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  1. #11
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by MauvaisOeil View Post

    How do you consider snapping a CD at the last few seconds as a difficulty higher than managing your MP to have enough ressource while making sure you won't cap Blood the moment your shield will break. I think, at best, it's pretty even. As people math rotations before release, or optimize every single GCD used, consuming a buff when he is no longer relevant and/or about to expire will not be a cost of some sort, except in planification, which is already done for every single job at high levels of play.

    I'm still quite curious of why you allways consider TBN as an equivalent of Divine veil or the new Shake it off ? Raid wide mitigation against single target mitigation which happens to be the now main cooldown of self mitigation of DRK as well. While I agree it works like Intervention, meaning it's free mitigation for someone else when you don't need it, Divine veil is not "when you don't need it" and shake it off can also be used "when you won't need it either".

    Beside, you're barely comparing a 7 people shield, to an 8 people shield, with a 1 person shield, which means relevant only for specific single target mechanics, most (but not allways) of the time beeing Tank busters.
    Snapshotting before something falls off could be lulzy easy or extremely tactical/hard. Depends on a lot of factors. Consider these 2 examples

    *1: What if the shield lasts 1 min (extreme good). Well, all of a sudden this ability is super lulzy and costs virtually nothing.
    "Hey Tank buster! Time to use vengeance+IB like I always do anyway! @1sec left: NOM NOM NOM SUPER SHIELD NOM!". 30 sec later Raid damage happens. WAR SO GEWD! /flex!!

    *2: What if the shield lasts 5 sec (extreme bad). Well, all of a sudden this ability is extremely costly, tactical and situational
    "Hey tank buster! Time to use Veng+IB like I always do! Oh wait...Raid aoe comes in 20 sec....do I want to save something to NOM NOM for that? Im not taking a buster then....Shit need to reconfigure my entire CD rotation if I want more than a junky 4% shield! Tradeoffs! Sacrifices! WHAT DO!?!?!?!"

    The duration alone will HEAVILY impact how big the tradeoffs are. Sure there are some situations where TB happens and then raid aoe after and that's similar to the rare double busters that intervention gets to double dip and be super awesome (a la twinbolt). But what if the raid damage is BEFORE the buster? What if the shield doesn't last very long so you cant do much double dipping the buster for you and the buffs for raid?

    Patch notes will tell all. This can easily be a very nich/OT useful ability, or OP as fudge, or something in the middle depending on a number of factors we don't yet know.

    As for Why TBN is compared to DV/AOE? The same reason that Adlo and Succor are both very handy. Is succor BETTER than adlo? Sometimes. Is adlo BETTER than succor? Sure. Sometimes. They don't do the same thing. That doesn't mean 1 is bad and the other is good. 10% single target shield (potentially every 15 sec) vs 10% aoe shield every 2 min. Why cant both of those things be good? Adlo and succor are both good. Why cant TBN and Veil also both be good? Why shit on TBN and not shit on Adlo? Both have value but people keep ignoring the value of a frequent ST shield like it is has no value. If that's true delete Adlo. Its not true. It has value, but people keep insisting otherwise because reasons.
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    Last edited by Aana; 10-05-2017 at 07:59 AM.