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  1. #1
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by TanukiSoba View Post
    Greetings!
    About the 4.1 patch, it seems that debate has not progressed much in the DRK's thread of the Japanese forum. (Im japanese player )

    With the 4.1 patch, the whole barrier is added to the WAR.
    And nothing is added/buff to the DRK.

    I thought that it was necessary to Buff WAR and DRK at the same time.
    Because, If only Buff either one, the other becomes useless.

    What do u think about?

    *Sorry not good at English. Using translation website*
    I think a sizable portion of the community feels that dark knight is in serious need especially in light of the proposed warrior party utility. General consensus seems to be dark knights have less utility, damage, and mitigation compared to paladin and warrior. I think the mostly everyone would agree with the following suggestions for dark knight, though only some subset of what is below would be considered reasonable buffs all of them might be a bit much:

    1) Shadow Wall needs either a 2 minute cooldown or it needs an additional effect to justify the 3 minute cooldown
    2) Dark Passenger needs either a potency increase or a mana reduction or both, the cost of this skill is too high for what it does and is out of balance with the rest of our AOE.
    3) Delirium is too long a cooldown, it should be reduced or enhanced
    4) Sole Survivor needs to be revised
    5) Dark Knight damage is too low compared to paladin and warrior against single targets
    6) The healing part of soul eater should be taken out of grit
    7) The Blackest Night needs to last for at least 6 seconds
    8) Increase the potency of Bloodspiller when not in grit
    9) Dark knight needs a full party utility
    10) Make Living Dead less healer dependent
    11) Dark knight needs more mitigation, but not more of the blackest night
    12) Blood Price seems really weak against single targets, people want an additional effect
    13) The pay off of the blackest night compared to the risk in using it is too low

    Some suggestions some made by me some made by others about the above that have less universal agreement but seem popular:
    1) Sole Survivor should act as a party resource refresh turning party damage into party HP and MP to give dark knight party utility
    2) Increase dark knight resource generation by making blood weapon and blood price a 30 second timer
    3) Increase the effects of delirium either doubling the effect of blood weapon or blood price, or doubling their duration
    4) Take the party mana refresh canceling effect off dark side so dark can also benefit from bard refresh
    5) Make dark mind mitigate all damage, understandably the timer might go up or the mitigation come down a little
    6) Add effects which reduce the cooldown of other abilities (dark arts reduces the timer on delirium, Bloodspiller lowers the cooldown on carve and spit and so on)
    (1)
    Last edited by Chrono_Rising; 10-07-2017 at 01:13 PM.

  2. #2
    Player
    Jxnibbles's Avatar
    Join Date
    Jul 2015
    Posts
    304
    Character
    Aimori Duciel
    World
    Gilgamesh
    Main Class
    Black Mage Lv 80
    With how outspoken the community has been they may do a small bandaid for drk by like 4.15 or something. Nothing major but I could see it.
    (0)

  3. #3
    Player
    TanukiSoba's Avatar
    Join Date
    May 2012
    Posts
    1,006
    Character
    Elza Veyssiere
    World
    Ridill
    Main Class
    Dark Knight Lv 79
    ・Tank Role's Even though the DPS is roughly the same level, there are differences in support skills.
    * I think DRK are few things to do at OFF-TANK(off grit) and, not good DPS.
    * feel that DRK is designed on the premise of MainTank. Do you have a reason to do ST/OT(sub-tank, off-tank) with DRK?

    ・PALADIN is very useful(Good Tank, Good DPS, Good Support skills). If either WAR or DRK is strengthened, the other will be dismissed.
    * PLD and WAR can use 2 type overall barriers. WAR&PLD very useful for future Raid content.

    ・Some skills need Adjustments.
    -Dark Passenger
    -Blood Price
    -Sole Survivor
    -TBN
    etc..

    Maybe, Everyone(mean japanese players) is worried that DRK has nothing to adjust/buff.

    In the first place, even if development does not know what you want to do with tanks will also encourage players' distrust.
    TANK role's attack status changed to VIT, and, accessory STR status problem etc...

    *Sorry not good at English. Using translation website*
    (1)
    Last edited by TanukiSoba; 10-07-2017 at 01:34 PM.

  4. #4
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by TanukiSoba View Post
    ・Tank Role's Even though the DPS is roughly the same level, there are differences in support skills.
    * I think DRK are few things to do at OFF-TANK(off grit) and, not good DPS.
    * feel that DRK is designed on the premise of MainTank. Do you have a reason to do ST/OT(sub-tank, off-tank) with DRK?

    ・PALADIN is very useful(Good Tank, Good DPS, Good Support skills). If either WAR or DRK is strengthened, the other will be dismissed.
    * PLD and WAR can use 2 type overall barriers. WAR&PLD very useful for future Raid content.

    ・Some skills need Adjustments.
    -Dark Passenger
    -Blood Price
    -Sole Survivor
    -TBN
    etc..

    Myabe, Everyone(mean japanese players) is worried that DRK has nothing to adjust/buff.

    In the first place, even if development does not know what you want to do with tanks will also encourage players' distrust.
    TANK lole's attack status changed to VIT, and, accessory STR status problem etc...

    *Sorry not good at English. Using translation website*
    It sounds like we are all complaining about the same things lol, I think there are plenty of things to adjust, but personally I think the dev's are unsure of what they want dark knight to actually do. We are also frustrated with the silence.
    (0)

  5. #5
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Chrono_Rising View Post
    It sounds like we are all complaining about the same things lol, I think there are plenty of things to adjust, but personally I think the dev's are unsure of what they want dark knight to actually do. We are also frustrated with the silence.
    From what I can gather from the Japanese tank threads, that's pretty much the case.
    The DRK players that have spoken up have said pretty much the same, or very similar, things that you have seen here in the English threads and have expressed disappointment in no changes for DRK.
    The problem there also seems to be similar to here, where the DRK complaints seem to get drowned out or overshadowed by complaints for the other jobs, particularly by WAR players. Seems no matter what part of the world, WAR players tend to be the most vocal.
    (0)

  6. #6
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by TouchandFeel View Post
    From what I can gather from the Japanese tank threads, that's pretty much the case.
    The DRK players that have spoken up have said pretty much the same, or very similar, things that you have seen here in the English threads and have expressed disappointment in no changes for DRK.
    The problem there also seems to be similar to here, where the DRK complaints seem to get drowned out or overshadowed by complaints for the other jobs, particularly by WAR players. Seems no matter what part of the world, WAR players tend to be the most vocal.
    Has there been any differences in what the JP players are suggesting for changes to the job?
    (0)

  7. #7
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by WhyAmIHere View Post
    Has there been any differences in what the JP players are suggesting for changes to the job?
    It seems fairly similar. We on the English forums tend to put out more and admittedly often crazier (for better or worse) or more complex suggestions, while I tend to see more just pointing out of what they feel is a problem with light and simple suggestions for fixes on the JP forums.

    For example, one that I see pretty often is they feel Blood Price is weak and they suggest it return a bit more MP. Pretty sure I saw Shadow Wall and it being worse than Vengeance and Sentinel brought up with the suggestion to shorten the recast. Saw some people say that Delerium felt underwhelming and I think they wanted a shorter recast on it. I'm sure there's more I just don't recall off the top of my head.

    So all in all really not all that different, just on the tamer end.
    (0)

  8. #8
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    I am really hoping they do bandaid DRK dps and maybe some defensive buff of some sort. TBN is an incredible self CD but you won't be using it on anyone else in 95% of situations so I almost don't even consider it a utility, just a nice buffer CD, not really something I'd rely on for Tankbusters.
    (0)

  9. #9
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    I'd even take something like MCH at this point.
    [Grit] Reduce dmg taken by 23 (was 20)
    Reduce damage dealt by 17 (was 20)

    Just until 4.15 or even 4.2 hits then they can do everything and put in proper fix and rebalancing of the other tanks in place.

    Whoever is in charge of balancing is either off the rails, too methodical or has no idea what to do with the third tank in this game.
    (0)
    Last edited by Mekhana; 10-07-2017 at 04:53 PM.

  10. #10
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mekhana View Post
    Whoever is in charge of balancing is either off the rails, too methodical or has no idea what to do with the third tank in this game.
    Maybe it's a Morbol doing the balance adjustments... would make way more sense if that is the case...
    (0)

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