mh, patchday will be log in, buy a house, do story, run new dungeon +24, do shinryu with static and done
1 day of content \o/



Let's look at XI through the years:
FFXI:
Base game, story missions for the nations.
Burning Circle Notorious monsters
Notorious monsters (basically hunts with loot drops for epic gear depending on NM)
-
Rise of the Zilart:
Sky.
Dynamis.
-
Chains of Promathia:
Dynamis.
Sea.
Limbus.
Empty Notorious monsters
-
Treasures of Aht Urhgan:
Salvage
Einherjar
Assaults
Zeni Notorious Monsters
Nyzul Isle Investigation
Nyzul Isle Uncharted Area Survey (level 99)
Imperial Seal Notorious Monsters (ISNM)
Salvage II (level 99)
-
Wings of the Goddess:
Stronghold Notorious Monsters (SCNM)
Allied Notes Notorious Monsters (ANNM)
Meeble Burrows (Meeble)
-
Abyssea:
Most of this was gear based content for better gear
-
Seekers of Adoulin:
Skirmish
Delve
-
Rhapsodies of Vana'diel:
Omen system
-------------
Now again, I'm not saying I want XI reborn. These are mostly examples of endgame content that could be added. Not THESE specifically. But NEW content that's not re-hashed based on old content. A lot of the content still remained relevant to the game after the ilvl and level went up to 99.
However, the problem is that FFXIV wants to stay the same, and rather than take too many risks or want for more casual content with less to really do, endgame wise, they are continuing to push new players into the game, which is fantastic, however, those new players, just like your current vets, become vets themselves. When they get to the end, the same problem will happen. They get bored, have the same issues we all have, and then end up leaving.
Guess what squeenix does?
Brings in new players!
And guess what happens to them?
They become veterans when they reach the end!
But what do they do?
They leave or log out and come back a patch later to the same content we had similarly a patch or two ago.
NOTHING in FFXIV changes. I stay because of the endgame content I do, however, it's boring only being able to run endgame twice a week. At least with XI, I felt like there was so much endgame to do, and I would log in to play and enjoy endgame more than twice a week. Once we clear or finish the endgame content in here, we log off for another week till tuesday as there's not much to do with lock out content.
I want more variety. Not exactly XI, but a change that we can see as both veterans and casual players.
And getting less content is not helping their expansion. The hype feels like a huge let down so far, and it's only 1 full patch into Stormblood since May.
Last edited by Elkanah; 09-30-2017 at 06:14 PM.
I don't really get why people are so discontent with this patch, I think it looks great to be honest.
- Main Scenario
- 1 Dungeon
- 24man Raid
- Ex Primal
- Unending Coil, Ultimate Bahamut
- New Housing Zone
- Squadron Adventures
- New Beast Tribe
- Hildibrand Story
- New Custom Delivery
And in 4.15 we get
- MOBA PvP mode
- Bard Perform ?
To be honest, i couldn't care less if they put in 10 dungeons or no dungeon at all.
And even the Primal and 24man Alliance raid, i don't really care about that much. Although i hope 24man raid will give some good story.
But all of that content is going to be outdated soon anyway, and noone's gonna give a damn about it.
Who will care about the 24man in 3-4 months when we can simply buy better crafted gear?
What i do care about are those Quality of Life updates.
So many HUD improvements, new Emotes, new Currency Tab, Bard Perform too. And i think there was something else?
These are the things that will stay with us for the entirety of the game.
Eureka missing is disappointing, but i don't think the patch is bad because of this.
And in fact, i'm quite excited for the Ultimate Raid!



This was the most disappointing to not hear about.
I do look forward to doing even more coil now, and hope it returns to what it was. Gear with a great story. The best part was clearing the story and getting to the end, but still being rewarded gear too for it.
And I'd been asking for Shinryu Primal Extreme. Weapons matter not to me. Neither does dog and not farming a junk drop rate. But if it drops, it drops!
- Main Scenario(Solo)
- 1 Dungeon(4 man Easy)
- 24man Raid(24 man Normal/Difficult)
- Ex Primal(8man challenging)
- Unending Coil, Ultimate Bahamut(8 man Extreme)
- New Housing Zone(Vanity)
- Squadron Adventures(Solo)
- New Beast Tribe(Solo)
- Hildibrand Story(Solo)
- New Custom Delivery(Solo)
And in 4.15 we get
- MOBA PvP mode(PVP)
- Bard Perform ? (Vanity)
If you look at it with the above () you can see why the patch feels a bit lackluster.
Though you did miss the new treasure maps which is 4-8man content but seems to learn towards 8man content.
Basically though it just feels like each challenge tier is being stretched out to only have 1 of it's type each patch, so it doesn't leave much for players to challenge themselves with.
Then you have to look at it from the whole perspective, for an MMO they focus heavily on introducing all this solo content while only providing multiplayer content in a small handful.

This. The 24 man will be done once or twice a week until I get my gear set. I don't "raid" so I won't see ultimate until 5.0. I'll do the new primal once for the clear and farm in 5.0. I don't care about any of the vanity. I'll pvp until I can't stand the bots, and the rest is solo.- Main Scenario(Solo)
- 1 Dungeon(4 man Easy)
- 24man Raid(24 man Normal/Difficult)
- Ex Primal(8man challenging)
- Unending Coil, Ultimate Bahamut(8 man Extreme)
- New Housing Zone(Vanity)
- Squadron Adventures(Solo)
- New Beast Tribe(Solo)
- Hildibrand Story(Solo)
- New Custom Delivery(Solo)
And in 4.15 we get
- MOBA PvP mode(PVP)
- Bard Perform ? (Vanity)
I agree that the patch is utterly dissapointing, but I honestly wonder... What do you want? I mean... If you don't like tier 24 easy raids, you don't raid high tier content, you don't care about vainity items, and you don't want solo content, them, what do you want?This. The 24 man will be done once or twice a week until I get my gear set. I don't "raid" so I won't see ultimate until 5.0. I'll do the new primal once for the clear and farm in 5.0. I don't care about any of the vanity. I'll pvp until I can't stand the bots, and the rest is solo.
Cause I know what I like. Just add 3 primals each patch instead of all those weird things like squadrons, hilbridand or the beast tribes, and I'll be happy with the patch. (raid+unending Coil+3primals+1dungeons)
I undertand that each player might want diferent things, ( But I find really hard to imagine someone who woud like Squadrons as they are implemented right now) and really wonder what you would like.
there will be no story for the new coil battle, they mentioned that to not leave non-raiders behind
Then change it on your end. The slider/ability to change the size is personal for each person. That is all they meant by what they said. If player A thinks he is too big on their end they can make him appear smaller on their end while it will not effect how player B sees Bahamut. This way the SMNer who likes a big Bahamut can keep him that way on their screen and the rest of the party can have him appear small on their screens.
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