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  1. #11
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,134
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    List of personal DRK changes:
    • Hard Slash: Add Dark Arts potency of 300 and generates 1 blood
    • Spinning Slash: Add Dark Arts combo potency of 350 and generates 3 blood
    • Blood Weapon: Remove Grit restriction, add the effects of "increase damage dealt by 10%" and "convert physical damage dealt as HP" while also adding "Cannot be used with Blood Price" and reduce recast to 30 seconds. Grit effect would be "Ignores Grit damage dealt penalty"
    • Power Slash: Add Dark Arts combo potency of 420 and add the effect "increase targets damage received by 10%." baseline with Dark Arts effect "Increase damage dealt by 10%" And generates 10 blood
    • Syphon Strike: generates 3 blood
    • Blood Price: Remove Grit restriction, add the effect additions of Blood Weapon but with the effect of "increase HP recovery via healing magic by 10%" instead of "Increased damage dealt." Also add "Cannot be used with Blood Weapon." and reduce recast to 30 seconds. Grit effect would be the same as Blood Weapon
    • Souleater: Make "convert physical damage into HP" baseline, have Dark Arts be "Increase damage dealt by 10%" and add Grit effect of "Reduce targets damage dealt by 10%"
    • Dark Passenger: Change Dark Arts effect from inflict blind to "Reduces damage dealt by 10%"
    • Dark Mind: Add "decrease physical vulnerability."
    • Dark Arts: Remove "Dark Arts fades upon use" restriction on all effects that are affected by Dark Arts, remove timer on Dark Arts and add the effect "Darkside fades when MP reaches 0"
    • NEW Weaponskill at level 49: Scourge Delirium, combos off of Syphon Strike with combo potency off 300 and Dark Arts combo potency 400 with Damage over time potency 50 for 30 seconds baseline effect with Dark arts effect of decreased targets damage dealt by 10%." and uses the Heavensward Delirium animation because it looks cool. Also have it generate 10 blood and 5 blood per DoT tick
    • Abyssal Drain: increase potency to 150 and make "Convert Damage dealt into HP" baseline with Dark Arts potency of 350.
    • Sole Survivor: add "increase targets damage recieved by 10%." Any enemies that would be nearby in 10yalms radius would be marked with Another Victim that lasts 30 seconds and Increases the damage they recieve for 30 seconds.
    • Delirium: change name to "Blood Force" and change effect to "Restores HP and MP by 10%" with Dark Arts effect 20%.
    • Quietus: change cost from Blood gauge to TP.
    • The Blackest Night: Additional shield break effect "increase HP recovery via healing magic and damage dealt by 5% and decrease damage taken by 5%." Dark Arts effect of making it party/raid wide shield that lasts 10 seconds
    These changes can be done in gradually so that way the devs don't have to work on JUST DRK.
    (0)
    Last edited by DRKoftheAzure; 10-14-2017 at 12:05 AM.