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  1. #11
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Deathshiro View Post
    DRK has the worst DPS, Utility, AND Defensives, their niche of parry/magic tank is gone, they've lost their 20s active mitigation (Reprisal) lost their reliable parry/avoidance buff(Dark Dance) while also losing a second DPS combo (Old Delirium)

    What do they have to make up for it?... nothing, quite literally they have 0 redeeming qualities.
    Played all the tanks in savage 1-4... I see no reason to touch DRK other than my pride.
    Dark Dance was replaced by Anticipation, which is roughly~ on par. The evasion gain was only really useful in speed running 4man dungeons. As the MP lost is a DPS loss.
    But DRK did lose Foresight, which was the filler they had when all other CDs were used up. Leaving DRK with just enough CDs for 4man when they had foresight. (It wasnt enough for bosses, which is why reprisal was used as a filler CD.)
    We did gain TBN to cover the lost mitigation of foresight (and it is superior for tank busters, but inferior for trash packs)

    The lost delirium combo technically was replaced by Soul Eater. And the old Soul Eater was technically replaced by Blood Spiller.
    (as the go to filler DPS combo, and the go to burst DPS combo)
    but using BS is obviously easier than having to rev up the 1st 2 parts of the soul eater combo, as its treated like a fell cleave.

    DRK lost Scourge, but Scourge wasnt made for the purpose of making DRK do more dmg, it was made to make DRKs have something else to look at in the UI.
    Now that the UI is improved, SE can make people look at other UI elements, other than just DoTs.
    So looking at the blood gauge was the intended replacement.
    Too bad looking at the blood gauge is 99% useless.
    You see shiny proc, you use shiny proc.
    The amount of blood you have, isnt necessary to keep an eye on, except in rare cases where you want to save up enough for 2 BSs in a Trick Attack window, but even then, capping at a 100 is going to be a DPS loss depending on how long ur doing it.
    It would ONLY be reasonable to watch it, if the gauge actually capped at 140, so as to let u make judgement calls on its spending.
    (I actually feel the same about RDM, they need to raise the max amount u can hold, while capping manification at +50 +50, so as to push RDMs into using procs before comboing, to raise the skill ceiling a bit more.)
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    Last edited by Claire_Pendragon; 10-02-2017 at 01:45 AM.