Quote Originally Posted by MauvaisOeil View Post
snip
Oh Fracture was a dps gain, but it wasn't anywhere near as useful as you think, purely due to it's low potency, which is why it's known as being such a bad skill. Comparing to both the other tank's DoTs of the time and DoT's from basically every other job in the game, it was a joke. The only undisputed time it should always be applied (unless invulns happened) was as you said, in a berserk.

It was ultimately 310 potency on Fracture vs 267 potency that was also heavily subjected to RNG, timing and certain conditions which if any happened, Fracture would be an auto-dps loss, if not barely breaking past a 20 potency gain. Even in some of the best WAR parses over Alexander, Fracture barely broke past 2% of a WAR's dps. I remember my times when I was speed-running in Midas/Gordias I had to meticulously plan Fractures due to how easy it was to turn into a dps loss. Contrast DRK where Scourge was roughly 200 extra potency over their combos. if it had stayed into 4.0, Fracture would have desperately needed a potency buff.