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  1. #10
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Avatre View Post
    I've kind of refrained from commenting here, but here goes.

    While it might not be lots of content, I will wait until AFTER I've seen it to pass judgement, because if the quality is there(which, really, we can't tell until we actually get our hands on it all...) then I think the quantity sacrificed for quality might just make up for it.
    yeah it really depends how much work they put into "quality of life changes" because the thing is, we do need those, we can't just keep releasing content every 2-3 months that gets old and stale after 3 weeks while neglecting other things. For example, did you know chat log errors still exist while crafting? and those exist since 1.0 beta. (has to do when you complete a craft for this modern day of ffxiv)

    Quote Originally Posted by Rufalus View Post
    To the people making realistic demands, just want content to last longer - I agree, there's a lot that could be done to extend life.

    Examples...
    > Run content at minimum item level could be encouraged by unique rewards. Drops gear of slightly higher level with dyeing unlocked, maybe an extra materia slot, maybe tokens to save towards something.

    > Time Trial mode, gives coffers to be appraised for random loot, higher amount of coffers for faster clear times. Add rare drops unique to each instance like a coral crafting mat at Shisui. Possibly scale all the leveling dungeons to lv70 for fun, scale the enemy HP and power. Good way to earn gil.

    > Exploration mode, return to cleared instances to explore for vistas, gathering nodes, sidequests, triple triad opponents, anything number of things that could be added into all those locations that until now have only been used for linear dungeon runs. Less resource heavy to reuse locations more instead of creating new ones every time.
    we need more parallel progression yes, the Dev team clearly can't keep up with the high turn over rate they have with gear being outdated.
    (5)
    Last edited by Snow_Princess; 10-04-2017 at 04:06 AM.