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  1. #1
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,927
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rita1989 View Post
    I dont think they gave an answer but 4.3 seems more likely at this point considering they wont have Eureka done until 4.2
    If Eureka and the new Relic is pushed to 4.2, then the new Deep Dungeon will probably be released in 4.3.
    (1)

  2. #2
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,307
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    mh, patchday will be log in, buy a house, do story, run new dungeon +24, do shinryu with static and done

    1 day of content \o/
    (9)

  3. #3
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    913
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mature View Post
    snip
    Let's look at XI through the years:
    FFXI:
    Base game, story missions for the nations.
    Burning Circle Notorious monsters
    Notorious monsters (basically hunts with loot drops for epic gear depending on NM)
    -
    Rise of the Zilart:
    Sky.
    Dynamis.
    -
    Chains of Promathia:
    Dynamis.
    Sea.
    Limbus.
    Empty Notorious monsters
    -
    Treasures of Aht Urhgan:
    Salvage
    Einherjar
    Assaults
    Zeni Notorious Monsters
    Nyzul Isle Investigation
    Nyzul Isle Uncharted Area Survey (level 99)
    Imperial Seal Notorious Monsters (ISNM)
    Salvage II (level 99)
    -
    Wings of the Goddess:
    Stronghold Notorious Monsters (SCNM)
    Allied Notes Notorious Monsters (ANNM)
    Meeble Burrows (Meeble)
    -
    Abyssea:
    Most of this was gear based content for better gear
    -
    Seekers of Adoulin:
    Skirmish
    Delve
    -
    Rhapsodies of Vana'diel:
    Omen system
    -------------
    Now again, I'm not saying I want XI reborn. These are mostly examples of endgame content that could be added. Not THESE specifically. But NEW content that's not re-hashed based on old content. A lot of the content still remained relevant to the game after the ilvl and level went up to 99.

    However, the problem is that FFXIV wants to stay the same, and rather than take too many risks or want for more casual content with less to really do, endgame wise, they are continuing to push new players into the game, which is fantastic, however, those new players, just like your current vets, become vets themselves. When they get to the end, the same problem will happen. They get bored, have the same issues we all have, and then end up leaving.

    Guess what squeenix does?
    Brings in new players!
    And guess what happens to them?
    They become veterans when they reach the end!
    But what do they do?
    They leave or log out and come back a patch later to the same content we had similarly a patch or two ago.

    NOTHING in FFXIV changes. I stay because of the endgame content I do, however, it's boring only being able to run endgame twice a week. At least with XI, I felt like there was so much endgame to do, and I would log in to play and enjoy endgame more than twice a week. Once we clear or finish the endgame content in here, we log off for another week till tuesday as there's not much to do with lock out content.

    I want more variety. Not exactly XI, but a change that we can see as both veterans and casual players.

    And getting less content is not helping their expansion. The hype feels like a huge let down so far, and it's only 1 full patch into Stormblood since May.
    (9)
    Last edited by Elkanah; 09-30-2017 at 06:14 PM.

  4. #4
    Player
    ShinMetsu's Avatar
    Join Date
    May 2011
    Posts
    239
    Character
    Tetsu Kaiten
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    I don't really get why people are so discontent with this patch, I think it looks great to be honest.

    - Main Scenario
    - 1 Dungeon
    - 24man Raid
    - Ex Primal
    - Unending Coil, Ultimate Bahamut
    - New Housing Zone
    - Squadron Adventures
    - New Beast Tribe
    - Hildibrand Story
    - New Custom Delivery

    And in 4.15 we get
    - MOBA PvP mode
    - Bard Perform ?


    To be honest, i couldn't care less if they put in 10 dungeons or no dungeon at all.
    And even the Primal and 24man Alliance raid, i don't really care about that much. Although i hope 24man raid will give some good story.
    But all of that content is going to be outdated soon anyway, and noone's gonna give a damn about it.
    Who will care about the 24man in 3-4 months when we can simply buy better crafted gear?

    What i do care about are those Quality of Life updates.
    So many HUD improvements, new Emotes, new Currency Tab, Bard Perform too. And i think there was something else?
    These are the things that will stay with us for the entirety of the game.

    Eureka missing is disappointing, but i don't think the patch is bad because of this.
    And in fact, i'm quite excited for the Ultimate Raid!
    (4)

  5. #5
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    913
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ShinMetsu View Post
    Eureka missing is disappointing, but i don't think the patch is bad because of this.
    This was the most disappointing to not hear about.
    I do look forward to doing even more coil now, and hope it returns to what it was. Gear with a great story. The best part was clearing the story and getting to the end, but still being rewarded gear too for it.
    And I'd been asking for Shinryu Primal Extreme. Weapons matter not to me. Neither does dog and not farming a junk drop rate. But if it drops, it drops!
    (0)

  6. #6
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by ShinMetsu View Post
    I don't really get why people are so discontent with this patch, I think it looks great to be honest.
    - Main Scenario(Solo)
    - 1 Dungeon(4 man Easy)
    - 24man Raid(24 man Normal/Difficult)
    - Ex Primal(8man challenging)
    - Unending Coil, Ultimate Bahamut(8 man Extreme)
    - New Housing Zone(Vanity)
    - Squadron Adventures(Solo)
    - New Beast Tribe(Solo)
    - Hildibrand Story(Solo)
    - New Custom Delivery(Solo)

    And in 4.15 we get
    - MOBA PvP mode(PVP)
    - Bard Perform ? (Vanity)

    If you look at it with the above () you can see why the patch feels a bit lackluster.
    Though you did miss the new treasure maps which is 4-8man content but seems to learn towards 8man content.

    Basically though it just feels like each challenge tier is being stretched out to only have 1 of it's type each patch, so it doesn't leave much for players to challenge themselves with.

    Then you have to look at it from the whole perspective, for an MMO they focus heavily on introducing all this solo content while only providing multiplayer content in a small handful.
    (8)

  7. #7
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Airget View Post
    - Main Scenario(Solo)
    - 1 Dungeon(4 man Easy)
    - 24man Raid(24 man Normal/Difficult)
    - Ex Primal(8man challenging)
    - Unending Coil, Ultimate Bahamut(8 man Extreme)
    - New Housing Zone(Vanity)
    - Squadron Adventures(Solo)
    - New Beast Tribe(Solo)
    - Hildibrand Story(Solo)
    - New Custom Delivery(Solo)

    And in 4.15 we get
    - MOBA PvP mode(PVP)
    - Bard Perform ? (Vanity)
    This. The 24 man will be done once or twice a week until I get my gear set. I don't "raid" so I won't see ultimate until 5.0. I'll do the new primal once for the clear and farm in 5.0. I don't care about any of the vanity. I'll pvp until I can't stand the bots, and the rest is solo.
    (1)

  8. #8
    Player
    Elvin's Avatar
    Join Date
    Aug 2013
    Posts
    320
    Character
    Elvin Rath
    World
    Moogle
    Main Class
    Alchemist Lv 51
    Quote Originally Posted by Gravton View Post
    This. The 24 man will be done once or twice a week until I get my gear set. I don't "raid" so I won't see ultimate until 5.0. I'll do the new primal once for the clear and farm in 5.0. I don't care about any of the vanity. I'll pvp until I can't stand the bots, and the rest is solo.
    I agree that the patch is utterly dissapointing, but I honestly wonder... What do you want? I mean... If you don't like tier 24 easy raids, you don't raid high tier content, you don't care about vainity items, and you don't want solo content, them, what do you want?

    Cause I know what I like. Just add 3 primals each patch instead of all those weird things like squadrons, hilbridand or the beast tribes, and I'll be happy with the patch. (raid+unending Coil+3primals+1dungeons)

    I undertand that each player might want diferent things, ( But I find really hard to imagine someone who woud like Squadrons as they are implemented right now) and really wonder what you would like.
    (0)

  9. #9
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,307
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    there will be no story for the new coil battle, they mentioned that to not leave non-raiders behind
    (0)

  10. #10
    Player
    Draxxion's Avatar
    Join Date
    Feb 2015
    Posts
    231
    Character
    Draco'li Tayuun
    World
    Faerie
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Claviusnex View Post
    I like the sound of all of these except the Demi Bahamut change being limited to other players. Bahamut blocks too much of my view when it is out making it easy to miss AoE telegraphs or having waste time fiddling with camera angles to find targets.
    Then change it on your end. The slider/ability to change the size is personal for each person. That is all they meant by what they said. If player A thinks he is too big on their end they can make him appear smaller on their end while it will not effect how player B sees Bahamut. This way the SMNer who likes a big Bahamut can keep him that way on their screen and the rest of the party can have him appear small on their screens.
    (0)

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