten Neo yet, you'll have something to look forward to when you do. People constantly talk about how there isn't much of an endgame. Now they're attempting to expand on that. As for the difficulty, you are once again presuming. The devs claimed Zurvan would be closer to Thordan and warned tanks to "be careful" with large pulls in Xelphatol. They're notorious for vastly overhyping content. Regardless, even if it does prove to be exceptionally hard, they are reusing assets. I don't how much more this needs to be drilled into people's head. Ultimate isn't being made from wholecloth but will primarily use existing textures, arenas, mechanics and themes with some adjustments. Stop acting like if Ultimate didn't exist, you might have Eureka. At best, you'd have another faceroll dungeon nearly everyone has grown sick of-- perhaps not even that considering they've claimed those resources didn't go into Ultimate.They could delete mch, and I'd be totally ok with that. Ha all jokes aside, I am still in prog on the raids myself never said raids where a waste. But content built for world first players is a waste, look at how much smaller the parse numbers for v3s compared to v2s. Then look at the neo exdeath numbers, meaning the it's plenty of people having issues with 3 and 4 already. Which the devs already stated. So what's the justification behind something ten times harder? There is none especially to bring this out when the new stuff that's coming out was already expected anyway. Has nothing to do with me being upset. To the average player nothing was given, but the best raiders not raiders alone get the most original new content of this patch.
Ivalice is original. Ultimate is a rehash. So let's knock off the hyperbole. As I have said in this thread already, be my guest if you want to complain about the sparse content releasing in 4.1. I would even agree. But stop trying to blame Ultimate for it.
Last edited by Bourne_Endeavor; 10-06-2017 at 03:51 AM.





You don’t have to be 99th percentile or world first to do Ultimate Savage; you only need to have the skill to clear it. That isn’t the same as 99th percentile parses, a lot of which are padded and catered to, so they cannot be an accurate representation of a player’s skill.But content built for world first players is a waste, look at how much smaller the parse numbers for v3s compared to v2s. Then look at the neo exdeath numbers, meaning the it's plenty of people having issues with 3 and 4 already. Which the devs already stated. So what's the justification behind something ten times harder? There is none especially to bring this out when the new stuff that's coming out was already expected anyway. Has nothing to do with me being upset. To the average player nothing was given, but the best raiders not raiders alone get the most original new content of this patch.
Parse samples for V3S and V4S are smaller than the samples for V1S and V2S because there is a massive jump in difficulty between V2S and V3S. People can be carried by (for lack of a better term) “average” players in the first two floors; it’s not easy to carry people after that. You have to actually know what you’re doing. And even then, Omega Savage is not close to the difficulty of Gordias or Midas Savage, even if they were considered “overtuned.”
This game is massively built around the casual playerbase. But the minute something is released for the raiders that want more challenging content, it’s deemed a “waste of resources.” Not everything has to be catered to the casual crowd in this game. Raiders may be a very small percentage of the playerbase, but there are many small percentages. The game as a whole favors the more casual/midcore players. Let the hardcore ones that want a challenge have one for once. There will be plenty of “midcore”/“content for the average player” released during the rest of this expansion, and any future ones.
As for Patch 4.1 content, while I personally feel like there could have been more (sad that Eureka was delayed until 4.2, but hopefully this means it will be built upon well, and won’t be Diadem 3.0), there is still enough to make do—it’s not like the devs are only releasing Ultimate. There is a new Expert Dungeon (casual playerbase), Ivalice 24-man raid (casual playerbase), Shinryu Ex (midcore/average playerbase—especially since the devs stated it will not be as hard as Thordan Ex was in 3.1), Housing (yes, that is content—SE did not leave the definition of “content” for you to define), with Housing will probably comes more crafting recipes (also “content”), and the usual glamour/new hairstyles (again, still considered “content”). Not to mention, new MSQ to do.
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Hyomin Park#0055





While I disagree with the housing shortage, it is still content being added to the game. SE could have very well chosen not to add any new housing wards at all. It is also worth noting that Shirogane will include apartments, and while they are not a substitute to housing or instanced housing, they are still content. To say they aren't is incorrect, in my opinion.
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Hyomin Park#0055

Yeah... its just content thats gated by your ability to produce gil in game. That counts as content equivalent to... idk a dungeon... or new recipes or anything actually new that the Devs are paid to come up with. They should just come up with a list of new cash shop items and that would be considered "content" but its only gated by your ability to shill 20$. Now the content that's actually supposed to give you value for your sub, is 100% lacking.While I disagree with the housing shortage, it is still content being added to the game. SE could have very well chosen not to add any new housing wards at all. It is also worth noting that Shirogane will include apartments, and while they are not a substitute to housing or instanced housing, they are still content. To say they aren't is incorrect, in my opinion.



I feel like referring to Unending Coil as a "waste" is sort of subjective.
I mean, if even a very small amount of people partake of said content, then it can't technically be defined as a waste, no?
I'm not trying to insinuate that there was huge demand for Ultra Mega Super Turbo Savage - Hyper Edition, but it's nice for SE to recognize every type of player, even if that type is very niche.
In this patch where is everyone else's new content? A house is not content it's a thing an external glam. 24 man, and shiyru where already, a given. The new stuff stuff is missing for the other content that we lost for ur average player. But ultimate something for the orange numbers on flogs is the new shiney. That literally no-one else is go gona have a chance at. So where is the actual stuff for that dungeon we lost out on
maps, Squadrons, PvPIn this patch where is everyone else's new content? A house is not content it's a thing an external glam. 24 man, and shiyru where already, a given. The new stuff stuff is missing for the other content that we lost for ur average player. But ultimate something for the orange numbers on flogs is the new shiney. That literally no-one else is go gona have a chance at. So where is the actual stuff for that dungeon we lost out on
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